Fix build with scripts included
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@@ -239,7 +239,7 @@ public:
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{
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pInstance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_GRIMSTONE, me);
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pInstance->SetData(TYPE_RING_OF_LAW,DONE);
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: npc_grimstone: event reached end and set complete.");
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: npc_grimstone: event reached end and set complete.");
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}
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break;
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}
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@@ -214,7 +214,7 @@ public:
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void SetData64(uint32 type, uint64 data)
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{
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Blackrock Depths: SetData64 update (Type: %u Data " UI64FMTD ")", type, data);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Blackrock Depths: SetData64 update (Type: %u Data " UI64FMTD ")", type, data);
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switch(type)
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{
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@@ -230,7 +230,7 @@ public:
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void SetData(uint32 type, uint32 data)
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{
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sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: Instance Blackrock Depths: SetData update (Type: %u Data %u)", type, data);
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Blackrock Depths: SetData update (Type: %u Data %u)", type, data);
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switch(type)
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{
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