Tools: Added an experimental tool (still WIP) to replace the current mmaps generator

This commit is contained in:
Subv
2012-09-28 06:59:31 -05:00
parent bb6ce2b2c9
commit 50f833a008
42 changed files with 2441 additions and 1 deletions
+1 -1
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@@ -10,7 +10,7 @@
option(SERVERS "Build worldserver and authserver" 1)
option(SCRIPTS "Build core with scripts included" 1)
option(TOOLS "Build map/vmap extraction/assembler tools" 0)
option(TOOLS "Build map/vmap/mmap extraction/assembler tools" 0)
option(USE_SCRIPTPCH "Use precompiled headers when compiling scripts" 1)
option(USE_COREPCH "Use precompiled headers when compiling servers" 1)
option(WITH_WARNINGS "Show all warnings during compile" 0)
+1
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@@ -12,3 +12,4 @@ add_subdirectory(map_extractor)
add_subdirectory(vmap4_assembler)
add_subdirectory(vmap4_extractor)
add_subdirectory(mmaps_generator)
add_subdirectory(mesh_extractor)
+26
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@@ -0,0 +1,26 @@
#ifndef ADT_H
#define ADT_H
#include "ChunkedData.h"
#include "MapChunk.h"
#include "DoodadHandler.h"
#include "WorldModelHandler.h"
class ADT
{
public:
ADT();
~ADT() { delete[] MapChunks; delete ObjectData; delete Data; }
ChunkedData* ObjectData;
ChunkedData* Data;
// This here is not a pointer, is an array of objects ( made this way to allow the dynamic allocation )
MapChunk* MapChunks;
MHDR Header;
// Can we dispose of this?
bool HasObjectData;
DoodadHandler* _DoodadHandler;
WorldModelHandler* _WorldModelHandler;
LiquidHandler* _LiquidHandler;
};
#endif
+62
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@@ -0,0 +1,62 @@
# Copyright (C) 2005-2009 MaNGOS project <http://getmangos.com/>
# Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
#
# This file is free software; as a special exception the author gives
# unlimited permission to copy and/or distribute it, with or without
# modifications, as long as this notice is preserved.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
file(GLOB_RECURSE sources *.cpp *.h)
if( UNIX )
include_directories (
${CMAKE_SOURCE_DIR}/src/server/shared
${CMAKE_SOURCE_DIR}/dep/recastnavigation/Recast
${CMAKE_SOURCE_DIR}/dep/recastnavigation/Detour
${CMAKE_SOURCE_DIR}/dep/libmpq
${CMAKE_SOURCE_DIR}/dep/g3dlite/include
${CMAKE_CURRENT_SOURCE_DIR}
)
elseif( WIN32 )
include_directories (
${CMAKE_SOURCE_DIR}/src/server/shared
${CMAKE_SOURCE_DIR}/src/server/shared/Database
${CMAKE_SOURCE_DIR}/src/server/shared/Database/Implementation
${CMAKE_SOURCE_DIR}/src/server/shared/Threading
${CMAKE_SOURCE_DIR}/src/server/shared/Logging
${CMAKE_SOURCE_DIR}/src/server/shared/Utilities
${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic
${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic/LinkedReference
${CMAKE_SOURCE_DIR}/dep/recastnavigation/Recast
${CMAKE_SOURCE_DIR}/dep/recastnavigation/Detour
${CMAKE_SOURCE_DIR}/dep/libmpq
${CMAKE_SOURCE_DIR}/dep/libmpq/win
${CMAKE_SOURCE_DIR}/dep/g3dlite/include
${ACE_INCLUDE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}
)
endif()
add_executable(MeshExtractor
${sources}
)
target_link_libraries(MeshExtractor
mpq
Recast
Detour
${BZIP2_LIBRARIES}
${ZLIB_LIBRARIES}
${ACE_LIBRARY}
)
add_dependencies(MeshExtractor mpq Recast Detour)
if( UNIX )
install(TARGETS MeshExtractor DESTINATION bin)
elseif( WIN32 )
install(TARGETS MeshExtractor DESTINATION "${CMAKE_INSTALL_PREFIX}")
endif()
+44
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@@ -0,0 +1,44 @@
#ifndef CACHE_H
#define CACHE_H
#include <string>
#include "Common.h"
class WorldModelRoot;
class Model;
template<class T>
class GenericCache
{
public:
GenericCache() {}
const int32 FlushLimit = 1000;
void Insert(std::string key, T* val)
{
if (_items.size() > FlushLimit)
Clear();
_items.insert(key, val);
}
T* Get(std::string key)
{
UNORDERED_MAP<std::string, T*>::iterator itr = _items.find(key);
if (itr != _items.end())
return itr->second;
return NULL;
}
void Clear() { _items.clear(); }
private:
UNORDERED_MAP<std::string, T*> _items;
};
