BG/Isle of Conquest:
- Fix seaforium bombs.
- Add flag pole for Refinery
- Some cleanup
Also correct a typo in 0083290322
This commit is contained in:
@@ -644,178 +644,178 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
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switch (nodePoint->gameobject_type)
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{
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case BG_IC_GO_HANGAR_BANNER:
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// all the players on the stopped transport should be teleported out
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if (!gunshipAlliance || !gunshipHorde)
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break;
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case BG_IC_GO_HANGAR_BANNER:
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// all the players on the stopped transport should be teleported out
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if (!gunshipAlliance || !gunshipHorde)
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break;
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for (uint8 u = 0; u < MAX_HANGAR_TELEPORTERS_SPAWNS; u++)
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{
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uint8 type = BG_IC_GO_HANGAR_TELEPORTER_1+u;
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AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL : GO_HORDE_GUNSHIP_PORTAL),
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BG_IC_HangarTeleporters[u].GetPositionX(), BG_IC_HangarTeleporters[u].GetPositionY(),
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BG_IC_HangarTeleporters[u].GetPositionZ(), BG_IC_HangarTeleporters[u].GetOrientation(),
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0, 0, 0, 0, RESPAWN_ONE_DAY);
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}
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//sLog->outError("BG_IC_GO_HANGAR_BANNER CAPTURED Faction: %u", nodePoint->faction);
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(nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)->BuildStartMovePacket(GetBgMap());
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(nodePoint->faction == TEAM_ALLIANCE ? gunshipHorde : gunshipAlliance)->BuildStopMovePacket(GetBgMap());
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// we should spawn teleporters
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break;
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case BG_IC_GO_QUARRY_BANNER:
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RemoveAuraOnTeam(SPELL_QUARRY, (nodePoint->faction == TEAM_ALLIANCE ? HORDE : ALLIANCE));
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CastSpellOnTeam(SPELL_QUARRY, (nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE));
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break;
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case BG_IC_GO_REFINERY_BANNER:
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RemoveAuraOnTeam(SPELL_OIL_REFINERY, (nodePoint->faction == TEAM_ALLIANCE ? HORDE : ALLIANCE));
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CastSpellOnTeam(SPELL_OIL_REFINERY, (nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE));
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break;
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case BG_IC_GO_DOCKS_BANNER:
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if (recapture)
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break;
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if (docksTimer < DOCKS_UPDATE_TIME)
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docksTimer = DOCKS_UPDATE_TIME;
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// we must del opposing faction vehicles when the node is captured (unused ones)
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for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_H : BG_IC_NPC_GLAIVE_THROWER_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_2_H : BG_IC_NPC_GLAIVE_THROWER_2_A); i++)
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{
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if (Creature* glaiveThrower = GetBGCreature(i))
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for (uint8 u = 0; u < MAX_HANGAR_TELEPORTERS_SPAWNS; u++)
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{
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if (Vehicle* vehicleGlaive = glaiveThrower->GetVehicleKit())
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{
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if (!vehicleGlaive->GetPassenger(0))
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DelCreature(i);
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}
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uint8 type = BG_IC_GO_HANGAR_TELEPORTER_1+u;
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AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL : GO_HORDE_GUNSHIP_PORTAL),
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BG_IC_HangarTeleporters[u].GetPositionX(), BG_IC_HangarTeleporters[u].GetPositionY(),
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BG_IC_HangarTeleporters[u].GetPositionZ(), BG_IC_HangarTeleporters[u].GetOrientation(),
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0, 0, 0, 0, RESPAWN_ONE_DAY);
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}
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}
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for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_H : BG_IC_NPC_CATAPULT_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_4_H : BG_IC_NPC_CATAPULT_4_A); i++)
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{
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if (Creature* catapult = GetBGCreature(i))
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//sLog->outError("BG_IC_GO_HANGAR_BANNER CAPTURED Faction: %u", nodePoint->faction);
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(nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)->BuildStartMovePacket(GetBgMap());
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(nodePoint->faction == TEAM_ALLIANCE ? gunshipHorde : gunshipAlliance)->BuildStopMovePacket(GetBgMap());
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// we should spawn teleporters
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break;
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case BG_IC_GO_QUARRY_BANNER:
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RemoveAuraOnTeam(SPELL_QUARRY, (nodePoint->faction == TEAM_ALLIANCE ? HORDE : ALLIANCE));
