Scripts/kalimdor: Use proper headers to optimize compile, code style and general cleanup.
Closes #6419 (pr)
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@@ -15,8 +15,10 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptPCH.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "Vehicle.h"
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#include "SpellScript.h"
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/*######
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##Quest 5441: Lazy Peons
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@@ -50,15 +52,15 @@ public:
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{
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npc_lazy_peonAI(Creature* creature) : ScriptedAI(creature) {}
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uint64 uiPlayerGUID;
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uint64 PlayerGUID;
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uint32 m_uiRebuffTimer;
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uint32 RebuffTimer;
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bool work;
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void Reset()
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{
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uiPlayerGUID = 0;
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m_uiRebuffTimer = 0;
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PlayerGUID = 0;
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RebuffTimer = 0;
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work = false;
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}
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@@ -81,17 +83,17 @@ public:
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}
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}
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void UpdateAI(const uint32 uiDiff)
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void UpdateAI(const uint32 Diff)
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{
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if (work == true)
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me->HandleEmoteCommand(EMOTE_ONESHOT_WORK_CHOPWOOD);
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if (m_uiRebuffTimer <= uiDiff)
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if (RebuffTimer <= Diff)
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{
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DoCast(me, SPELL_BUFF_SLEEP);
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m_uiRebuffTimer = 300000; //Rebuff agian in 5 minutes
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RebuffTimer = 300000; //Rebuff agian in 5 minutes
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}
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else
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m_uiRebuffTimer -= uiDiff;
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RebuffTimer -= Diff;
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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