Core: Clean up whitespace and tabs in the base sourcetree

This commit is contained in:
click
2012-02-18 16:52:08 +01:00
parent da5027ef3a
commit 5411e1ce52
63 changed files with 143 additions and 143 deletions
+1 -1
View File
@@ -16,7 +16,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _DYNTREE_H
#define _DYNTREE_H
+9 -9
View File
@@ -258,7 +258,7 @@ namespace VMAP
uint32 groups = raw_model.groupsArray.size();
if (groups != 1)
printf("Warning: '%s' does not seem to be a M2 model!\n", modelFilename.c_str());
AABox modelBound;
bool boundEmpty=true;
@@ -308,7 +308,7 @@ namespace VMAP
WorldModel_Raw raw_model;
if (!raw_model.Read(filename.c_str()))
return false;
// write WorldModel
WorldModel model;
model.setRootWmoID(raw_model.RootWMOID);
@@ -327,12 +327,12 @@ namespace VMAP
model.setGroupModels(groupsArray);
}
success = model.writeFile(iDestDir + "/" + pModelFilename + ".vmo");
//std::cout << "readRawFile2: '" << pModelFilename << "' tris: " << nElements << " nodes: " << nNodes << std::endl;
return success;
}
void TileAssembler::exportGameobjectModels()
{
FILE* model_list = fopen((iSrcDir + "/" + GAMEOBJECT_MODELS).c_str(), "rb");
@@ -405,13 +405,13 @@ namespace VMAP
READ_OR_RETURN(&mogpflags, sizeof(uint32));
READ_OR_RETURN(&GroupWMOID, sizeof(uint32));
Vector3 vec1, vec2;
READ_OR_RETURN(&vec1, sizeof(Vector3));
READ_OR_RETURN(&vec2, sizeof(Vector3));
bounds.set(vec1, vec2);
READ_OR_RETURN(&liquidflags, sizeof(uint32));
// will this ever be used? what is it good for anyway??
@@ -475,7 +475,7 @@ namespace VMAP
size = hlq.xtiles*hlq.ytiles;
READ_OR_RETURN(liquid->GetFlagsStorage(), size);
}
return true;
}
@@ -484,7 +484,7 @@ namespace VMAP
{
delete liquid;
}
bool WorldModel_Raw::Read(const char * path)
{
FILE* rf = fopen(path, "rb");
@@ -493,7 +493,7 @@ namespace VMAP
printf("ERROR: Can't open raw model file: %s\n", path);
return false;
}
char ident[8];
int readOperation = 0;
@@ -15,7 +15,7 @@
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "VMapDefinitions.h"
@@ -15,7 +15,7 @@
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _GAMEOBJECT_MODEL_H
#define _GAMEOBJECT_MODEL_H
@@ -57,7 +57,7 @@ public:
const G3D::Vector3& getPosition() const { return iPos;}
/** Enables\disables collision. */
/** Enables\disables collision. */
void disable() { phasemask = 0;}
void enable(uint32 ph_mask) { phasemask = ph_mask;}
+2 -2
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@@ -135,7 +135,7 @@ public:
float ky_inv = ray.invDirection().y, by = ray.origin().y;
int stepX, stepY;
float tMaxX, tMaxY;
float tMaxX, tMaxY;
if (kx_inv >= 0)
{
stepX = 1;
@@ -215,4 +215,4 @@ public:
#undef CELL_SIZE
#undef HGRID_MAP_SIZE
#endif
#endif