Core: Clean up whitespace and tabs in the base sourcetree

This commit is contained in:
click
2012-02-18 16:52:08 +01:00
parent da5027ef3a
commit 5411e1ce52
63 changed files with 143 additions and 143 deletions
+5 -5
View File
@@ -450,7 +450,7 @@ void SmartAI::EnterEvadeMode()
return;
RemoveAuras();
me->DeleteThreatList();
me->CombatStop(true);
me->LoadCreaturesAddon();
@@ -480,15 +480,15 @@ void SmartAI::MoveInLineOfSight(Unit* who)
{
if (!who)
return;
GetScript()->OnMoveInLineOfSight(who);
if (me->HasReactState(REACT_PASSIVE) || AssistPlayerInCombat(who))
return;
if (!CanAIAttack(who))
return;
if (!me->canStartAttack(who, false))
return;
@@ -827,7 +827,7 @@ void SmartAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
GetScript()->mLastInvoker = invoker->GetGUID();
GetScript()->SetScript9(e, entry);
}
void SmartAI::sOnGameEvent(bool start, uint16 eventId)
{
GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId);
+1 -1
View File
@@ -195,7 +195,7 @@ class SmartAI : public CreatureAI
mDespawnState = t ? 1 : 0;
}
void StartDespawn() { mDespawnState = 2; }
void RemoveAuras();
private:
@@ -88,7 +88,7 @@ void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint3
ConditionList conds = sConditionMgr->GetConditionsForSmartEvent((*i).entryOrGuid, (*i).event_id, (*i).source_type);
ConditionSourceInfo info = ConditionSourceInfo(unit, GetBaseObject());
meets = sConditionMgr->IsObjectMeetToConditions(info, conds);
if (meets)
ProcessEvent(*i, unit, var0, var1, bvar, spell, gob);
}
@@ -260,7 +260,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e)
}
case SMART_TARGET_GAMEOBJECT_GUID:
{
if (e.target.goGUID.entry && !IsGameObjectValid(e, e.target.goGUID.entry))
if (e.target.goGUID.entry && !IsGameObjectValid(e, e.target.goGUID.entry))
return false;
break;
}
@@ -154,7 +154,7 @@ enum SMART_EVENT
SMART_EVENT_IS_BEHIND_TARGET = 67, //1 // cooldownMin, CooldownMax
SMART_EVENT_GAME_EVENT_START = 68, //1 // game_event.Entry
SMART_EVENT_GAME_EVENT_END = 69, //1 // game_event.Entry
SMART_EVENT_GO_STATE_CHANGED = 70, // go state
SMART_EVENT_GO_STATE_CHANGED = 70, // go state
SMART_EVENT_END = 71,
};
@@ -341,16 +341,16 @@ struct SmartEvent
uint32 cooldownMax;
} behindTarget;
struct
struct
{
uint32 gameEventId;
} gameEvent;
struct
{
uint32 state;
} goStateChanged;
struct
{
uint32 param1;
@@ -872,7 +872,7 @@ struct SmartAction
{
uint32 goRespawnTime;
} RespawnTarget;
struct
{
uint32 gossipMenuId;
@@ -883,12 +883,12 @@ struct SmartAction
{
uint32 state;
} setGoLootState;
struct
{
uint32 id;
} sendTargetToTarget;
struct
{
uint32 param1;