class CacheClass
{
CacheClass() {}
GenericCache<Model> ModelCache;
GenericCache<WorldModelRoot> WorldModelCache;
};
extern CacheClass* Cache;
#endif
+31
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@@ -0,0 +1,31 @@
#include "Chunk.h"
#include "Utils.h"
int32 Chunk::FindSubChunkOffset(std::string name)
{
// Reverse the name
name = std::string(name.rbegin(), name.rend());
if (name.size() != 4)
return -1;
FILE* stream = GetStream();
uint32 matched = 0;
while (ftell(stream) < Utils::Size(stream))
{
char b;
fread(&b, sizeof(char), 1, stream);
if (b == name[matched])
++matched;
else
matched = 0;
if (matched == 4)
return ftell(stream) - 4;
}
return -1;
}
FILE* Chunk::GetStream()
{
fseek(Stream, Offset, SEEK_SET);
return Stream;
}
+20
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@@ -0,0 +1,20 @@
#ifndef CHUNK_H
#define CHUNK_H
#include "Common.h"
#include <string>
class ChunkedData;
class Chunk
{
public:
Chunk(const char* name, uint32 length, uint32 offset, FILE* stream) : Name(name), Length(length), Offset(offset), Stream(stream) {}
int32 FindSubChunkOffset(std::string name);
FILE* GetStream();
std::string Name;
uint32 Length;
uint32 Offset;
FILE* Stream;
};
#endif
+63
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@@ -0,0 +1,63 @@
#include "ChunkedData.h"
#include "MPQManager.h"
#include "Utils.h"
#include <string>
ChunkedData::ChunkedData( FILE* stream, uint32 maxLength, uint32 chunksHint /*= 300*/ ) :
Stream(stream)
{
if (!Stream)
return;
Load(maxLength, chunksHint);
}
ChunkedData::ChunkedData( std::string file, uint32 chunksHint /*= 300*/ )
{
Stream = MPQHandler->GetFile(file);
if (!Stream)
return;
Load(0, chunksHint);
}
void ChunkedData::Load( uint32 maxLength, uint32 chunksHint )
{
if (!maxLength)
maxLength = Utils::Size(Stream);
Chunks.reserve(chunksHint);
uint32 baseOffset = ftell(Stream);
uint32 calcOffset = 0;
while ((calcOffset + baseOffset) < Utils::Size(Stream) && (calcOffset < maxLength))
{
char nameBytes[5];
uint32 read = fread(&nameBytes, sizeof(char), 4, Stream);
nameBytes[read] = '\0';
std::string name = std::string(nameBytes);
// Utils::Reverse(nameBytes);
name = std::string(name.rbegin(), name.rend());
uint32 length;
fread(&length, sizeof(uint32), 1, Stream);
calcOffset += 8;
Chunks.push_back(new Chunk(name.c_str(), length, calcOffset + baseOffset, Stream));
calcOffset += length;
// save an extra seek at the end
if ((calcOffset + baseOffset) < Utils::Size(Stream) && calcOffset < maxLength)
fseek(Stream, length, SEEK_CUR);
}
}
int ChunkedData::GetFirstIndex( std::string name )
{
for (int i = 0; i < Chunks.size(); ++i)
if (Chunks[i]->Name == name)
return i;
return -1;
}
Chunk* ChunkedData::GetChunkByName( std::string name )
{
for (int i = 0; i < Chunks.size(); ++i)
if (Chunks[i]->Name == name)
return Chunks[i];
return NULL;
}
+20
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@@ -0,0 +1,20 @@
#ifndef CHNK_H
#define CHNK_H
#include <vector>
#include "Chunk.h"
class ChunkedData
{
public:
ChunkedData(FILE* stream, uint32 maxLength, uint32 chunksHint = 300);
ChunkedData(std::string file, uint32 chunksHint = 300);
int GetFirstIndex(std::string name);
Chunk* GetChunkByName(std::string name);
void Load(uint32 maxLength, uint32 chunksHint);
std::vector<Chunk*> Chunks;
FILE* Stream;
};
#endif
+33
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@@ -0,0 +1,33 @@
#ifndef CONSTANTS_H
#define CONSTANTS_H
#include "Common.h"
class Constants
{
public:
enum TriangleType
{
TRIANGLE_TYPE_UNKNOWN,
TRIANGLE_TYPE_TERRAIN,
TRIANGLE_TYPE_WATER,
TRIANGLE_TYPE_DOODAD,
TRIANGLE_TYPE_WMO
};
enum PolyArea
{
POLY_AREA_TERRAIN = 1,
POLY_AREA_WATER = 2,
POLY_AREA_ROAD = 3,
POLY_AREA_DANGER = 4,
};
static const float TileSize;
static const float MaxXY;
static const float ChunkSize;
static const float UnitSize;
static const float Origin[];
static const float PI;
};
#endif
@@ -0,0 +1,11 @@
#include "ContinentBuilder.h"
#include "WDT.h"
#include "Utils.h"
void ContinentBuilder::Build()
{
for (std::vector<TilePos>::iterator itr = TileMap->TileTable.begin(); itr != TileMap->TileTable.end(); ++itr)
{
}
}
@@ -0,0 +1,15 @@
