Core/Game: Fix remaining warnings on windows (and most likely almost all of the ones on *nix)
--HG-- branch : trunk
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@@ -229,7 +229,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
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break;
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}
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SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
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SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped here
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SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
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SetCreatorGUID(owner->GetGUID());
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@@ -293,7 +293,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
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m_resetTalentsTime = fields[16].GetUInt64();
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InitTalentForLevel(); // set original talents points before spell loading
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uint32 timediff = (time(NULL) - fields[14].GetUInt32());
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uint32 timediff = uint32(time(NULL) - fields[14].GetUInt32());
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_LoadAuras(timediff);
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// load action bar, if data broken will fill later by default spells.
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@@ -1102,7 +1102,7 @@ void Pet::_LoadSpellCooldowns()
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{
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time_t curTime = time(NULL);
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WorldPacket data(SMSG_SPELL_COOLDOWN, (8+1+result->GetRowCount()*8));
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WorldPacket data(SMSG_SPELL_COOLDOWN, size_t(8+1+result->GetRowCount()*8));
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data << GetGUID();
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data << uint8(0x0); // flags (0x1, 0x2)
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@@ -1777,7 +1777,7 @@ void Pet::InitTalentForLevel()
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uint32 Pet::resetTalentsCost() const
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{
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uint32 days = (sWorld.GetGameTime() - m_resetTalentsTime)/DAY;
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int64 days = int64(sWorld.GetGameTime() - m_resetTalentsTime)/DAY;
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// The first time reset costs 10 silver; after 1 day cost is reset to 10 silver
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if (m_resetTalentsCost < 10*SILVER || days > 0)
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