Core/Scripts: Sharpbeak update
By Malcrom
This commit is contained in:
@@ -133,14 +133,18 @@ public:
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}
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}
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};
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};
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/*######
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## npc_sharpbeak
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######*/
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enum Sharpbeak
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enum Sharpbeak
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{
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{
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SPELL_TAXI_CAMP_TO_JINTHAALOR = 80657,
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SPELL_TAXI_CAMP_TO_JINTHAALOR = 80657,
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SPELL_TAXI_JINTHAALOR_TO_CAMP = 94120,
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SPELL_TAXI_JINTHAALOR_TO_CAMP = 94120,
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SPELL_EJECT_ALL_PASSENGERS = 50630
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SPELL_EJECT_ALL_PASSENGERS = 50630
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};
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};
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G3D::Vector3 const firstPath[13] =
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G3D::Vector3 const firstPath[12] =
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{
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{
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{ -79.13181f, -4038.275f, 114.5022f },
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{ -79.13181f, -4038.275f, 114.5022f },
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{ -70.66745f, -4034.817f, 123.6146f },
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{ -70.66745f, -4034.817f, 123.6146f },
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@@ -153,13 +157,11 @@ G3D::Vector3 const firstPath[13] =
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{ 74.8351f, -3768.84f, 279.839f },
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{ 74.8351f, -3768.84f, 279.839f },
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{ -53.0104f, -3582.62f, 287.755f },
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{ -53.0104f, -3582.62f, 287.755f },
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{ -169.123f, -3582.08f, 282.866f },
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{ -169.123f, -3582.08f, 282.866f },
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{ -241.8403f, -3625.01f, 247.4203f },
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{ -241.8403f, -3625.01f, 247.4203f }
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{ -241.8403f, -3625.01f, 247.4203f }
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};
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};
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G3D::Vector3 const secondPath[21] =
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G3D::Vector3 const secondPath[19] =
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{
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{
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{ -241.606f, -3627.713f, 236.61870f },
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{ -241.606f, -3627.713f, 236.61870f },
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{ -241.606f, -3627.713f, 236.61870f },
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{ -235.6163f, -3624.076f, 239.6081f },
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{ -235.6163f, -3624.076f, 239.6081f },
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{ -226.8698f, -3623.929f, 244.8882f },
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{ -226.8698f, -3623.929f, 244.8882f },
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@@ -178,50 +180,50 @@ G3D::Vector3 const secondPath[21] =
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{ -35.45139f, -4047.543f, 133.2071f },
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{ -35.45139f, -4047.543f, 133.2071f },
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{ -59.21181f, -4051.257f, 128.0297f },
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{ -59.21181f, -4051.257f, 128.0297f },
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{ -76.90625f, -4040.207f, 126.0433f },
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{ -76.90625f, -4040.207f, 126.0433f },
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{ -77.51563f, -4022.026f, 123.2135f },
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{ -77.51563f, -4022.026f, 123.2135f }
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{ -77.51563f, -4022.026f, 123.2135f }
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};
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};
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class npc_sharpbeak : public CreatureScript
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class npc_sharpbeak : public CreatureScript
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{
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{
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public:
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public:
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npc_sharpbeak() : CreatureScript("npc_sharpbeak") { }
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npc_sharpbeak() : CreatureScript("npc_sharpbeak") { }
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struct npc_sharpbeak_AI : public VehicleAI
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struct npc_sharpbeak_AI : public ScriptedAI
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{
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{
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npc_sharpbeak_AI(Creature* creature) : VehicleAI(creature) { }
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npc_sharpbeak_AI(Creature* creature) : ScriptedAI(creature)
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{
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void IsSummonedBy(Unit* /*summoner*/) override
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me->SetCanFly(true);
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}
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void IsSummonedBy(Unit* summoner) override
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{
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{
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uint32 summonedBySpell = me->GetUInt32Value(UNIT_CREATED_BY_SPELL);
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uint32 summonedBySpell = me->GetUInt32Value(UNIT_CREATED_BY_SPELL);
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// means we were not created by spell
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// means we were not created by spell
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if (!summonedBySpell)
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if (!summonedBySpell)
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return;
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return;
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me->SetCanFly(true);
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switch (summonedBySpell)
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switch (summonedBySpell)
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{
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{
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case SPELL_TAXI_CAMP_TO_JINTHAALOR: // spellid one
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case SPELL_TAXI_CAMP_TO_JINTHAALOR: // spellid one
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me->GetMotionMaster()->MoveSmoothPath(1, firstPath, 13, false);
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me->GetMotionMaster()->MoveSmoothPath(1, firstPath, 12, false);
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break;
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break;
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case SPELL_TAXI_JINTHAALOR_TO_CAMP: // spellid two
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case SPELL_TAXI_JINTHAALOR_TO_CAMP: // spellid two
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me->GetMotionMaster()->MoveSmoothPath(1, secondPath, 21, false);
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me->GetMotionMaster()->MoveSmoothPath(1, secondPath, 19, false);
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break;
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break;
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}
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}
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}
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}
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void MovementInform(uint32 type, uint32 pointId) override
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void MovementInform(uint32 type, uint32 pointId) override
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{
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{
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if (type == EFFECT_MOTION_TYPE && pointId == 1)
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if (type == EFFECT_MOTION_TYPE && pointId == 1)
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{
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{
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DoCast(SPELL_EJECT_ALL_PASSENGERS);
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DoCast(SPELL_EJECT_ALL_PASSENGERS);
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me->DespawnOrUnsummon(Seconds(2).count());
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me->DespawnOrUnsummon();
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}
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}
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}
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}
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};
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};
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CreatureAI* GetAI(Creature* creature) const override
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CreatureAI* GetAI(Creature* creature) const override
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{
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{
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return new npc_sharpbeak_AI(creature);
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return new npc_sharpbeak_AI(creature);
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