*Movement Generators standardization.
- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance) - Fixed when creature entering in combat not count this as StoppedByPlayer. - Random Movement Generator - added support for creating custom spawndist during the game. - Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location). - Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2. - Home and Random movements no more using RespawnCoords(Home Position has implemented) - Fixed bug when creature is moving on path and enter combat, after that returns to spawn position. -Typo fix in Confused Movement Generator --HG-- branch : trunk
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@@ -37,6 +37,7 @@ class TRINITY_DLL_SPEC FleeingMovementGenerator
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void Finalize(T &);
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void Reset(T &);
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bool Update(T &, const uint32 &);
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bool GetDestination(float &x, float &y, float &z) const;
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MovementGeneratorType GetMovementGeneratorType() { return FLEEING_MOTION_TYPE; }
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