*Movement Generators standardization.
- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance) - Fixed when creature entering in combat not count this as StoppedByPlayer. - Random Movement Generator - added support for creating custom spawndist during the game. - Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location). - Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2. - Home and Random movements no more using RespawnCoords(Home Position has implemented) - Fixed bug when creature is moving on path and enter combat, after that returns to spawn position. -Typo fix in Confused Movement Generator --HG-- branch : trunk
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@@ -18,8 +18,8 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_RANDOMMOTIONGENERATOR_H
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#define TRINITY_RANDOMMOTIONGENERATOR_H
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#ifndef TRINITY_CONFUSEDGENERATOR_H
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#define TRINITY_CONFUSEDGENERATOR_H
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#include "MovementGenerator.h"
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#include "DestinationHolder.h"
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@@ -39,7 +39,14 @@ class TRINITY_DLL_SPEC ConfusedMovementGenerator
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void Reset(T &);
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bool Update(T &, const uint32 &);
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MovementGeneratorType GetMovementGeneratorType() { return CONFUSED_MOTION_TYPE; }
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bool GetDestination(float &x, float &y, float &z) const
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{
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if(i_destinationHolder.HasArrived()) return false;
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i_destinationHolder.GetDestination(x,y,z);
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return true;
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}
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MovementGeneratorType GetMovementGeneratorType() { return CONFUSED_MOTION_TYPE; }
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private:
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void _InitSpecific(T &, bool &, bool &);
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TimeTracker i_nextMoveTime;
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