*Handle SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL and SPELL_AURA_MOD_IGNORE_TARGET_RESIST

*change handling SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST and SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL to use m_amount instead of fixed 100 value.
*SPELL_AURA_MOD_HEALING_RECEIVED use only when calculating aura caster healing.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-02-03 20:42:43 +01:00
parent 8b36eb7f0c
commit 516cb0c6da
5 changed files with 63 additions and 31 deletions
+4 -4
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@@ -238,8 +238,8 @@ enum AuraType
SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED = 191, SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED = 191,
SPELL_AURA_HASTE_MELEE = 192, SPELL_AURA_HASTE_MELEE = 192,
SPELL_AURA_MELEE_SLOW = 193, SPELL_AURA_MELEE_SLOW = 193,
SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL = 194, SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL = 194,
SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL = 195, SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL = 195,
SPELL_AURA_MOD_COOLDOWN = 196, // only 24818 Noxious Breath SPELL_AURA_MOD_COOLDOWN = 196, // only 24818 Noxious Breath
SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE = 197, SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE = 197,
SPELL_AURA_MOD_ALL_WEAPON_SKILLS = 198, SPELL_AURA_MOD_ALL_WEAPON_SKILLS = 198,
@@ -313,8 +313,8 @@ enum AuraType
SPELL_AURA_266 = 266, SPELL_AURA_266 = 266,
SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL = 267, SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL = 267,
SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT = 268, SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT = 268,
SPELL_AURA_269 = 269, SPELL_AURA_MOD_IGNORE_TARGET_RESIST = 269,
SPELL_AURA_MOD_IGNORE_TARGET_RESIST = 270, // Possibly need swap vs 195 aura used only in 1 spell Chaos Bolt Passive SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST = 270, // Possibly need swap vs 195 aura used only in 1 spell Chaos Bolt Passive
SPELL_AURA_MOD_DAMAGE_FROM_CASTER = 271, SPELL_AURA_MOD_DAMAGE_FROM_CASTER = 271,
SPELL_AURA_272 = 272, SPELL_AURA_272 = 272,
SPELL_AURA_273 = 273, SPELL_AURA_273 = 273,
+8 -8
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@@ -248,8 +248,8 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
&Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
&Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct) &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
&Aura::HandleUnused, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL &Aura::HandleNoImmediateEffect, //194 SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
&Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
&Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN
&Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
&Aura::HandleUnused, //198 SPELL_AURA_MOD_ALL_WEAPON_SKILLS &Aura::HandleUnused, //198 SPELL_AURA_MOD_ALL_WEAPON_SKILLS
@@ -323,12 +323,12 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNULL, //266 unused &Aura::HandleNULL, //266 unused
&Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
&Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
&Aura::HandleNULL, //269 ignore DR effects? &Aura::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage
&Aura::HandleNULL, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST &Aura::HandleNoImmediateEffect, //270 SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage
&Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
&Aura::HandleNULL, //272 reduce spell cast time? &Aura::HandleNULL, //272 reduce spell cast time?
&Aura::HandleNULL, //273 &Aura::HandleUnused, //273 clientside
&Aura::HandleNULL, //274 proc free shot? &Aura::HandleNoImmediateEffect, //274 SPELL_AURA_CONSUME_NO_AMMO implemented in spell::CalculateDamageDoneForAllTargets
&Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
&Aura::HandleNULL, //276 mod damage % mechanic? &Aura::HandleNULL, //276 mod damage % mechanic?
&Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap
@@ -5495,7 +5495,7 @@ void Aura::PeriodicTick()
if (m_target->GetTypeId()==TYPEID_PLAYER) if (m_target->GetTypeId()==TYPEID_PLAYER)
pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage); pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist); pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto);
sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u", sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb); GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
@@ -5566,7 +5566,7 @@ void Aura::PeriodicTick()
if (m_target->GetTypeId()==TYPEID_PLAYER) if (m_target->GetTypeId()==TYPEID_PLAYER)
pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage); pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist); pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto);
if(m_target->GetHealth() < pdamage) if(m_target->GetHealth() < pdamage)
pdamage = uint32(m_target->GetHealth()); pdamage = uint32(m_target->GetHealth());
+1 -1
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@@ -300,7 +300,7 @@ void Spell::EffectEnvirinmentalDMG(uint32 i)
// currently each enemy selected explicitly and self cast damage, we prevent apply self casted spell bonuses/etc // currently each enemy selected explicitly and self cast damage, we prevent apply self casted spell bonuses/etc
damage = m_spellInfo->EffectBasePoints[i]+m_spellInfo->EffectBaseDice[i]; damage = m_spellInfo->EffectBasePoints[i]+m_spellInfo->EffectBaseDice[i];
m_caster->CalcAbsorbResist(m_caster,GetSpellSchoolMask(m_spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); m_caster->CalcAbsorbResist(m_caster,GetSpellSchoolMask(m_spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist, m_spellInfo);
m_caster->SendSpellNonMeleeDamageLog(m_caster, m_spellInfo->Id, damage, GetSpellSchoolMask(m_spellInfo), absorb, resist, false, 0, false); m_caster->SendSpellNonMeleeDamageLog(m_caster, m_spellInfo->Id, damage, GetSpellSchoolMask(m_spellInfo), absorb, resist, false, 0, false);
if(m_caster->GetTypeId() == TYPEID_PLAYER) if(m_caster->GetTypeId() == TYPEID_PLAYER)
+49 -17
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@@ -1267,21 +1267,8 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
// Calculate absorb resist // Calculate absorb resist
if(damage > 0) if(damage > 0)
{ {
// lookup absorb/resist ignore auras on caster for spell CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo);
bool ignore = false; damage-= damageInfo->absorb + damageInfo->resist;
Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
if ((*i)->isAffectedOnSpell(spellInfo))
{
ignore = true;
break;
}
if (!ignore)
{
CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist);
damage-= damageInfo->absorb + damageInfo->resist;
}
} }
else else
damage = 0; damage = 0;
@@ -1722,6 +1709,21 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
if(Player *modOwner = GetSpellModOwner()) if(Player *modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor); modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
AuraList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
for(AuraList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j)
{
if( (*j)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL
&& (*j)->isAffectedOnSpell(spellInfo))
armor= float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
}
AuraList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
for(AuraList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
{
if( (*j)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
armor= float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
}
// Apply Player CR_ARMOR_PENETRATION rating // Apply Player CR_ARMOR_PENETRATION rating
if (GetTypeId()==TYPEID_PLAYER) if (GetTypeId()==TYPEID_PLAYER)
armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f; armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
@@ -1744,7 +1746,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
return (newdamage > 1) ? newdamage : 1; return (newdamage > 1) ? newdamage : 1;
} }
void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist) void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo)
{ {
if(!pVictim || !pVictim->isAlive() || !damage) if(!pVictim || !pVictim->isAlive() || !damage)
return; return;
@@ -1780,6 +1782,21 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
*resist += uint32(damage * m / 4); *resist += uint32(damage * m / 4);
if(*resist > damage) if(*resist > damage)
*resist = damage; *resist = damage;
AuraList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
for(AuraList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j)
{
if( (*j)->GetModifier()->m_miscvalue & schoolMask
&& (*j)->isAffectedOnSpell(spellInfo))
*resist= float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
}
AuraList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
for(AuraList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
{
if( (*j)->GetModifier()->m_miscvalue & schoolMask)
*resist= float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
}
} }
else else
*resist = 0; *resist = 0;
@@ -1990,6 +2007,21 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
if (RemainingDamage < currentAbsorb) if (RemainingDamage < currentAbsorb)
currentAbsorb = RemainingDamage; currentAbsorb = RemainingDamage;
AuraList const& AbsIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL);
for(AuraList::const_iterator j = AbsIgnoreAurasAb.begin();j != AbsIgnoreAurasAb.end(); ++j)
{
if( (*j)->GetModifier()->m_miscvalue & (*i)->GetModifier()->m_miscvalue
&& (*j)->isAffectedOnSpell(spellInfo))
currentAbsorb= float(currentAbsorb) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
}
AuraList const& AbsIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL);
for(AuraList::const_iterator j = AbsIgnoreAuras.begin();j != AbsIgnoreAuras.end(); ++j)
{
if( (*j)->GetModifier()->m_miscvalue & (*i)->GetModifier()->m_miscvalue)
currentAbsorb= float(currentAbsorb) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
}
RemainingDamage -= currentAbsorb; RemainingDamage -= currentAbsorb;
// Reduce shield amount // Reduce shield amount
@@ -8595,7 +8627,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED); AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i) for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
if ((*i)->isAffectedOnSpell(spellProto)) if (GetGUID()==(*i)->GetCasterGUID() && (*i)->isAffectedOnSpell(spellProto) )
TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f; TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
heal = (heal + TakenTotal) * TakenTotalMod; heal = (heal + TakenTotal) * TakenTotalMod;
+1 -1
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@@ -1426,7 +1426,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
// redefined in Creature // redefined in Creature
uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType=MAX_ATTACK); uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType=MAX_ATTACK);
void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist); void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo = NULL);
void UpdateSpeed(UnitMoveType mtype, bool forced); void UpdateSpeed(UnitMoveType mtype, bool forced);
float GetSpeed( UnitMoveType mtype ) const; float GetSpeed( UnitMoveType mtype ) const;