Core/Game: Fix remaining warnings on windows (and most likely almost all of the ones on *nix)
--HG-- branch : trunk
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@@ -1084,7 +1084,7 @@ class Player : public Unit, public GridObject<Player>
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void setDeathState(DeathState s); // overwrite Unit::setDeathState
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void InnEnter (int time,uint32 mapid, float x,float y,float z)
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void InnEnter (time_t time,uint32 mapid, float x,float y,float z)
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{
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inn_pos_mapid = mapid;
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inn_pos_x = x;
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@@ -1104,8 +1104,8 @@ class Player : public Unit, public GridObject<Player>
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float GetInnPosY() const { return inn_pos_y; }
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float GetInnPosZ() const { return inn_pos_z; }
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int GetTimeInnEnter() const { return time_inn_enter; }
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void UpdateInnerTime (int time) { time_inn_enter = time; }
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time_t GetTimeInnEnter() const { return time_inn_enter; }
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void UpdateInnerTime (time_t time) { time_inn_enter = time; }
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Pet* GetPet() const;
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Pet* SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 despwtime);
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@@ -1614,7 +1614,7 @@ class Player : public Unit, public GridObject<Player>
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{
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SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
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time_t t = time(NULL);
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return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0;
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return uint32(itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0);
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}
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void AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell = NULL, bool infinityCooldown = false);
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void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
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@@ -2574,7 +2574,7 @@ class Player : public Unit, public GridObject<Player>
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float m_ammoDPS;
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////////////////////Rest System/////////////////////
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int time_inn_enter;
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time_t time_inn_enter;
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uint32 inn_pos_mapid;
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float inn_pos_x;
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float inn_pos_y;
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