Core/Maps: Unload transports in MapManager::UnloadAll instead of singleton destructor.

Core/Transports: Properly delink units from transports on transport desutruction. - Thanks to Shauren for help.
Core/ObjectAccessor: Unload corpse 'storage' in added UnloadAll method called in WorldRunnable postservice hook.
Core/Master: Change some postservice queries to syncrhonous (direct) execution to ensure execution on shutdown
Core/Master: Remove redundant calls to ACE::init and ACE::fini

These changes were made to fix crash/freeze issues on shutdown.
This commit is contained in:
Machiavelli
2011-01-16 00:08:52 +01:00
parent 58564cc496
commit 52cd2cbd7e
7 changed files with 37 additions and 33 deletions
@@ -180,8 +180,11 @@ Transport::Transport(uint32 period, uint32 script) : GameObject(), m_period(peri
Transport::~Transport()
{
for (CreatureSet::iterator itr = m_NPCPassengerSet.begin(); itr != m_NPCPassengerSet.end();)
(*(itr++))->ForcedDespawn();
for (CreatureSet::iterator itr = m_NPCPassengerSet.begin(); itr != m_NPCPassengerSet.end(); ++itr)
{
(*itr)->SetTransport(NULL);
GetMap()->AddObjectToRemoveList(*itr);
}
m_NPCPassengerSet.clear();
+9 -5
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@@ -45,11 +45,6 @@ ObjectAccessor::ObjectAccessor()
ObjectAccessor::~ObjectAccessor()
{
for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
{
itr->second->RemoveFromWorld();
delete itr->second;
}
}
WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, uint64 guid)
@@ -385,6 +380,15 @@ void ObjectAccessor::Update(uint32 /*diff*/)
}
}
void ObjectAccessor::UnloadAll()
{
for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
{
itr->second->RemoveFromWorld();
delete itr->second;
}
}
/// Define the static members of HashMapHolder
template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap;
+5
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@@ -40,6 +40,7 @@ class DynamicObject;
class WorldObject;
class Vehicle;
class Map;
class WorldRunnable;
template <class T>
class HashMapHolder
@@ -84,6 +85,7 @@ class HashMapHolder
class ObjectAccessor
{
friend class ACE_Singleton<ObjectAccessor, ACE_Thread_Mutex>;
friend class WorldRunnable;
ObjectAccessor();
~ObjectAccessor();
ObjectAccessor(const ObjectAccessor&);
@@ -254,6 +256,9 @@ class ObjectAccessor
typedef ACE_Thread_Mutex LockType;
protected:
void UnloadAll();
private:
Player2CorpsesMapType i_player2corpse;
+12 -16
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@@ -45,16 +45,6 @@ MapManager::MapManager()
MapManager::~MapManager()
{
for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
delete iter->second;
for (TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
{
(*i)->RemoveFromWorld();
delete *i;
}
Map::DeleteStateMachine();
}
void MapManager::Initialize()
@@ -305,17 +295,23 @@ bool MapManager::IsValidMAP(uint32 mapid)
void MapManager::UnloadAll()
{
for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->UnloadAll();
while (!i_maps.empty())
for (TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
{
delete i_maps.begin()->second;
i_maps.erase(i_maps.begin());
(*i)->RemoveFromWorld();
delete *i;
}
for (MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end();)
{
iter->second->UnloadAll();
delete iter->second;
i_maps.erase(iter++);
}
if (m_updater.activated())
m_updater.deactivate();
Map::DeleteStateMachine();
}
void MapManager::InitMaxInstanceId()
-4
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@@ -72,8 +72,6 @@ void usage(const char *prog)
/// Launch the Trinity server
extern int main(int argc, char **argv)
{
ACE::init();
///- Command line parsing to get the configuration file name
char const* cfg_file = _TRINITY_CORE_CONFIG;
int c=1;
@@ -151,8 +149,6 @@ extern int main(int argc, char **argv)
// 1 - shutdown at error
// 2 - restart command used, this code can be used by restarter for restart Trinityd
ACE::fini();
return ret;
}
+5 -5
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@@ -174,7 +174,7 @@ int Master::Run()
CoredSignalHandler SignalBREAK;
#endif /* _WIN32 */
// Register realmd's signal handlers
// Register core's signal handlers
ACE_Sig_Handler Handler;
Handler.register_handler(SIGINT, &SignalINT);
Handler.register_handler(SIGTERM, &SignalTERM);
@@ -290,7 +290,7 @@ int Master::Run()
}
// set server offline
LoginDatabase.PExecute("UPDATE realmlist SET color = color | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
LoginDatabase.DirectPExecute("UPDATE realmlist SET color = color | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
// when the main thread closes the singletons get unloaded
// since worldrunnable uses them, it will crash if unloaded after master
@@ -484,12 +484,12 @@ void Master::clearOnlineAccounts()
{
// Cleanup online status for characters hosted at current realm
/// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'?
LoginDatabase.PExecute(
LoginDatabase.DirectPExecute(
"UPDATE account SET online = 0 WHERE online > 0 "
"AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID);
CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0");
CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online<>0");
// Battleground instance ids reset at server restart
CharacterDatabase.Execute("UPDATE character_battleground_data SET instance_id = 0");
CharacterDatabase.DirectExecute("UPDATE character_battleground_data SET instance_id = 0");
}
@@ -90,6 +90,6 @@ void WorldRunnable::run()
sWorldSocketMgr->StopNetwork();
sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world
sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
}