Core/Spells: remove some workarounds about transform spells in corpse explosion script.
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@@ -12704,14 +12704,6 @@ void Unit::setDeathState(DeathState s)
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}
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else if (s == JUST_ALIVED)
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RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
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if (oldDeathState != ALIVE && s == ALIVE)
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{
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// Reset display id on resurection - needed by corpse explosion to cleanup after display change
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// TODO: fix this
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if (!HasAuraType(SPELL_AURA_TRANSFORM))
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SetDisplayId(GetNativeDisplayId());
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}
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}
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/*########################################
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@@ -29,8 +29,8 @@ enum DeathKnightSpells
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DK_SPELL_RUNIC_POWER_ENERGIZE = 49088,
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DK_SPELL_ANTI_MAGIC_SHELL_TALENT = 51052,
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DK_SPELL_CORPSE_EXPLOSION_TRIGGERED = 43999,
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DK_SPELL_CORPSE_EXPLOSION_VISUAL = 51270,
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DK_SPELL_GHOUL_EXPLODE = 47496,
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DISPLAY_GHOUL_CORPSE = 25537,
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DK_SPELL_SCOURGE_STRIKE_TRIGGERED = 70890,
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DK_SPELL_BLOOD_BOIL_TRIGGERED = 65658,
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DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1 = 49189,
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@@ -208,6 +208,8 @@ class spell_dk_corpse_explosion : public SpellScriptLoader
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return false;
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if (!sSpellMgr->GetSpellInfo(DK_SPELL_GHOUL_EXPLODE))
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return false;
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if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_VISUAL))
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return false;
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return true;
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}
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@@ -227,9 +229,9 @@ class spell_dk_corpse_explosion : public SpellScriptLoader
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GetCaster()->CastCustomSpell(unitTarget, GetSpellInfo()->Effects[EFFECT_1].CalcValue(), &bp, NULL, NULL, true);
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// Corpse Explosion (Suicide)
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unitTarget->CastSpell(unitTarget, DK_SPELL_CORPSE_EXPLOSION_TRIGGERED, true);
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// Set corpse look
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unitTarget->SetDisplayId(DISPLAY_GHOUL_CORPSE + urand(0, 3));
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}
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// Set corpse look
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GetCaster()->CastSpell(unitTarget, DK_SPELL_CORPSE_EXPLOSION_VISUAL, true);
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}
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}
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@@ -261,8 +263,6 @@ class spell_dk_ghoul_explode : public SpellScriptLoader
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{
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// Corpse Explosion (Suicide)
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unitTarget->CastSpell(unitTarget, DK_SPELL_CORPSE_EXPLOSION_TRIGGERED, true);
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// Set corpse look
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unitTarget->SetDisplayId(DISPLAY_GHOUL_CORPSE + urand(0, 3));
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}
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}
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