Core/Cleanup: Drop various unused code

This commit is contained in:
pek2011
2011-04-03 16:05:27 +03:00
committed by Shocker
parent 10ef16fc05
commit 535b663280
7 changed files with 2 additions and 228 deletions
+2 -94
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@@ -16,66 +16,9 @@
#define GOSSIP_TEXT_BROWSE_GOODS "I'd like to browse your goods." #define GOSSIP_TEXT_BROWSE_GOODS "I'd like to browse your goods."
#define GOSSIP_TEXT_TRAIN "Train me!" #define GOSSIP_TEXT_TRAIN "Train me!"
#define GOSSIP_TEXT_BANK "The bank"
#define GOSSIP_TEXT_IRONFORGE_BANK "The bank of Ironforge"
#define GOSSIP_TEXT_STORMWIND_BANK "The bank of Stormwind"
#define GOSSIP_TEXT_WINDRIDER "The wind rider master"
#define GOSSIP_TEXT_GRYPHON "The gryphon master"
#define GOSSIP_TEXT_BATHANDLER "The bat handler"
#define GOSSIP_TEXT_HIPPOGRYPH "The hippogryph master"
#define GOSSIP_TEXT_ZEPPLINMASTER "The zeppelin master"
#define GOSSIP_TEXT_DEEPRUNTRAM "The Deeprun Tram"
#define GOSSIP_TEXT_FERRY "The Rut'theran Ferry"
#define GOSSIP_TEXT_FLIGHTMASTER "The flight master"
#define GOSSIP_TEXT_AUCTIONHOUSE "The auction house"
#define GOSSIP_TEXT_GUILDMASTER "The guild master"
#define GOSSIP_TEXT_INN "The inn"
#define GOSSIP_TEXT_MAILBOX "The mailbox"
#define GOSSIP_TEXT_STABLEMASTER "The stable master"
#define GOSSIP_TEXT_WEAPONMASTER "The weapon master"
#define GOSSIP_TEXT_OFFICERS "The officers' lounge"
#define GOSSIP_TEXT_BATTLEMASTER "The battlemaster"
#define GOSSIP_TEXT_BARBER "Barber"
#define GOSSIP_TEXT_CLASSTRAINER "A class trainer"
#define GOSSIP_TEXT_PROFTRAINER "A profession trainer"
#define GOSSIP_TEXT_LEXICON "Lexicon of Power"
#define GOSSIP_TEXT_ALTERACVALLEY "Alterac Valley"
#define GOSSIP_TEXT_ARATHIBASIN "Arathi Basin"
#define GOSSIP_TEXT_WARSONGULCH "Warsong Gulch"
#define GOSSIP_TEXT_ARENA "Arena"
#define GOSSIP_TEXT_EYEOFTHESTORM "Eye of The Storm"
#define GOSSIP_TEXT_STRANDOFANCIENT "Strand of the Ancients"
#define GOSSIP_TEXT_DEATH_KNIGHT "Death Knight"
#define GOSSIP_TEXT_DRUID "Druid"
#define GOSSIP_TEXT_HUNTER "Hunter"
#define GOSSIP_TEXT_PRIEST "Priest"
#define GOSSIP_TEXT_ROGUE "Rogue"
#define GOSSIP_TEXT_WARRIOR "Warrior"
#define GOSSIP_TEXT_PALADIN "Paladin"
#define GOSSIP_TEXT_SHAMAN "Shaman"
#define GOSSIP_TEXT_MAGE "Mage"
#define GOSSIP_TEXT_WARLOCK "Warlock"
#define GOSSIP_TEXT_ALCHEMY "Alchemy"
#define GOSSIP_TEXT_BLACKSMITHING "Blacksmithing"
#define GOSSIP_TEXT_COOKING "Cooking"
#define GOSSIP_TEXT_ENCHANTING "Enchanting"
#define GOSSIP_TEXT_ENGINEERING "Engineering"
#define GOSSIP_TEXT_FIRSTAID "First Aid"
#define GOSSIP_TEXT_HERBALISM "Herbalism"
#define GOSSIP_TEXT_INSCRIPTION "Inscription"
#define GOSSIP_TEXT_JEWELCRAFTING "Jewelcrafting"
#define GOSSIP_TEXT_LEATHERWORKING "Leatherworking"
#define GOSSIP_TEXT_TAILORING "Tailoring"
#define GOSSIP_TEXT_MINING "Mining"
#define GOSSIP_TEXT_FISHING "Fishing"
#define GOSSIP_TEXT_SKINNING "Skinning"
enum eTradeskill enum eTradeskill
{ {
// Skill defines // Skill defines
