Update 2016_01_22_00_world.sql
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@@ -580,6 +580,7 @@ SET @GO_GRANITE := 191815; -- Granite Boulder
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SET @GO_GRANITE2 := 191814; -- Granite Boulder
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SET @GUID_GO := 21065; -- 20 required GO
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DELETE FROM `gameobject` WHERE guid=21080;
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DELETE FROM `gameobject` WHERE `id` IN (@GO_ANVIL1,@GO_ANVIL2,@GO_SNOWDRIFT,@GO_SPEAR,@GO_ARNGRIM,@GO_HORN,@GO_WARG,@GO_GRANITE,@GO_GRANITE2);
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INSERT INTO `gameobject` (`guid`,`id`,`map`,`spawnMask`,`phaseId`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`spawntimesecs`,`animprogress`,`state`) VALUES
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-- Making anvil visible in phase 1 just to be sure it can be seen
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