Core/Auras: one more for good measure. thanks vincent-michael
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@@ -663,11 +663,9 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
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switch (m_spellInfo->Id)
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{
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case 57669: // Replenishment (0.2% from max)
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if (m_spellInfo->SpellIconID == 3184 && m_spellInfo->SpellVisual[0] == 12495)
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amount = GetBase()->GetUnitOwner()->GetMaxPower(POWER_MANA) * 0.002f;
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break;
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case 61782: // Infinite Replenishment
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if (m_spellInfo->SpellIconID == 3184 && m_spellInfo->SpellVisual[0] == 12495)
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amount = GetBase()->GetUnitOwner()->GetMaxPower(POWER_MANA) * 0.0025f;
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break;
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case 29166: // Innervate
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