Restore load/save shown actionbars, missing from 3.3.3 upgrade
Original SQL by hunuza/MaNGOS project --HG-- branch : trunk
This commit is contained in:
@@ -391,6 +391,7 @@ CREATE TABLE `characters` (
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`equipmentCache` longtext,
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`ammoId` int(10) UNSIGNED NOT NULL default '0',
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`knownTitles` longtext,
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`actionBars` tinyint(3) UNSIGNED NOT NULL default '0',
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PRIMARY KEY (`guid`),
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KEY `idx_account` (`account`),
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KEY `idx_online` (`online`),
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@@ -0,0 +1,2 @@
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ALTER TABLE characters
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ADD COLUMN `actionBars` tinyint(3) UNSIGNED NOT NULL default '0' AFTER knownTitles;
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@@ -69,7 +69,7 @@ bool LoginQueryHolder::Initialize()
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"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,"
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"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
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"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
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"health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
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"health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
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+9
-5
@@ -15557,8 +15557,8 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
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//"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
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// 39 40 41 42 43 44 45 46 47 48 49
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//"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
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// 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
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//"health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles FROM characters WHERE guid = '%u'", guid);
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// 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
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//"health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars FROM characters WHERE guid = '%u'", guid);
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QueryResult_AutoPtr result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM);
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if (!result)
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@@ -15626,6 +15626,8 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
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SetUInt32Value(PLAYER_AMMO_ID, fields[63].GetUInt32());
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SetByteValue(PLAYER_FIELD_BYTES, 2, fields[65].GetUInt8());
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InitDisplayIds();
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// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
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@@ -17298,7 +17300,7 @@ void Player::SaveToDB()
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"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
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"death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
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"todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
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"power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles) VALUES ("
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"power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars) VALUES ("
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<< GetGUIDLow() << ", "
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<< GetSession()->GetAccountId() << ", '"
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<< sql_name << "', "
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@@ -17422,7 +17424,9 @@ void Player::SaveToDB()
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{
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ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << " ";
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}
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ss << "')";
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ss << "',";
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ss << uint32(GetByteValue(PLAYER_FIELD_BYTES, 2));
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ss << ")";
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CharacterDatabase.BeginTransaction();
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@@ -23404,4 +23408,4 @@ void Player::AddRefundReference(uint64 it)
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void Player::DeleteRefundReference(uint64 it)
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{
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m_refundableItems.erase(it);
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}
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}
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