Core: Clean up whitespace and tabs in the base sourcetree

This commit is contained in:
click
2012-02-18 16:52:08 +01:00
parent da5027ef3a
commit 5411e1ce52
63 changed files with 143 additions and 143 deletions
+7 -7
View File
@@ -83,12 +83,12 @@ void LFGMgr::_LoadFromDB(Field* fields, uint64 guid)
uint32 dungeon = fields[16].GetUInt32();
uint8 state = fields[17].GetUInt8();
if (!dungeon || !state)
return;
SetDungeon(guid, dungeon);
switch (state)
{
case LFG_STATE_DUNGEON:
@@ -104,19 +104,19 @@ void LFGMgr::_SaveToDB(uint64 guid, uint32 db_guid)
{
if (!IS_GROUP(guid))
return;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA);
stmt->setUInt32(0, db_guid);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LFG_DATA);
stmt->setUInt32(0, db_guid);
stmt->setUInt32(1, GetDungeon(guid));
stmt->setUInt32(2, GetState(guid));
CharacterDatabase.Execute(stmt);
}
@@ -999,7 +999,7 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal)
LfgQueueInfo* queue = itQueue->second;
if (!queue)
continue;
for (LfgRolesMap::const_iterator itPlayer = queue->roles.begin(); itPlayer != queue->roles.end(); ++itPlayer)
{
if (*itPlayers == ObjectAccessor::FindPlayer(itPlayer->first))