Core: Clean up whitespace and tabs in the base sourcetree
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@@ -104,7 +104,7 @@ class AuraEffect
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int32 m_periodicTimer;
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int32 m_amplitude;
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uint32 m_tickNumber;
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uint8 const m_effIndex;
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bool m_canBeRecalculated;
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bool m_isPeriodic;
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@@ -2045,7 +2045,7 @@ void Aura::TriggerProcOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo)
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if (aurApp->HasEffect(i))
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// TODO: OnEffectProc hook here (allowing prevention of selected effects)
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GetEffect(i)->HandleProc(aurApp, eventInfo);
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// TODO: AfterEffectProc hook here
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// TODO: AfterEffectProc hook here
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// TODO: AfterProc hook here
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@@ -186,7 +186,7 @@ class Aura
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bool CanStackWith(Aura const* existingAura) const;
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// Proc system
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// this subsystem is not yet in use - the core of it is functional, but still some research has to be done
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// this subsystem is not yet in use - the core of it is functional, but still some research has to be done
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// and some dependant problems fixed before it can replace old proc system (for example cooldown handling)
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// currently proc system functionality is implemented in Unit::ProcDamageAndSpell
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bool IsProcOnCooldown() const;
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