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CastSpellOnTeam(SPELL_QUARRY, (nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE));
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break;
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case BG_IC_GO_REFINERY_BANNER:
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RemoveAuraOnTeam(SPELL_OIL_REFINERY, (nodePoint->faction == TEAM_ALLIANCE ? HORDE : ALLIANCE));
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CastSpellOnTeam(SPELL_OIL_REFINERY, (nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE));
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break;
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case BG_IC_GO_DOCKS_BANNER:
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if (recapture)
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break;
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if (docksTimer < DOCKS_UPDATE_TIME)
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docksTimer = DOCKS_UPDATE_TIME;
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// we must del opposing faction vehicles when the node is captured (unused ones)
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for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_H : BG_IC_NPC_GLAIVE_THROWER_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_2_H : BG_IC_NPC_GLAIVE_THROWER_2_A); i++)
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{
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if (Vehicle* vehicleGlaive = catapult->GetVehicleKit())
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if (Creature* glaiveThrower = GetBGCreature(i))
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{
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if (!vehicleGlaive->GetPassenger(0))
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DelCreature(i);
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}
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}
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}
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// spawning glaive throwers
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for (uint8 i = 0; i < MAX_GLAIVE_THROWERS_SPAWNS_PER_FACTION; i++)
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{
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uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_A : BG_IC_NPC_GLAIVE_THROWER_1_H)+i;
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if (GetBGCreature(type) && GetBGCreature(type)->isAlive())
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continue;
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if (AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_GLAIVE_THROWER_A : NPC_GLAIVE_THROWER_H, type, nodePoint->faction,
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BG_IC_DocksVehiclesGlaives[i].GetPositionX(), BG_IC_DocksVehiclesGlaives[i].GetPositionY(),
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BG_IC_DocksVehiclesGlaives[i].GetPositionZ(), BG_IC_DocksVehiclesGlaives[i].GetOrientation(),
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RESPAWN_ONE_DAY))
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GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
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}
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// spawning catapults
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for (uint8 i = 0; i < MAX_CATAPULTS_SPAWNS_PER_FACTION; i++)
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{
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uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_A : BG_IC_NPC_CATAPULT_1_H)+i;
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if (GetBGCreature(type) && GetBGCreature(type)->isAlive())
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continue;
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if (AddCreature(NPC_CATAPULT, type, nodePoint->faction,
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BG_IC_DocksVehiclesCatapults[i].GetPositionX(), BG_IC_DocksVehiclesCatapults[i].GetPositionY(),
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BG_IC_DocksVehiclesCatapults[i].GetPositionZ(), BG_IC_DocksVehiclesCatapults[i].GetOrientation(),
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RESPAWN_ONE_DAY))
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GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
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}
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break;
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case BG_IC_GO_WORKSHOP_BANNER:
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{
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if (siegeEngineWorkshopTimer < WORKSHOP_UPDATE_TIME)
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siegeEngineWorkshopTimer = WORKSHOP_UPDATE_TIME;
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if (!recapture)
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{
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// we must del opposing faction vehicles when the node is captured (unused ones)
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for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_H : BG_IC_NPC_DEMOLISHER_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_4_H : BG_IC_NPC_DEMOLISHER_4_A); i++)
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{
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if (Creature* demolisher = GetBGCreature(i))
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if (Vehicle* vehicleGlaive = glaiveThrower->GetVehicleKit())
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{
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if (Vehicle* vehicleDemolisher = demolisher->GetVehicleKit())
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if (!vehicleGlaive->GetPassenger(0))
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DelCreature(i);
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}
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}
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}
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for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_H : BG_IC_NPC_CATAPULT_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_4_H : BG_IC_NPC_CATAPULT_4_A); i++)
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{
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if (Creature* catapult = GetBGCreature(i))
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{