#ifndef CONT_BUILDER_H
#define CONT_BUILDER_H
#include <string>
#include "WDT.h"
class ContinentBuilder
{
public:
ContinentBuilder(std::string continent, WDT* wdt) : Continent(continent), TileMap(wdt) {}
void Build();
private:
std::string Continent;
WDT* TileMap;
};
#endif
@@ -0,0 +1,99 @@
#include "DoodadHandler.h"
#include "Chunk.h"
#include "Cache.h"
#include "Model.h"
#include "g3d/Matrix4.h"
DoodadHandler::DoodadHandler( ADT* adt ) : ObjectDataHandler(adt), _definitions(NULL), _paths(NULL)
{
if (!adt->HasObjectData)
return;
Chunk* mddf = adt->ObjectData->GetChunkByName("MDDF");
if (mddf)
ReadDoodadDefinitions(mddf);
Chunk* mmid = adt->ObjectData->GetChunkByName("MMID");
Chunk* mmdx = adt->ObjectData->GetChunkByName("MMDX");
if (mmid && mmdx)
ReadDoodadPaths(mmid, mmdx);
}
void DoodadHandler::ProcessInternal( ChunkedData* subChunks )
{
if (!IsSane())
return;
Chunk* doodadReferencesChunk = subChunks->GetChunkByName("MCRD");
if (!doodadReferencesChunk)
return;
FILE* stream = doodadReferencesChunk->GetStream();
uint32 refCount = doodadReferencesChunk->Length / 4;
for (int i = 0; i < refCount; i++)
{
int32 index;
fread(&index, sizeof(int32), 1, stream);
if (index < 0 || index >= _definitions->size())
continue;
DoodadDefinition doodad = (*_definitions)[index];
if (_drawn.find(doodad.UniqueId) != _drawn.end())
continue;
_drawn.insert(doodad.UniqueId);
if (doodad.MmidIndex >= _paths->size())
continue;
std::string path = (*_paths)[doodad.MmidIndex];
Model* model = Cache.ModelCache.Get(path);
if (!model)
{
model = new Model(path);
Cache.ModelCache.Insert(path, model);
}
if (!model->IsCollidable)
continue;
Vertices.reserve(refCount * model->Vertices.size() * 0.2);
Triangles.reserve(refCount * model->Triangles.size() * 0.2);
InsertModelGeometry(doodad, model);
}
}
void DoodadHandler::ReadDoodadDefinitions( Chunk* chunk )
{
int32 count = chunk->Length / 36;
_definitions = new std::vector<DoodadDefinition>;
_definitions->reserve(count);
FILE* stream = chunk->GetStream();
for (int i = 0; i < count; i++)
{
DoodadDefinition def;
def.Read(stream);
_definitions->push_back(def);
}
}
void DoodadHandler::ReadDoodadPaths( Chunk* id, Chunk* data )
{
int paths = id->Length / 4;
_paths = new std::vector<std::string>();
_paths->reserve(paths);
for (int i = 0; i < paths; i++)
{
FILE* idStream = id->GetStream();
fseek(idStream, i * 4, SEEK_CUR);
uint32 offset;
fread(&offset, sizeof(uint32), 1, idStream);
FILE* dataStream = data->GetStream();
fseek(dataStream, offset + data->Offset, SEEK_SET);
_paths->push_back(Utils::ReadString(dataStream));
}
}
void DoodadHandler::InsertModelGeometry(DoodadDefinition def, Model* model)
{
G3D::Matrix4 transformation = Utils::GetTransformation(def);
uint32 vertOffset = Vertices.size();
for (std::vector<Vector3>::iterator itr = model->Vertices.begin(); itr != model->Vertices.end(); ++itr)
Vertices.push_back(Utils::VectorTransform(*itr, transformation));
for (std::vector<Triangle<uint16> >::iterator itr = model->Triangles.begin(); itr != model->Triangles.end(); ++itr)
Triangles.push_back(Triangle<uint16>(Constants::TRIANGLE_TYPE_DOODAD, itr->V0 + vertOffset, itr->V1 + vertOffset, itr->V2 + vertOffset));
}
+51
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@@ -0,0 +1,51 @@
#ifndef DOOADHNDL_H
#define DOOADHNDL_H
#include "ObjectDataHandler.h"
#include "Utils.h"
#include "Chunk.h"
#include "Model.h"
#include <set>
#include <vector>
class DoodadDefinition : IDefinition
{
public:
uint32 MmidIndex;
uint32 UniqueId;
uint16 DecimalScale;
uint16 Flags;
float Scale() { return DecimalScale / 1024.0f; }
void Read(FILE* stream)
{
fread(&MmidIndex, sizeof(uint32), 1, stream);
fread(&UniqueId, sizeof(uint32), 1, stream);
Position = Vector3::Read(stream);
Rotation = Vector3::Read(stream);
fread(&DecimalScale, sizeof(uint16), 1, stream);
fread(&Flags, sizeof(uint16), 1, stream);
}
};
class DoodadHandler : public ObjectDataHandler
{
public:
DoodadHandler(ADT* adt);
std::vector<Vector3> Vertices;
std::vector<Triangle<uint32> > Triangles;
bool IsSane() { return _definitions && _paths; }
protected:
void ProcessInternal(ChunkedData* chunk);
private:
void ReadDoodadDefinitions(Chunk* chunk);
void ReadDoodadPaths(Chunk* id, Chunk* data);
void InsertModelGeometry(DoodadDefinition def, Model* model);
std::set<uint32> _drawn;
std::vector<DoodadDefinition>* _definitions;
std::vector<std::string>* _paths;
};
#endif
+102
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@@ -0,0 +1,102 @@
#include "Geometry.h"
#include "Constants.h"
Geometry::Geometry() : Transform(false)
{
Vertices.reserve(10000);
Triangles.reserve(10000);
}
void Geometry::CalculateBoundingBox( float*& min, float*& max )
{
min = new float[3];
max = new float[3];
for (std::vector<Vector3>::iterator itr = Vertices.begin(); itr != Vertices.end(); ++itr)
{
if (itr->x > max[0])
max[0] = itr->x;
if (itr->x < min[0])
min[0] = itr->x;
if (itr->y > max[1])
max[1] = itr->y;
if (itr->y < min[1])
min[1] = itr->y;
if (itr->z > max[2])
max[2] = itr->z;
if (itr->z < min[2])
min[2] = itr->z;
}
}
void Geometry::CalculateMinMaxHeight( float& min, float& max )
{
min = 0.0f;
max = 0.0f;
for (std::vector<Vector3>::iterator itr = Vertices.begin(); itr != Vertices.end(); ++itr)
{
if (Transform)
{
if (itr->y < min)
min = itr->y;
if (itr->y > max)
max = itr->y;
}
else
{
if (itr->z < min)
min = itr->z;
if (itr->z > max)
max = itr->z;
}
}
}
void Geometry::AddData( std::vector<Vector3>& verts, std::vector<Triangle<uint32> >& tris )
{
uint32 vertOffset = Vertices.size();
for (std::vector<Vector3>::iterator itr = verts.begin(); itr != verts.end(); ++itr)
Vertices.push_back(Transform ? Utils::ToRecast(*itr) : *itr);
for (std::vector<Triangle<uint32> >::iterator itr = tris.begin(); itr != tris.end(); ++itr)
Triangles.push_back(Triangle<uint32>(itr->Type, itr->V0 + vertOffset, itr->V1 + vertOffset, itr->V2 + vertOffset));
}
void Geometry::GetRawData( float*& verts, int*& tris, uint8*& areas )
{
verts = new float[Vertices.size() * 3];
for (int i = 0; i < Vertices.size(); ++i)
{
Vector3& vert = Vertices[i];
verts[(i * 3) + 0] = vert.x;
verts[(i * 3) + 1] = vert.y;
verts[(i * 3) + 2] = vert.z;
}
tris = new int[Triangles.size() * 3];
for (int i = 0; i < Triangles.size(); ++i)
{
Triangle<uint32>& tri = Triangles[i];
tris[(i * 3) + 0] = (int)tri.V0;
tris[(i * 3) + 1] = (int)tri.V1;
tris[(i * 3) + 2] = (int)tri.V2;
}
areas = new uint8[Triangles.size()];
for (int i = 0; i < Triangles.size(); i++)
{
switch (Triangles[i].Type)
{
case Constants::TRIANGLE_TYPE_WATER:
areas[i] = Constants::POLY_AREA_WATER;
break;
default:
areas[i] = Constants::POLY_AREA_TERRAIN;
break;
}
}
}
+21
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@@ -0,0 +1,21 @@
#ifndef GEOMETRY_H
#define GEOMETRY_H
#include <vector>
#include "Utils.h"
class Geometry
{
public:
Geometry();
void CalculateBoundingBox(float*& min, float*& max);
void CalculateMinMaxHeight(float& min, float& max);
void AddData(std::vector<Vector3>& verts, std::vector<Triangle<uint32> >& tris);
void GetRawData(float*& verts, int*& tris, uint8*& areas);
std::vector<Vector3> Vertices;
std::vector<Triangle<uint32> > Triangles;
bool Transform;
};
#endif
@@ -0,0 +1 @@
#include "LiquidHandler.h"
+17
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@@ -0,0 +1,17 @@
#ifndef LIQUID_H
#define LIQUID_H
#include "ADT.h"
#include "Utils.h"
#include "Common.h"
#include <vector>
class LiquidHandler
{
public:
ADT* Source;
std::vector<Vector3> Vertices;
std::vector<Triangle<uint32> > Triangles;
std::vector<MCNKLiquidData> MCNKData;
};
#endif
+117
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@@ -0,0 +1,117 @@
#include "MPQ.h"
#include "MPQManager.h"
#include <deque>
#include <cstdio>
MPQArchive::MPQArchive(const char* filename)
{
int result = libmpq__archive_open(&mpq_a, filename, -1);
printf("Opening %s\n", filename);
if (result)
{
switch (result)
{
case LIBMPQ_ERROR_OPEN :
printf("Error opening archive '%s': Does file really exist?\n", filename);
break;
case LIBMPQ_ERROR_FORMAT : /* bad file format */
printf("Error opening archive '%s': Bad file format\n", filename);
break;
case LIBMPQ_ERROR_SEEK : /* seeking in file failed */
