Fix build with scripts included
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@@ -159,7 +159,7 @@ public:
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{
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uint32 value = atoi((char*)spawntimeSecs);
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pGameObj->SetRespawnTime(value);
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//sLog->OutDebug(LOG_FILTER_TSCR, "*** spawntimeSecs: %d", value);
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//sLog->outDebug(LOG_FILTER_TSCR, "*** spawntimeSecs: %d", value);
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}
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// fill the gameobject data and save to the db
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