TRADESKILL_ALCHEMY = 1, TRADESKILL_ALCHEMY = 1,
TRADESKILL_BLACKSMITHING = 2, TRADESKILL_BLACKSMITHING = 2,
TRADESKILL_COOKING = 3, TRADESKILL_COOKING = 3,
@@ -100,7 +43,7 @@ enum eTradeskill
TRADESKILL_LEVEL_MASTER = 5, TRADESKILL_LEVEL_MASTER = 5,
TRADESKILL_LEVEL_GRAND_MASTER = 6, TRADESKILL_LEVEL_GRAND_MASTER = 6,
// Gossip defines // Gossip defines
GOSSIP_ACTION_TRADE = 1, GOSSIP_ACTION_TRADE = 1,
GOSSIP_ACTION_TRAIN = 2, GOSSIP_ACTION_TRAIN = 2,
GOSSIP_ACTION_TAXI = 3, GOSSIP_ACTION_TAXI = 3,
@@ -127,8 +70,6 @@ enum eTradeskill
GOSSIP_SENDER_SEC_STABLEMASTER = 10 GOSSIP_SENDER_SEC_STABLEMASTER = 10
}; };
extern uint32 GetSkillLevel(Player *player,uint32 skill);
// Defined fuctions to use with player. // Defined fuctions to use with player.
// This fuction add's a menu item, // This fuction add's a menu item,
@@ -144,44 +85,11 @@ extern uint32 GetSkillLevel(Player *player,uint32 skill);
// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32) , b - npc guid(uint64) // This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32) , b - npc guid(uint64)
#define SEND_GOSSIP_MENU(a,b) PlayerTalkClass->SendGossipMenu(a,b) #define SEND_GOSSIP_MENU(a,b) PlayerTalkClass->SendGossipMenu(a,b)
// This fuction shows POI(point of interest) to client.
// a - position X
// b - position Y
// c - Icon Id
// d - Flags
// e - Data
// f - Location Name
#define SEND_POI(a,b,c,d,e,f) PlayerTalkClass->SendPointOfInterest(a,b,c,d,e,f)
// Closes the Menu // Closes the Menu
#define CLOSE_GOSSIP_MENU() PlayerTalkClass->CloseGossip() #define CLOSE_GOSSIP_MENU() PlayerTalkClass->CloseGossip()
// Fuction to tell to client the details
// a - quest object
// b - npc guid(uint64)
// c - Activate accept(bool)
#define SEND_QUEST_DETAILS(a,b,c) PlayerTalkClass->SendQuestDetails(a,b,c)
// Fuction to tell to client the requested items to complete quest
// a - quest object
// b - npc guid(uint64)
// c - Iscompletable(bool)
// d - close at cancel(bool) - in case single incomplite ques
#define SEND_REQUESTEDITEMS(a,b,c,d) PlayerTalkClass->SendRequestedItems(a,b,c,d)
// Fuctions to send NPC lists, a - is always the npc guid(uint64) // Fuctions to send NPC lists, a - is always the npc guid(uint64)
#define SEND_VENDORLIST(a) GetSession()->SendListInventory(a) #define SEND_VENDORLIST(a) GetSession()->SendListInventory(a)
#define SEND_TRAINERLIST(a) GetSession()->SendTrainerList(a) #define SEND_TRAINERLIST(a) GetSession()->SendTrainerList(a)
// Ressurect's the player if is dead.
#define SEND_SPRESURRECT() GetSession()->SendSpiritResurrect()
// Get the player's honor rank.
#define GET_HONORRANK() GetHonorRank()
// -----------------------------------
// defined fuctions to use with Creature
#define QUEST_DIALOG_STATUS(a,b,c) GetSession()->getDialogStatus(a,b,c)
#endif #endif
-32
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@@ -1755,38 +1755,6 @@ char* ChatHandler::extractKeyFromLink(char* text, char const* const* linkTypes,
return NULL; return NULL;
} }
char const *fmtstring(char const *format, ...)