printf("Error opening archive '%s': Seeking in file failed\n", filename);
break;
case LIBMPQ_ERROR_READ : /* Read error in archive */
printf("Error opening archive '%s': Read error in archive\n", filename);
break;
case LIBMPQ_ERROR_MALLOC : /* maybe not enough memory? :) */
printf("Error opening archive '%s': Maybe not enough memory\n", filename);
break;
default:
printf("Error opening archive '%s': Unknown error\n", filename);
break;
}
}
}
void MPQArchive::close()
{
libmpq__archive_close(mpq_a);
}
MPQFile::MPQFile(const char* filename):
eof(false), buffer(0), pointer(0), size(0)
{
for (std::deque<MPQArchive*>::iterator i = MPQHandler->Archives.begin(); i != MPQHandler->Archives.end();++i)
{
mpq_archive* mpq_a = (*i)->mpq_a;
uint32_t filenum;
if(libmpq__file_number(mpq_a, filename, &filenum))
continue;
libmpq__off_t transferred;
libmpq__file_unpacked_size(mpq_a, filenum, &size);
// HACK: in patch.mpq some files don't want to open and give 1 for filesize
if (size<=1) {
// printf("warning: file %s has size %d; cannot Read.\n", filename, size);
eof = true;
buffer = 0;
return;
}
buffer = new char[size];
//libmpq_file_getdata
libmpq__file_read(mpq_a, filenum, (unsigned char*)buffer, size, &transferred);
/*libmpq_file_getdata(&mpq_a, hash, fileno, (unsigned char*)buffer);*/
return;
}
eof = true;
buffer = 0;
}
size_t MPQFile::Read(void* dest, size_t bytes)
{
if (eof)
return 0;
size_t rpos = pointer + bytes;
if (rpos > size) {
bytes = size - pointer;
eof = true;
}
memcpy(dest, &(buffer[pointer]), bytes);
pointer = rpos;
return bytes;
}
void MPQFile::seek(int offset)
{
pointer = offset;
eof = (pointer >= size);
}
void MPQFile::seekRelative(int offset)
{
pointer += offset;
eof = (pointer >= size);
}
void MPQFile::close()
{
if (buffer)
delete[] buffer;
buffer = 0;
eof = true;
}
FILE* MPQFile::GetFileStream()
{
FILE* file = tmpfile();
fwrite(buffer, sizeof(char), size, file);
fseek(file, 0, SEEK_SET);
return file;
}
+88
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@@ -0,0 +1,88 @@
#ifndef MPQ_H
#define MPQ_H
#include "libmpq/mpq.h"
#include "Common.h"
#include <string.h>
#include <ctype.h>
#include <vector>
#include <iostream>
#include <deque>
using namespace std;
class MPQArchive
{
public:
mpq_archive_s *mpq_a;
MPQArchive(const char* filename);
void close();
void GetFileListTo(vector<string>& filelist) {
uint32_t filenum;
if(libmpq__file_number(mpq_a, "(listfile)", &filenum)) return;
libmpq__off_t size, transferred;
libmpq__file_unpacked_size(mpq_a, filenum, &size);
char *buffer = new char[size];
libmpq__file_read(mpq_a, filenum, (unsigned char*)buffer, size, &transferred);
char seps[] = "\n";
char* token;
token = strtok( buffer, seps );
uint32 counter = 0;
while ((token != NULL) && (counter < size)) {
//cout << token << endl;
token[strlen(token) - 1] = 0;
string s = token;
filelist.push_back(s);
counter += strlen(token) + 2;
token = strtok(NULL, seps);
}
delete[] buffer;
}
};
class MPQFile
{
//MPQHANDLE handle;
bool eof;
char *buffer;
libmpq__off_t pointer,size;
// disable copying
MPQFile(const MPQFile& /*f*/) {}
void operator=(const MPQFile& /*f*/) {}
public:
MPQFile(const char* filename); // filenames are not case sensitive
~MPQFile() { close(); }
size_t Read(void* dest, size_t bytes);
FILE* GetFileStream();
size_t getSize() { return size; }
size_t getPos() { return pointer; }
char* getBuffer() { return buffer; }
char* getPointer() { return buffer + pointer; }
bool isEof() { return eof; }
void seek(int offset);
void seekRelative(int offset);
void close();
};
inline void flipcc(char *fcc)
{
char t;
t=fcc[0];
fcc[0]=fcc[3];
fcc[3]=t;
t=fcc[1];
fcc[1]=fcc[2];
fcc[2]=t;
}
#endif
+58
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@@ -0,0 +1,58 @@
#include "MPQManager.h"
#include "MPQ.h"
char* MPQManager::Files[] = {
"common.MPQ",
"common-2.MPQ",
"expansion.MPQ",
"lichking.MPQ",
"patch.MPQ",
"patch-2.MPQ",
"patch-3.MPQ"
};
void MPQManager::Initialize()
{
LoadMPQs();
}
void MPQManager::LoadMaps()
{
}
void MPQManager::LoadMPQs()
{
// Load the locale MPQ files first
char filename[512];
/*sprintf(filename,"Data/%s/locale-%s.MPQ", langs[locale], langs[locale]);*/
