Core/Cleanup: Drop various unused code
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@@ -16,66 +16,9 @@
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#define GOSSIP_TEXT_BROWSE_GOODS "I'd like to browse your goods."
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#define GOSSIP_TEXT_TRAIN "Train me!"
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#define GOSSIP_TEXT_BANK "The bank"
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#define GOSSIP_TEXT_IRONFORGE_BANK "The bank of Ironforge"
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#define GOSSIP_TEXT_STORMWIND_BANK "The bank of Stormwind"
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#define GOSSIP_TEXT_WINDRIDER "The wind rider master"
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#define GOSSIP_TEXT_GRYPHON "The gryphon master"
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#define GOSSIP_TEXT_BATHANDLER "The bat handler"
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#define GOSSIP_TEXT_HIPPOGRYPH "The hippogryph master"
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#define GOSSIP_TEXT_ZEPPLINMASTER "The zeppelin master"
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#define GOSSIP_TEXT_DEEPRUNTRAM "The Deeprun Tram"
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#define GOSSIP_TEXT_FERRY "The Rut'theran Ferry"
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#define GOSSIP_TEXT_FLIGHTMASTER "The flight master"
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#define GOSSIP_TEXT_AUCTIONHOUSE "The auction house"
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#define GOSSIP_TEXT_GUILDMASTER "The guild master"
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#define GOSSIP_TEXT_INN "The inn"
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#define GOSSIP_TEXT_MAILBOX "The mailbox"
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#define GOSSIP_TEXT_STABLEMASTER "The stable master"
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#define GOSSIP_TEXT_WEAPONMASTER "The weapon master"
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#define GOSSIP_TEXT_OFFICERS "The officers' lounge"
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#define GOSSIP_TEXT_BATTLEMASTER "The battlemaster"
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#define GOSSIP_TEXT_BARBER "Barber"
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#define GOSSIP_TEXT_CLASSTRAINER "A class trainer"
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#define GOSSIP_TEXT_PROFTRAINER "A profession trainer"
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#define GOSSIP_TEXT_LEXICON "Lexicon of Power"
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#define GOSSIP_TEXT_ALTERACVALLEY "Alterac Valley"
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#define GOSSIP_TEXT_ARATHIBASIN "Arathi Basin"
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#define GOSSIP_TEXT_WARSONGULCH "Warsong Gulch"
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#define GOSSIP_TEXT_ARENA "Arena"
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#define GOSSIP_TEXT_EYEOFTHESTORM "Eye of The Storm"
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#define GOSSIP_TEXT_STRANDOFANCIENT "Strand of the Ancients"
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#define GOSSIP_TEXT_DEATH_KNIGHT "Death Knight"
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#define GOSSIP_TEXT_DRUID "Druid"
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#define GOSSIP_TEXT_HUNTER "Hunter"
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#define GOSSIP_TEXT_PRIEST "Priest"
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#define GOSSIP_TEXT_ROGUE "Rogue"
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#define GOSSIP_TEXT_WARRIOR "Warrior"
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#define GOSSIP_TEXT_PALADIN "Paladin"
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#define GOSSIP_TEXT_SHAMAN "Shaman"
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#define GOSSIP_TEXT_MAGE "Mage"
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#define GOSSIP_TEXT_WARLOCK "Warlock"
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#define GOSSIP_TEXT_ALCHEMY "Alchemy"
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#define GOSSIP_TEXT_BLACKSMITHING "Blacksmithing"
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#define GOSSIP_TEXT_COOKING "Cooking"
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#define GOSSIP_TEXT_ENCHANTING "Enchanting"
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#define GOSSIP_TEXT_ENGINEERING "Engineering"
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#define GOSSIP_TEXT_FIRSTAID "First Aid"
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#define GOSSIP_TEXT_HERBALISM "Herbalism"
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#define GOSSIP_TEXT_INSCRIPTION "Inscription"
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#define GOSSIP_TEXT_JEWELCRAFTING "Jewelcrafting"
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#define GOSSIP_TEXT_LEATHERWORKING "Leatherworking"
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#define GOSSIP_TEXT_TAILORING "Tailoring"
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#define GOSSIP_TEXT_MINING "Mining"
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#define GOSSIP_TEXT_FISHING "Fishing"
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#define GOSSIP_TEXT_SKINNING "Skinning"
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enum eTradeskill
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{
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// Skill defines
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// Skill defines
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TRADESKILL_ALCHEMY = 1,
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TRADESKILL_BLACKSMITHING = 2,
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TRADESKILL_COOKING = 3,
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@@ -100,7 +43,7 @@ enum eTradeskill
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TRADESKILL_LEVEL_MASTER = 5,
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TRADESKILL_LEVEL_GRAND_MASTER = 6,
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// Gossip defines
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// Gossip defines
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GOSSIP_ACTION_TRADE = 1,
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GOSSIP_ACTION_TRAIN = 2,
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GOSSIP_ACTION_TAXI = 3,
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@@ -127,8 +70,6 @@ enum eTradeskill
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GOSSIP_SENDER_SEC_STABLEMASTER = 10
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};
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extern uint32 GetSkillLevel(Player *player,uint32 skill);
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// Defined fuctions to use with player.
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// This fuction add's a menu item,
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@@ -144,44 +85,11 @@ extern uint32 GetSkillLevel(Player *player,uint32 skill);
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// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32) , b - npc guid(uint64)
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#define SEND_GOSSIP_MENU(a,b) PlayerTalkClass->SendGossipMenu(a,b)
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// This fuction shows POI(point of interest) to client.
