Fix a couple of small typos.
--HG-- branch : trunk
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+2
-2
@@ -607,7 +607,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
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SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES2, 0 ); // 0=disabled
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SetUInt32Value( PLAYER_CHOSEN_TITLE, 0 );
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SetUInt32Value( PLAYER_FIELD_KILLS, 0 );
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SetUInt32Value( PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 0 );
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SetUInt32Value( PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0 );
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SetUInt32Value( PLAYER_FIELD_TODAY_CONTRIBUTION, 0 );
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SetUInt32Value( PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0 );
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@@ -6359,7 +6359,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
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// count the number of playerkills in one day
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ApplyModUInt32Value(PLAYER_FIELD_KILLS, 1, true);
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// and those in a lifetime
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ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 1, true);
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ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 1, true);
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, pVictim->getClass());
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, pVictim->getRace());
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