{
va_list argptr;
#define MAX_FMT_STRING 32000
static char temp_buffer[MAX_FMT_STRING];
static char string[MAX_FMT_STRING];
static int index = 0;
char *buf;
int len;
va_start(argptr, format);
vsnprintf(temp_buffer,MAX_FMT_STRING, format, argptr);
va_end(argptr);
len = strlen(temp_buffer);
if (len >= MAX_FMT_STRING)
return "ERROR";
if (len + index >= MAX_FMT_STRING-1)
{
index = 0;
}
buf = &string[index];
memcpy(buf, temp_buffer, len+1);
index += len + 1;
return buf;
}
GameObject* ChatHandler::GetNearbyGameObject() GameObject* ChatHandler::GetNearbyGameObject()
{ {
if (!m_session) if (!m_session)
-3
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@@ -402,7 +402,4 @@ class CliHandler : public ChatHandler
Print* m_print; Print* m_print;
}; };
char const *fmtstring(char const *format, ...);
#endif #endif
@@ -229,100 +229,6 @@ void PlayerMenu::SendPointOfInterest(uint32 poi_id)
//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Sent SMSG_GOSSIP_POI"); //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Sent SMSG_GOSSIP_POI");
} }
void PlayerMenu::SendTalking(uint32 textID)
{
GossipText const* pGossip = sObjectMgr->GetGossipText(textID);
WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
data << textID; // can be < 0
if (!pGossip)
{
for (uint32 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
data << float(0);
data << "Greetings $N";
data << "Greetings $N";
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
}
}
else
{
std::string Text_0[MAX_LOCALES], Text_1[MAX_LOCALES];
for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
Text_0[i] = pGossip->Options[i].Text_0;
Text_1[i] = pGossip->Options[i].Text_1;
}
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
if (NpcTextLocale const *nl = sObjectMgr->GetNpcTextLocale(textID))
{
for (int i = 0; i < MAX_LOCALES; ++i)
{
sObjectMgr->GetLocaleString(nl->Text_0[i], loc_idx, Text_0[i]);
sObjectMgr->GetLocaleString(nl->Text_1[i], loc_idx, Text_1[i]);
}
}
}
for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
data << pGossip->Options[i].Probability;
if (Text_0[i].empty())
data << Text_1[i];
else
data << Text_0[i];
if (Text_1[i].empty())
data << Text_0[i];
else
data << Text_1[i];
data << pGossip->Options[i].Language;
for (int j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
{
data << pGossip->Options[i].Emotes[j]._Delay;
data << pGossip->Options[i].Emotes[j]._Emote;
}
}
}
pSession->SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
}
void PlayerMenu::SendTalking(char const * title, char const * text)
{
WorldPacket data(SMSG_NPC_TEXT_UPDATE, 50); // guess size
data << uint32(0);
for (uint32 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
data << float(0);
data << title;
data << text;
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
}
pSession->SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
}
/*********************************************************/ /*********************************************************/
/*** QUEST SYSTEM ***/ /*** QUEST SYSTEM ***/
/*********************************************************/ /*********************************************************/
@@ -261,8 +261,6 @@ class PlayerMenu
void CloseGossip(); void CloseGossip();
void SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName); void SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName);
void SendPointOfInterest(uint32 poi_id); void SendPointOfInterest(uint32 poi_id);
void SendTalking(uint32 textID);
void SendTalking(char const * title, char const * text);
/*********************************************************/ /*********************************************************/
/*** QUEST SYSTEM ***/ /*** QUEST SYSTEM ***/
-2
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@@ -36,8 +36,6 @@ enum OutdoorPvPTypes
#define MAX_OUTDOORPVP_TYPES 7 #define MAX_OUTDOORPVP_TYPES 7
const uint8 CapturePointArtKit[3] = {2, 1, 21};
enum ObjectiveStates enum ObjectiveStates
{ {
OBJECTIVESTATE_NEUTRAL = 0, OBJECTIVESTATE_NEUTRAL = 0,
-1
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@@ -774,7 +774,6 @@ class World
uint32 m_updateTimeCount; uint32 m_updateTimeCount;
uint32 m_currentTime; uint32 m_currentTime;
//typedef UNORDERED_MAP<uint32, WorldSession*> SessionMap;
SessionMap m_sessions; SessionMap m_sessions;
typedef UNORDERED_MAP<uint32, time_t> DisconnectMap; typedef UNORDERED_MAP<uint32, time_t> DisconnectMap;
DisconnectMap m_disconnects; DisconnectMap m_disconnects;