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// a - position X
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// b - position Y
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// c - Icon Id
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// d - Flags
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// e - Data
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// f - Location Name
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#define SEND_POI(a,b,c,d,e,f) PlayerTalkClass->SendPointOfInterest(a,b,c,d,e,f)
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// Closes the Menu
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#define CLOSE_GOSSIP_MENU() PlayerTalkClass->CloseGossip()
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// Fuction to tell to client the details
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// a - quest object
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// b - npc guid(uint64)
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// c - Activate accept(bool)
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#define SEND_QUEST_DETAILS(a,b,c) PlayerTalkClass->SendQuestDetails(a,b,c)
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// Fuction to tell to client the requested items to complete quest
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// a - quest object
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// b - npc guid(uint64)
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// c - Iscompletable(bool)
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// d - close at cancel(bool) - in case single incomplite ques
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#define SEND_REQUESTEDITEMS(a,b,c,d) PlayerTalkClass->SendRequestedItems(a,b,c,d)
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// Fuctions to send NPC lists, a - is always the npc guid(uint64)
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#define SEND_VENDORLIST(a) GetSession()->SendListInventory(a)
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#define SEND_TRAINERLIST(a) GetSession()->SendTrainerList(a)
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// Ressurect's the player if is dead.
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#define SEND_SPRESURRECT() GetSession()->SendSpiritResurrect()
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// Get the player's honor rank.
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#define GET_HONORRANK() GetHonorRank()
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// -----------------------------------
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// defined fuctions to use with Creature
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#define QUEST_DIALOG_STATUS(a,b,c) GetSession()->getDialogStatus(a,b,c)
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#endif
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@@ -1755,38 +1755,6 @@ char* ChatHandler::extractKeyFromLink(char* text, char const* const* linkTypes,
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return NULL;
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}
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char const *fmtstring(char const *format, ...)
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{
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va_list argptr;
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#define MAX_FMT_STRING 32000
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static char temp_buffer[MAX_FMT_STRING];
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static char string[MAX_FMT_STRING];
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static int index = 0;
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char *buf;
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int len;
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va_start(argptr, format);
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vsnprintf(temp_buffer,MAX_FMT_STRING, format, argptr);
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va_end(argptr);
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len = strlen(temp_buffer);
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if (len >= MAX_FMT_STRING)
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return "ERROR";
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if (len + index >= MAX_FMT_STRING-1)
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{
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index = 0;
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}
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buf = &string[index];
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memcpy(buf, temp_buffer, len+1);
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index += len + 1;
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return buf;
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}
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GameObject* ChatHandler::GetNearbyGameObject()
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{
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if (!m_session)
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@@ -402,7 +402,4 @@ class CliHandler : public ChatHandler
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Print* m_print;
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};
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char const *fmtstring(char const *format, ...);
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#endif
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@@ -229,100 +229,6 @@ void PlayerMenu::SendPointOfInterest(uint32 poi_id)
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//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Sent SMSG_GOSSIP_POI");
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}
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void PlayerMenu::SendTalking(uint32 textID)
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{
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GossipText const* pGossip = sObjectMgr->GetGossipText(textID);
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WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
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data << textID; // can be < 0
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if (!pGossip)
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{
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for (uint32 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
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{
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data << float(0);
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data << "Greetings $N";
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data << "Greetings $N";
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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}
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}
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else
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{
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std::string Text_0[MAX_LOCALES], Text_1[MAX_LOCALES];
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for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
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{
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Text_0[i] = pGossip->Options[i].Text_0;
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Text_1[i] = pGossip->Options[i].Text_1;
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}
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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if (NpcTextLocale const *nl = sObjectMgr->GetNpcTextLocale(textID))
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{
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for (int i = 0; i < MAX_LOCALES; ++i)
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{
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sObjectMgr->GetLocaleString(nl->Text_0[i], loc_idx, Text_0[i]);
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sObjectMgr->GetLocaleString(nl->Text_1[i], loc_idx, Text_1[i]);
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}
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}
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}
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for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
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{
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data << pGossip->Options[i].Probability;
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if (Text_0[i].empty())
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data << Text_1[i];
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else
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data << Text_0[i];
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if (Text_1[i].empty())
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data << Text_0[i];
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else
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data << Text_1[i];
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data << pGossip->Options[i].Language;
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for (int j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
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{
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data << pGossip->Options[i].Emotes[j]._Delay;
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data << pGossip->Options[i].Emotes[j]._Emote;
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}
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}
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}
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pSession->SendPacket(&data);
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
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}
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void PlayerMenu::SendTalking(char const * title, char const * text)
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{
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WorldPacket data(SMSG_NPC_TEXT_UPDATE, 50); // guess size
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data << uint32(0);
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for (uint32 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
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{
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data << float(0);
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data << title;
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data << text;
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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}
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pSession->SendPacket(&data);
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
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}
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/*********************************************************/
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/*** QUEST SYSTEM ***/
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/*********************************************************/
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@@ -261,8 +261,6 @@ class PlayerMenu
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void CloseGossip();
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void SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName);
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void SendPointOfInterest(uint32 poi_id);
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void SendTalking(uint32 textID);
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void SendTalking(char const * title, char const * text);
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/*********************************************************/
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/*** QUEST SYSTEM ***/
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@@ -36,8 +36,6 @@ enum OutdoorPvPTypes
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#define MAX_OUTDOORPVP_TYPES 7
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const uint8 CapturePointArtKit[3] = {2, 1, 21};
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enum ObjectiveStates
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{
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OBJECTIVESTATE_NEUTRAL = 0,
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@@ -774,7 +774,6 @@ class World
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uint32 m_updateTimeCount;
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uint32 m_currentTime;
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//typedef UNORDERED_MAP<uint32, WorldSession*> SessionMap;
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SessionMap m_sessions;
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typedef UNORDERED_MAP<uint32, time_t> DisconnectMap;
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DisconnectMap m_disconnects;
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