Core/Auras: Fixed enchant proc stack rules

Closes issue #5222.

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-27 22:27:11 +01:00
parent ef968f4b15
commit 52620db629
3 changed files with 49 additions and 29 deletions
+1 -1
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@@ -3343,7 +3343,7 @@ void Unit::_AddAura(UnitAura * aura, Unit * caster)
if (!aura->IsPassive() && aura->GetId() != 44413)
{
// find current aura from spell and change it's stackamount
if (Aura * foundAura = GetOwnedAura(aura->GetId(), aura->GetCasterGUID(), aura->GetCastItemGUID(), 0, aura))
if (Aura * foundAura = GetOwnedAura(aura->GetId(), aura->GetCasterGUID(), (sSpellMgr->GetSpellCustomAttr(aura->GetId()) & SPELL_ATTR0_CU_ENCHANT_PROC) ? aura->GetCastItemGUID() : 0, 0, aura))
{
if (aura->GetSpellProto()->StackAmount)
aura->ModStackAmount(foundAura->GetStackAmount());
+46 -28
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@@ -3044,6 +3044,16 @@ DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
return DRTYPE_NONE;
}
bool IsPartOfSkillLine(uint32 skillId, uint32 spellId)
{
SkillLineAbilityMapBounds skillBounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
for (SkillLineAbilityMap::const_iterator itr = skillBounds.first; itr != skillBounds.second; ++itr)
if (itr->second->skillId == skillId)
return true;
return false;
}
bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const
{
if (gender != GENDER_NONE) // not in expected gender
@@ -3156,7 +3166,7 @@ bool SpellMgr::CanAurasStack(Aura const *aura1, Aura const *aura2, bool sameCast
if (spellId_1 == 44413)
return true;
if (aura1->GetCastItemGUID() && aura2->GetCastItemGUID())
if (aura1->GetCastItemGUID() != aura2->GetCastItemGUID() && (sSpellMgr->GetSpellCustomAttr(spellId_1) & SPELL_ATTR0_CU_ENCHANT_PROC))
if (aura1->GetCastItemGUID() != aura2->GetCastItemGUID() && (GetSpellCustomAttr(spellId_1) & SPELL_ATTR0_CU_ENCHANT_PROC))
return true;
// same spell with same caster should not stack
return false;
@@ -3424,17 +3434,14 @@ void SpellMgr::LoadSpellCustomAttr()
{
uint32 oldMSTime = getMSTime();
mSpellCustomAttr.resize(GetSpellStore()->GetNumRows());
mSpellCustomAttr.resize(GetSpellStore()->GetNumRows(), 0); // initialize with 0 values
uint32 count = 0;
SpellEntry *spellInfo;
for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
SpellEntry* spellInfo = NULL;
for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
{
mSpellCustomAttr[i] = 0;
spellInfo = (SpellEntry*)GetSpellStore()->LookupEntry(i);
spellInfo = (SpellEntry*)sSpellStore.LookupEntry(i);
if (!spellInfo)
continue;
@@ -3470,6 +3477,36 @@ void SpellMgr::LoadSpellCustomAttr()
spellInfo->Effect[j] = SPELL_EFFECT_TRIGGER_MISSILE;
count++;
break;
case SPELL_EFFECT_ENCHANT_ITEM:
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
case SPELL_EFFECT_ENCHANT_HELD_ITEM:
{
// only enchanting profession enchantments procs can stack
if (IsPartOfSkillLine(SKILL_ENCHANTING, i))
{
uint32 enchantId = spellInfo->EffectMiscValue[j];
SpellItemEnchantmentEntry const *enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
{
if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
SpellEntry const *procInfo = sSpellStore.LookupEntry(enchant->spellid[s]);
if (!procInfo)
continue;
// if proced directly from enchantment, not via proc aura
// NOTE: Enchant Weapon - Blade Ward also has proc aura spell and is proced directly
// however its not expected to stack so this check is good
if (IsSpellHaveAura(procInfo, SPELL_AURA_PROC_TRIGGER_SPELL))
continue;
mSpellCustomAttr[enchant->spellid[s]] |= SPELL_ATTR0_CU_ENCHANT_PROC;
}
}
break;
}
}
switch (SpellTargetType[spellInfo->EffectImplicitTargetA[j]])
@@ -3528,7 +3565,7 @@ void SpellMgr::LoadSpellCustomAttr()
count++;
}
switch(i)
switch (i)
{
// Bind
case 3286:
@@ -3981,25 +4018,6 @@ void SpellMgr::LoadSpellCustomAttr()
}
}
for (uint32 i = 0; i < sSpellItemEnchantmentStore.GetNumRows(); ++i)
{
SpellItemEnchantmentEntry const *enchant = sSpellItemEnchantmentStore.LookupEntry(i);
if (!enchant)
continue;
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
{
if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(enchant->spellid[s]);
if (!spellInfo)
continue;
mSpellCustomAttr[enchant->spellid[s]] |= SPELL_ATTR0_CU_ENCHANT_PROC;
}
}
SummonPropertiesEntry *properties = const_cast<SummonPropertiesEntry*>(sSummonPropertiesStore.LookupEntry(121));
properties->Type = SUMMON_TYPE_TOTEM;
properties = const_cast<SummonPropertiesEntry*>(sSummonPropertiesStore.LookupEntry(647)); // 52893
+2
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@@ -913,6 +913,8 @@ inline bool IsProfessionOrRidingSkill(uint32 skill)
return IsProfessionSkill(skill) || skill == SKILL_RIDING;
}
bool IsPartOfSkillLine(uint32 skillId, uint32 spellId);
class SpellMgr
{
friend class ACE_Singleton<SpellMgr, ACE_Null_Mutex>;