Fix build with scripts included

This commit is contained in:
Machiavelli
2011-02-20 21:19:32 +01:00
parent c1445cd475
commit 5236bf4511
25 changed files with 51 additions and 51 deletions
@@ -108,7 +108,7 @@ public:
if (creature->isAlive())
{
++m_uiFelOverseerCount;
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Shadow Labyrinth: counting %u Fel Overseers.",m_uiFelOverseerCount);
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Shadow Labyrinth: counting %u Fel Overseers.",m_uiFelOverseerCount);
}
break;
}
@@ -133,11 +133,11 @@ public:
--m_uiFelOverseerCount;
if (m_uiFelOverseerCount)
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Shadow Labyrinth: %u Fel Overseers left to kill.",m_uiFelOverseerCount);
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Shadow Labyrinth: %u Fel Overseers left to kill.",m_uiFelOverseerCount);
else
{
m_auiEncounter[1] = DONE;
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Shadow Labyrinth: TYPE_OVERSEER == DONE");
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Shadow Labyrinth: TYPE_OVERSEER == DONE");
}
}
break;
@@ -331,7 +331,7 @@ public:
if (reseting)
return;
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Increasing Death Count for Shade of Akama encounter");
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Increasing Death Count for Shade of Akama encounter");
++DeathCount;
me->RemoveAuraFromStack(SPELL_SHADE_SOUL_CHANNEL_2);
if (guid)
@@ -389,7 +389,7 @@ public:
{
CAST_AI(mob_ashtongue_channeler::mob_ashtongue_channelerAI, (*itr)->AI())->ShadeGUID = me->GetGUID();
Channelers.push_back((*itr)->GetGUID());
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Shade of Akama Grid Search found channeler " UI64FMTD ". Adding to list", (*itr)->GetGUID());
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Shade of Akama Grid Search found channeler " UI64FMTD ". Adding to list", (*itr)->GetGUID());
}
}
else sLog->outError("SD2 ERROR: Grid Search was unable to find any channelers. Shade of Akama encounter will be buggy");
@@ -136,7 +136,7 @@ public:
}
}
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Black Temple: GetPlayerInMap, but PlayerList is empty!");
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Black Temple: GetPlayerInMap, but PlayerList is empty!");
return NULL;
}
@@ -138,7 +138,7 @@ public:
if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
HandleGameObject(MainChambersDoor, true);
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Steamvault: Access panel used.");
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Steamvault: Access panel used.");
}
m_auiEncounter[0] = data;
break;
@@ -150,7 +150,7 @@ public:
if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL)
HandleGameObject(MainChambersDoor, true);
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Steamvault: Access panel used.");
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Steamvault: Access panel used.");
}
m_auiEncounter[1] = data;
break;
@@ -66,7 +66,7 @@ class instance_ramparts : public InstanceMapScript
void SetData(uint32 uiType, uint32 uiData)
{
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Ramparts: SetData received for type %u with data %u",uiType,uiData);
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Ramparts: SetData received for type %u with data %u",uiType,uiData);
switch(uiType)
{
@@ -785,7 +785,7 @@ class boss_kaelthas : public CreatureScript
if (me->getThreatManager().getThreatList().size() >= 2)
for (uint32 i = 0; i < 3; ++i)
{
sLog->OutDebug(LOG_FILTER_TSCR, "SD2: Kael'Thas mind control not supported.");
sLog->outDebug(LOG_FILTER_TSCR, "SD2: Kael'Thas mind control not supported.");
//DoCast(pUnit, SPELL_MIND_CONTROL);
}
+1 -1
View File
@@ -497,7 +497,7 @@ public:
return true;
}
sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: npc_commander_dawnforge event already in progress, need to wait.");
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: npc_commander_dawnforge event already in progress, need to wait.");
return false;
}