Violet Hold: make boss ichoron attackable
patch by maketheking closes issue 2012 --HG-- branch : trunk
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@@ -305,7 +305,7 @@ struct instance_violet_hold : public ScriptedInstance
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break;
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case BOSS_ICHORON:
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HandleGameObject(uiIchoronCell,bForceRespawn);
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instance->GetCreature(uiIchoron);
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pBoss = instance->GetCreature(uiIchoron);
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if (pBoss)
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pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
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break;
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