diff --git a/src/server/game/Tickets/TicketMgr.cpp b/src/server/game/Tickets/TicketMgr.cpp index 68786ad0ce..e43d6ca544 100755 --- a/src/server/game/Tickets/TicketMgr.cpp +++ b/src/server/game/Tickets/TicketMgr.cpp @@ -384,17 +384,7 @@ void TicketMgr::SendTicket(WorldSession* session, GmTicket* ticket) const // we've got the easy stuff done by now. // Now we need to go through the client logic for displaying various levels of ticket load - if (ticket) - ticket->WritePacket(data); - else - { - // we can't actually get any numbers here... - data << float(0); - data << float(0); - data << float(1); - data << uint8(0); - data << uint8(0); - } + ticket->WritePacket(data); } session->SendPacket(&data); }