Archives.push_front(new MPQArchive("Data/enUS/locale-enUS.MPQ"));
for(int i = 0; i < 3; ++i)
{
char ext[3] = "";
if (i)
sprintf(ext, "-%i", i + 1);
sprintf(filename, "Data/enUS/patch-enUS%s.MPQ", ext);
Archives.push_front(new MPQArchive(filename));
}
// Now load the common MPQ files
int count = sizeof(Files) / sizeof(char*);
for (int i = 0; i < count; ++i)
{
sprintf(filename, "Data/%s", Files[i]);
Archives.push_front(new MPQArchive(filename));
}
printf("Loaded %u MPQ files succesfully", Archives.size());
}
FILE* MPQManager::GetFile( std::string path )
{
MPQFile file(path.c_str());
if (file.isEof())
return NULL;
return file.GetFileStream();
}
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#ifndef MPQ_MANAGER_H
#define MPQ_MANAGER_H
#include "MPQ.h"
class MPQManager
{
public:
MPQManager() {}
~MPQManager() {}
void Initialize();
void LoadMaps();
FILE* GetFile(std::string path);
std::deque<MPQArchive*> Archives;
static char* Files[];
protected:
void LoadMPQs();
};
extern MPQManager* MPQHandler;
#endif
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#include "MapChunk.h"
#include "ADT.h"
MapChunk::MapChunk( ADT* _adt, Chunk* chunk ) : adt(_adt), Source(chunk), Vertices(NULL)
{
FILE* stream = chunk->GetStream();
Header.Read(stream);
fseek(stream, chunk->Offset, SEEK_SET);
GenerateVertices(stream);
}
void MapChunk::GenerateTriangles()
{
Triangles.reserve(256);
for (int y = 0; y < 8; y++)
{
for (int x = 0; x < 8; x++)
{
if (HasHole(Header.Holes, x / 2, y / 2))
continue;
uint32 topLeft = (17 * y) + x;
uint32 topRight = (17 * y) + x + 1;
uint32 bottomLeft = (17 * (y + 1)) + x;
uint32 bottomRight = (17 * (y + 1)) + x + 1;
uint32 center = (17 * y) + 9 + x;
uint8 triangleType = Constants::TRIANGLE_TYPE_TERRAIN;
if (ADT.LiquidHandler && ADT.LiquidHandler.MCNKData)
{
var data = ADT.LiquidHandler.MCNKData[Index];
uint32 maxHeight = std::max(
std::max(
std::max(std::max(Vertices[topLeft].z, Vertices[topRight].z), Vertices[bottomLeft].z),
Vertices[bottomRight].z), Vertices[center].z);
if (data && data->IsWater(x, y, maxHeight))
triangleType = Constants::TRIANGLE_TYPE_WATER;
}
Triangles.push_back(new Triangle<uint8>(triangleType, topRight, topLeft, center));
Triangles.push_back(new Triangle<uint8>(triangleType, topLeft, bottomLeft, center));
Triangles.push_back(new Triangle<uint8>(triangleType, bottomLeft, bottomRight, center));
Triangles.push_back(new Triangle<uint8>(triangleType, bottomRight, topRight, center));
}
}
}
MapChunk::~MapChunk()
{
delete[] Vertices;
}
void MapChunk::GenerateVertices( FILE* stream )
{
fseek(stream, Header.OffsetMCVT, SEEK_CUR);
int32 vertIndex = 0;
Vertices = new Vector3[125];
for (int j = 0; j < 17; j++)
{
int values = j % 2 ? 8 : 9;
for (int i = 0; i < values; i++)
{
float tmp;
fread(&tmp, sizeof(float), 1, stream);
Vector3 vert(Header.Position.x - (j * (Constants::UnitSize * 0.5f)), Header.Position.y - (i * Constants::UnitSize), Header.Position.z + tmp);
if (values == 8)
vert.y -= Constants::UnitSize * 0.5f;
Vertices[vertIndex++] = vert;
}
}
}
bool MapChunk::HasHole( uint32 map, int x, int y )
{
return (map & 0x0000FFFF) & ((1 << x) << (y << 2));
}
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#ifndef MAPCHUNK_H
#define MAPCHUNK_H
#include "Chunk.h"
#include "Utils.h"
#include "Constants.h"
#include <vector>
class ADT;
class MapChunk
{
public:
MapChunk(ADT* _adt, Chunk* chunk);
~MapChunk();
void GenerateTriangles();
void GenerateVertices(FILE* stream);
static bool HasHole(uint32 map, int x, int y);
ADT* adt;
Chunk* Source;
MapChunkHeader Header;
Vector3* Vertices;
std::vector<Triangle<uint8> > Triangles;
int32 Index;
};
#endif
@@ -0,0 +1,34 @@
#include "MPQManager.h"
#include "WDT.h"
#include "ContinentBuilder.h"
#include "Cache.h"
MPQManager* MPQHandler;
CacheClass* Cache;
void ExtractAllMaps()
{
WDT wdt("World\\maps\\DalaranPrison\\DalaranPrison.wdt");
if (!wdt.IsValid)
return;
printf("Model valid!");
if (wdt.IsGlobalModel)
{
printf("Unsupported");
return;
}
ContinentBuilder builder("DalaranPrison", &wdt);
builder.Build();
}
int main(int argc, char* argv[])
{
system("pause");