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if (Vehicle* vehicleGlaive = catapult->GetVehicleKit())
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{
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if (!vehicleGlaive->GetPassenger(0))
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DelCreature(i);
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}
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}
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}
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// spawning glaive throwers
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for (uint8 i = 0; i < MAX_GLAIVE_THROWERS_SPAWNS_PER_FACTION; i++)
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{
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uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_A : BG_IC_NPC_GLAIVE_THROWER_1_H)+i;
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if (GetBGCreature(type) && GetBGCreature(type)->isAlive())
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continue;
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if (AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_GLAIVE_THROWER_A : NPC_GLAIVE_THROWER_H, type, nodePoint->faction,
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BG_IC_DocksVehiclesGlaives[i].GetPositionX(), BG_IC_DocksVehiclesGlaives[i].GetPositionY(),
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BG_IC_DocksVehiclesGlaives[i].GetPositionZ(), BG_IC_DocksVehiclesGlaives[i].GetOrientation(),
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RESPAWN_ONE_DAY))
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GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
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}
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// spawning catapults
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for (uint8 i = 0; i < MAX_CATAPULTS_SPAWNS_PER_FACTION; i++)
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{
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uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_A : BG_IC_NPC_CATAPULT_1_H)+i;
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if (GetBGCreature(type) && GetBGCreature(type)->isAlive())
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continue;
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if (AddCreature(NPC_CATAPULT, type, nodePoint->faction,
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BG_IC_DocksVehiclesCatapults[i].GetPositionX(), BG_IC_DocksVehiclesCatapults[i].GetPositionY(),
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BG_IC_DocksVehiclesCatapults[i].GetPositionZ(), BG_IC_DocksVehiclesCatapults[i].GetOrientation(),
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RESPAWN_ONE_DAY))
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GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
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}
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break;
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case BG_IC_GO_WORKSHOP_BANNER:
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{
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if (siegeEngineWorkshopTimer < WORKSHOP_UPDATE_TIME)
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siegeEngineWorkshopTimer = WORKSHOP_UPDATE_TIME;
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if (!recapture)
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{
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// we must del opposing faction vehicles when the node is captured (unused ones)
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for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_H : BG_IC_NPC_DEMOLISHER_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_4_H : BG_IC_NPC_DEMOLISHER_4_A); i++)
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{
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if (Creature* demolisher = GetBGCreature(i))
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{
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// is IsVehicleInUse working as expected?
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if (!vehicleDemolisher->IsVehicleInUse())
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DelCreature(i);
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if (Vehicle* vehicleDemolisher = demolisher->GetVehicleKit())
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{
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// is IsVehicleInUse working as expected?
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if (!vehicleDemolisher->IsVehicleInUse())
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DelCreature(i);
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}
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}
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}
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for (uint8 i = 0; i < MAX_DEMOLISHERS_SPAWNS_PER_FACTION; i++)
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{
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uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_A : BG_IC_NPC_DEMOLISHER_1_H)+i;
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if (GetBGCreature(type) && GetBGCreature(type)->isAlive())
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continue;
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if (AddCreature(NPC_DEMOLISHER, type, nodePoint->faction,
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BG_IC_WorkshopVehicles[i].GetPositionX(), BG_IC_WorkshopVehicles[i].GetPositionY(),
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BG_IC_WorkshopVehicles[i].GetPositionZ(), BG_IC_WorkshopVehicles[i].GetOrientation(),
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RESPAWN_ONE_DAY))
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GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
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}
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// we check if the opossing siege engine is in use
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int8 enemySiege = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_SIEGE_ENGINE_H : BG_IC_NPC_SIEGE_ENGINE_A);
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if (Creature* siegeEngine = GetBGCreature(enemySiege))
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{
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if (Vehicle* vehicleSiege = siegeEngine->GetVehicleKit())
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{
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// is VehicleInUse working as expected ?
