Core/Spells: Set UNIT_FIELD_CHANNEL_OBJECT also for spells that don't have explicit target unit but use NEARBY selection, fixes #7246

This commit is contained in:
Shauren
2012-09-09 17:52:27 +02:00
parent e377550280
commit 53002dfe03
+4
View File
@@ -4278,6 +4278,10 @@ void Spell::SendChannelUpdate(uint32 time)
void Spell::SendChannelStart(uint32 duration)
{
uint64 channelTarget = m_targets.GetObjectTargetGUID();
if (!channelTarget && !m_spellInfo->NeedsExplicitUnitTarget())
if (m_UniqueTargetInfo.size() + m_UniqueGOTargetInfo.size() == 1) // this is for TARGET_SELECT_CATEGORY_NEARBY
if (!m_UniqueTargetInfo.empty())
channelTarget = !m_UniqueTargetInfo.empty() ? m_UniqueTargetInfo.front().targetGUID : m_UniqueGOTargetInfo.front().targetGUID;
WorldPacket data(MSG_CHANNEL_START, (8+4+4));
data.append(m_caster->GetPackGUID());