Cache = new CacheClass();
MPQHandler = new MPQManager();
MPQHandler->Initialize();
MPQHandler->LoadMaps();
ExtractAllMaps();
return 0;
}
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#include "Model.h"
#include "MPQManager.h"
#include "Utils.h"
Model::Model( std::string path )
{
Stream = MPQHandler->GetFile(Utils::FixModelPath(path));
Header.Read(Stream);
if (Header.OffsetBoundingNormals > 0 && Header.OffsetBoundingVertices > 0 &&
Header.OffsetBoundingTriangles > 0 && Header.BoundingRadius > 0.0f)
{
IsCollidable = true;
ReadVertices(Stream);
ReadBoundingNormals(Stream);
ReadBoundingTriangles(Stream);
}
}
void Model::ReadVertices( FILE* stream )
{
fseek(stream, Header.OffsetBoundingVertices, SEEK_SET);
Vertices.reserve(Header.CountBoundingVertices);
for (int i = 0; i < Header.CountBoundingVertices; ++i)
Vertices[i] = Vector3::Read(stream);
}
void Model::ReadBoundingTriangles( FILE* stream )
{
fseek(stream, Header.OffsetBoundingTriangles, SEEK_SET);
Triangles.reserve(Header.CountBoundingTriangles / 3);
for (int i = 0; i < Header.CountBoundingTriangles / 3; i++)
{
Triangle<uint16> tri;
tri.Type = Constants::TRIANGLE_TYPE_DOODAD;
fread(&tri.V0, sizeof(uint16), 1, stream);
fread(&tri.V1, sizeof(uint16), 1, stream);
fread(&tri.V2, sizeof(uint16), 1, stream);
Triangles[i] = tri;
}
}
void Model::ReadBoundingNormals( FILE* stream )
{
fseek(stream, Header.OffsetBoundingNormals, SEEK_SET);
Normals.reserve(Header.CountBoundingNormals);
for (int i = 0; i < Header.CountBoundingNormals; i++)
Normals[i] = Vector3::Read(stream);
}
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#ifndef MODEL_H
#define MODEL_H
#include <vector>
#include "Utils.h"
class Model
{
public:
Model(std::string path);
void ReadVertices(FILE* stream);
void ReadBoundingTriangles(FILE* stream);
void ReadBoundingNormals(FILE* stream);
ModelHeader Header;
std::vector<Vector3> Vertices;
std::vector<Vector3> Normals;
std::vector<Triangle<uint16> > Triangles;
bool IsCollidable;
FILE* Stream;
};
#endif
@@ -0,0 +1,21 @@
#include "ObjectDataHandler.h"
#include "Chunk.h"
#include "ADT.h"
#include "ChunkedData.h"
void ObjectDataHandler::ProcessMapChunk( MapChunk* chunk )
{
if (!Source->HasObjectData)
return;
// fuck it blizzard, why is this crap necessary?
int32 firstIndex = Source->ObjectData->GetFirstIndex("MCNK");
if (firstIndex == -1)
return;
if (firstIndex + chunk->Index > Source->ObjectData->Chunks.size())
return;
Chunk* ourChunk = Source->ObjectData->Chunks[firstIndex + chunk->Index];
if (ourChunk->Length == 0)
return;
ChunkedData* subChunks = new ChunkedData(ourChunk->GetStream(), ourChunk->Length, 2);
ProcessInternal(subChunks);
}
@@ -0,0 +1,15 @@
#ifndef ODATA_HNDL_H
#define ODATA_HNDL_H
#include "ADT.h"
#include "MapChunk.h"
class ObjectDataHandler
{
public:
ObjectDataHandler(ADT* _adt) : Source(_adt) {}
void ProcessMapChunk(MapChunk* chunk);
virtual void ProcessInternal(ChunkedData* data) = 0;
ADT* Source;
};
#endif
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#include "TileBuilder.h"
#include "Constants.h"
TileBuilder::TileBuilder(std::string world, int x, int y) : _Geometry(NULL), World(world), X(x), Y(y), MapId(608)
{
// Cell Size = TileSize / TileVoxelSize
// 1800 = TileVoxelSize
Config.cs = Constants::TileSize / 1800;
// Cell Height
Config.ch = 0.3f;
// Min Region Area = 6^2
Config.minRegionArea = 36;
// Merge Region Area = 12^2
Config.mergeRegionArea = 144;
Config.walkableSlopeAngle = 50.0f;
Config.detailSampleDist = 3.0f;
Config.detailSampleMaxError = 1.25f;
Config.walkableClimb = 1.0f / Config.ch;
Config.walkableHeight = 2.1f / Config.ch;
Config.walkableRadius = 0.6f / Config.cs;
Config.maxEdgeLen = Config.walkableRadius * 8;
Config.borderSize = Config.walkableRadius + 8;
Config.width = 1800;
Config.maxVertsPerPoly = 6;
Config.maxSimplificationError = 1.3f;
}
void TileBuilder::CalculateTileBounds( float*& bmin, float*& bmax )
{
float origin[3] = Constants::Origin;
bmin = new float[3];
bmax = new float[3];
bmin[0] = origin[0] + (Constants::TileSize * X);
bmin[2] = origin[2] + (Constants::TileSize * Y);