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if (!vehicleSiege->IsVehicleInUse())
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DelCreature(enemySiege);
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}
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}
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uint8 siegeType = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_SIEGE_ENGINE_A : BG_IC_NPC_SIEGE_ENGINE_H);
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if (!GetBGCreature(siegeType) || !GetBGCreature(siegeType)->isAlive())
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{
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AddCreature((nodePoint->faction == TEAM_ALLIANCE ? NPC_SIEGE_ENGINE_A : NPC_SIEGE_ENGINE_H), siegeType, nodePoint->faction,
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BG_IC_WorkshopVehicles[4].GetPositionX(), BG_IC_WorkshopVehicles[4].GetPositionY(),
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BG_IC_WorkshopVehicles[4].GetPositionZ(), BG_IC_WorkshopVehicles[4].GetOrientation(),
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RESPAWN_ONE_DAY);
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if (Creature* siegeEngine = GetBGCreature(siegeType))
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{
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siegeEngine->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_UNK_14|UNIT_FLAG_OOC_NOT_ATTACKABLE);
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siegeEngine->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
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}
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}
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}
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for (uint8 i = 0; i < MAX_DEMOLISHERS_SPAWNS_PER_FACTION; i++)
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for (uint8 i = 0; i < MAX_WORKSHOP_BOMBS_SPAWNS_PER_FACTION; i++)
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{
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uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_A : BG_IC_NPC_DEMOLISHER_1_H)+i;
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AddObject(BG_IC_GO_SEAFORIUM_BOMBS_1+i, GO_SEAFORIUM_BOMBS,
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workshopBombs[i].GetPositionX(), workshopBombs[i].GetPositionY(),
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workshopBombs[i].GetPositionZ(), workshopBombs[i].GetOrientation(),
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0, 0, 0, 0, 10);
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if (GetBGCreature(type) && GetBGCreature(type)->isAlive())
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continue;
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if (AddCreature(NPC_DEMOLISHER, type, nodePoint->faction,
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BG_IC_WorkshopVehicles[i].GetPositionX(), BG_IC_WorkshopVehicles[i].GetPositionY(),
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BG_IC_WorkshopVehicles[i].GetPositionZ(), BG_IC_WorkshopVehicles[i].GetOrientation(),
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RESPAWN_ONE_DAY))
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GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
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}
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// we check if the opossing siege engine is in use
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int8 enemySiege = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_SIEGE_ENGINE_H : BG_IC_NPC_SIEGE_ENGINE_A);
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if (Creature* siegeEngine = GetBGCreature(enemySiege))
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{
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if (Vehicle* vehicleSiege = siegeEngine->GetVehicleKit())
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if (GameObject* seaforiumBombs = GetBGObject(BG_IC_GO_SEAFORIUM_BOMBS_1+i))
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{
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// is VehicleInUse working as expected ?
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if (!vehicleSiege->IsVehicleInUse())
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DelCreature(enemySiege);
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}
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}
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uint8 siegeType = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_SIEGE_ENGINE_A : BG_IC_NPC_SIEGE_ENGINE_H);
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if (!GetBGCreature(siegeType) || !GetBGCreature(siegeType)->isAlive())
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{
