Core/Conditions: Implemented CONDITION_MAP_DIFFICULTY
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@@ -279,6 +279,18 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
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condMeets = player->HasTitle(ConditionValue1);
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break;
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}
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case CONDITION_MAP_DIFFICULTY:
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{
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if (Unit* unit = object->ToUnit())
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{
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if (unit->GetMap()->IsRaid())
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if (unit->GetMap()->Is25ManRaid() != ((ConditionValue1 & RAID_DIFFICULTY_MASK_25MAN) != 0))
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return false;
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condMeets = unit->GetMap()->GetSpawnMode() >= ConditionValue1;
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}
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break;
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}
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default:
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condMeets = false;
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break;
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@@ -430,6 +442,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition()
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case CONDITION_TITLE:
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mask |= GRID_MAP_TYPE_MASK_PLAYER;
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break;
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case CONDITION_MAP_DIFFICULTY:
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mask |= GRID_MAP_TYPE_MASK_ALL;
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break;
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default:
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ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!");
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break;
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@@ -1842,9 +1857,15 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
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}
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break;
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}
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case CONDITION_UNUSED_19:
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sLog->outError(LOG_FILTER_SQL, "Found ConditionTypeOrReference = CONDITION_UNUSED_19 in `conditions` table - ignoring");
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case CONDITION_MAP_DIFFICULTY:
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{
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if (cond->ConditionValue1 >= MAX_DIFFICULTY)
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{
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sLog->outError(LOG_FILTER_SQL, "Map Difficulty condition has non existing map difficulty in value1 (%u), skipped", cond->ConditionValue1);
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return false;
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}
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break;
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}
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case CONDITION_UNUSED_20:
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sLog->outError(LOG_FILTER_SQL, "Found ConditionTypeOrReference = CONDITION_UNUSED_20 in `conditions` table - ignoring");
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return false;
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@@ -49,7 +49,7 @@ enum ConditionTypes
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CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race
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CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete
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CONDITION_TITLE = 18, // title id 0 0 true if player has title
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CONDITION_UNUSED_19 = 19, //
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CONDITION_MAP_DIFFICULTY = 19, // difficulty 0 0
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CONDITION_UNUSED_20 = 20, //
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CONDITION_UNUSED_21 = 21, //
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CONDITION_MAPID = 22, // map_id 0 0 true if in map_id
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