Core/NetworkIO: implemented undelete opcodes and moved char create/delete packets to new packet classes
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@@ -359,17 +359,17 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const
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bool EnablePortals = false;
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bool PlayHoverAnim = false;
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bool IsSuppressingGreetings = false;
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bool HasMovementUpdate = flags & UPDATEFLAG_LIVING ? true : false;
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bool HasMovementTransport = flags & UPDATEFLAG_TRANSPORT_POSITION ? true : false;
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bool Stationary = flags & UPDATEFLAG_STATIONARY_POSITION ? true : false;
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bool CombatVictim = flags & UPDATEFLAG_HAS_TARGET ? true : false;
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bool ServerTime = flags & UPDATEFLAG_TRANSPORT ? true : false;
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bool VehicleCreate = flags & UPDATEFLAG_VEHICLE ? true : false;
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bool AnimKitCreate = flags & UPDATEFLAG_ANIMKITS ? true : false;
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bool Rotation = flags & UPDATEFLAG_ROTATION ? true : false;
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bool HasMovementUpdate = (flags & UPDATEFLAG_LIVING) != 0;
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bool HasMovementTransport = (flags & UPDATEFLAG_TRANSPORT_POSITION) != 0;
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bool Stationary = (flags & UPDATEFLAG_STATIONARY_POSITION) != 0;
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bool CombatVictim = (flags & UPDATEFLAG_HAS_TARGET) != 0;
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bool ServerTime = (flags & UPDATEFLAG_TRANSPORT) != 0;
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bool VehicleCreate = (flags & UPDATEFLAG_VEHICLE) != 0;
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bool AnimKitCreate = (flags & UPDATEFLAG_ANIMKITS) != 0;
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bool Rotation = (flags & UPDATEFLAG_ROTATION) != 0;
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bool HasAreaTrigger = false;
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bool HasGameObject = false;
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bool ThisIsYou = flags & UPDATEFLAG_SELF ? true : false;
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bool ThisIsYou = (flags & UPDATEFLAG_SELF) != 0;
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bool ReplaceActive = false;
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bool SceneObjCreate = false;
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bool ScenePendingInstances = false;
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@@ -379,7 +379,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const
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PauseTimesCount = go->GetGOValue()->Transport.StopFrames->size();
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data->WriteBit(NoBirthAnim);
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data->WriteBit(EnablePortals);
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data->WriteBit(EnablePortals);
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data->WriteBit(PlayHoverAnim);
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data->WriteBit(IsSuppressingGreetings);
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data->WriteBit(HasMovementUpdate);
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