*Update sapphiron script (not finished yet).
--HG-- branch : trunk
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@@ -1212,6 +1212,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end);
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void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime = 0, Player* player = NULL);
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void SendMonsterMoveWithSpeedToCurrentDestination(Player* player = NULL);
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void SendMovementFlagUpdate();
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bool isAlive() const { return (m_deathState == ALIVE); };
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bool isDead() const { return ( m_deathState == DEAD || m_deathState == CORPSE ); };
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