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AddCreature((nodePoint->faction == TEAM_ALLIANCE ? NPC_SIEGE_ENGINE_A : NPC_SIEGE_ENGINE_H), siegeType, nodePoint->faction,
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BG_IC_WorkshopVehicles[4].GetPositionX(), BG_IC_WorkshopVehicles[4].GetPositionY(),
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BG_IC_WorkshopVehicles[4].GetPositionZ(), BG_IC_WorkshopVehicles[4].GetOrientation(),
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RESPAWN_ONE_DAY);
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if (Creature* siegeEngine = GetBGCreature(siegeType))
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{
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siegeEngine->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_UNK_14|UNIT_FLAG_OOC_NOT_ATTACKABLE);
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siegeEngine->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
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seaforiumBombs->SetRespawnTime(10);
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seaforiumBombs->SetUInt32Value(GAMEOBJECT_FACTION, BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
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}
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}
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break;
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}
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for (uint8 i = 0; i < MAX_WORKSHOP_BOMBS_SPAWNS_PER_FACTION; i++)
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{
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AddObject(BG_IC_GO_SEAFORIUM_BOMBS_1+i, GO_SEAFORIUM_BOMBS,
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workshopBombs[i].GetPositionX(), workshopBombs[i].GetPositionY(),
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workshopBombs[i].GetPositionZ(), workshopBombs[i].GetOrientation(),
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0, 0, 0, 0, 10);
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if (GameObject* seaforiumBombs = GetBGObject(BG_IC_GO_SEAFORIUM_BOMBS_1+i))
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{
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seaforiumBombs->SetRespawnTime(10);
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seaforiumBombs->SetUInt32Value(GAMEOBJECT_FACTION, BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
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}
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}
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default:
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break;
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}
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||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -903,7 +903,7 @@ Transport* BattlegroundIC::CreateTransport(uint32 goEntry, uint32 period)
|
||||
{
|
||||
Transport* t = new Transport(period, 0);
|
||||
|
||||
const GameObjectTemplate* goinfo = sObjectMgr->GetGameObjectTemplate(goEntry);
|
||||
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(goEntry);
|
||||
|
||||
if (!goinfo)
|
||||
{
|
||||
|
||||
@@ -93,7 +93,6 @@ enum gameobjectsIC
|
||||
|
||||
GO_FLAGPOLE_1 = 195131,
|
||||
GO_FLAGPOLE_2 = 195439,
|
||||
GO_FLAGPOLE_3 = 195131,
|
||||
|
||||
GO_GUNSHIP_PORTAL_1 = 195371,
|
||||
GO_GUNSHIP_PORTAL_2 = 196413,
|
||||
@@ -270,6 +269,7 @@ enum BG_IC_GOs
|
||||
BG_IC_GO_FLAGPOLE_1_3,
|
||||
BG_IC_GO_FLAGPOLE_1_4,
|
||||
BG_IC_GO_FLAGPOLE_1_5,
|
||||
BG_IC_GO_FLAGPOLE_1_6,
|
||||
|
||||
BG_IC_GO_HANGAR_BANNER,
|
||||
|
||||
@@ -624,6 +624,7 @@ const ICGo BG_IC_ObjSpawnlocs[MAX_NORMAL_GAMEOBJECTS_SPAWNS] =
|
||||
{BG_IC_GO_FLAGPOLE_1_3, GO_FLAGPOLE_1, 807.78f, -1000.07f, 132.381f, -1.91986f}, // Flagpole
|
||||
{BG_IC_GO_FLAGPOLE_1_4, GO_FLAGPOLE_1, 776.229f, -804.283f, 6.45052f, 1.6057f}, // Flagpole
|
||||
{BG_IC_GO_FLAGPOLE_1_5, GO_FLAGPOLE_1, 251.016f, -1159.32f, 17.2376f, -2.25147f}, // Flagpole
|
||||
{BG_IC_GO_FLAGPOLE_1_6, GO_FLAGPOLE_1, 1269.502f, -400.809f, 37.62525f, -1.762782f}, // Flagpole
|
||||
|
||||
{BG_IC_GO_HORDE_KEEP_PORTCULLIS, GO_HORDE_KEEP_PORTCULLIS, 1283.05f, -765.878f, 50.8297f, -3.13286f}, // Horde Keep Portcullis
|
||||
|
||||
|
||||
@@ -6248,7 +6248,7 @@ void Player::UpdateWeaponSkill(WeaponAttackType attType)
|
||||
Item* tmpitem = GetWeaponForAttack(attType, true);
|
||||
if (!tmpitem && attType == BASE_ATTACK)
|
||||
UpdateSkill(SKILL_UNARMED, weapon_skill_gain);
|
||||
else if (tmpitem->GetTemplate()->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
|
||||
else if (tmpitem && tmpitem->GetTemplate()->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
|
||||
UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain);
|
||||
|
||||
UpdateAllCritPercentages();
|
||||
|
||||
Reference in New Issue
Block a user