bmax[0] = origin[0] + (Constants::TileSize * (X + 1));
bmax[2] = origin[2] + (Constants::TileSize * (Y + 1));
}
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#ifndef TILE_BUILD_H
#define TILE_BUILD_H
#include <string>
#include "Recast.h"
#include "Geometry.h"
class TileBuilder
{
public:
TileBuilder(std::string world, int x, int y);
void CalculateTileBounds(float*& bmin, float*& bmax);
uint8* Build();
std::string World;
int X;
int Y;
int MapId;
rcConfig Config;
Geometry* _Geometry;
};
#endif
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#include "Utils.h"
#include "Constants.h"
#include <cstring>
#include "g3d/Matrix4.h"
const float Constants::TileSize = 533.0f + (1/3.0f);
const float Constants::MaxXY = 32.0f * Constants::TileSize;
const float Constants::ChunkSize = Constants::TileSize / 16.0f;
const float Constants::UnitSize = Constants::ChunkSize / 8.0f;
const float Constants::Origin[] = { -Constants::MaxXY, 0.0f, -Constants::MaxXY };
const float Constants::PI = 3.1415926f;
void Utils::Reverse(char word[])
{
int len = strlen(word);
for (int i = 0;i < len / 2; i++)
{
word[i] ^= word[len-i-1];
word[len-i-1] ^= word[i];
word[i] ^= word[len-i-1];
}
}
std::string Utils::ReadString( FILE* file )
{
std::string ret;
int i = 0;
while (true)
{
char b;
fread(&b, sizeof(char), 1, file);
if (b == 0)
break;
ret[i++] = b;
}
return ret;
}
uint32 Utils::Size( FILE* file )
{
// store the old position
uint32 offset = ftell(file);
// Get file size
fseek(file, 0, SEEK_END);
uint32 size = ftell(file);
// reset back to the old position
fseek(file, offset, SEEK_SET);
return size;
}
Vector3 Utils::ToRecast( Vector3 val )
{
return Vector3(-val.y, val.z, -val.x);
}
std::string Utils::GetAdtPath( std::string world, int x, int y )
{
return "World\\Maps\\" + world + "\\" + world + "_" + Utils::ToString(x) + "_" + Utils::ToString(y) + ".adt";
}
std::string Utils::FixModelPath( std::string path )
{
std::string::size_type idx = path.rfind(".");
// Bizarre way of changing extension but...
if (idx != std::string::npos)
{
path[idx + 1] = "M";
path[idx + 2] = "2";
}
return path;
}
G3D::Matrix4 Utils::RotationX(float angle)
{
float _cos = cos(angle);
float _sin = sin(angle);
Matrix4 ret = G3D::Matrix4::identity();
ret[2][2] = _cos;
ret[2][3] = _sin;
ret[3][2] = -_sin;
ret[3][3] = _cos;
return ret;
}
G3D::Matrix4 Utils::GetTransformation( IDefinition def )
{
G3D::Matrix4 translation;
if (def.Position.x == 0.0f && def.Position.y == 0.0f && def.Position.z == 0.0f)
translation = G3D::Matrix4::identity();
else
translation = G3D::Matrix4::translation(-(def.Position.z - Constants::MaxXY),
-(def.Position.x - Constants::MaxXY), def.Position.y);
G3D::Matrix4 rotation = RotationX(ToRadians(def.Rotation.z)) * RotationY(ToRadians(def.Rotation.x)) * RotationZ(ToRadians(def.Rotation.y + 180));
if (def.Scale() < 1.0f || def.Scale() > 1.0f)
return G3D::Matrix4::scale(def.Scale()) * rotation * translation;
return rotation * translation;
}
G3D::Matrix4 Utils::RotationY( float angle )
{
float _cos = cos(angle);
float _sin = sin(angle);
Matrix4 ret = G3D::Matrix4::identity();
ret[1][1] = _cos;
ret[1][3] = -_sin;
ret[3][1] = _sin;
ret[3][3] = _cos;
return ret;
}
G3D::Matrix4 Utils::RotationZ( float angle )
{
float _cos = cos(angle);
float _sin = sin(angle);
Matrix4 ret = G3D::Matrix4::identity();
ret[1][1] = _cos;
ret[1][2] = _sin;
ret[2][1] = -_sin;
ret[2][2] = _cos;
return ret;
}
float Utils::ToRadians( float degrees )
{
return Constants::PI * degrees / 180.0f;
}
Vector3 Utils::VectorTransform( Vector3 vec, G3D::Matrix matrix )
{
Vector3 ret;
ret.x = vec.x * matrix[1][1] + vec.y * matrix[2][1] + vec.z * matrix[3][1] + matrix[4][1];
ret.y = vec.x * matrix[1][2] + vec.y * matrix[2][2] + vec.z * matrix[3][2] + matrix[4][2];
ret.z = vec.x * matrix[1][3] + vec.y * matrix[2][3] + vec.z * matrix[3][3] + matrix[4][3];
return ret;
}
std::string Utils::GetPathBase( std::string path )
{
int lastIndex = path.find_last_of(".");
if (lastIndex != std::string::npos)
return path.substr(0, lastindex);
return path;
}
Vector3 Vector3::Read( FILE* file )
{
Vector3 ret;
fread(&ret, sizeof(Vector3), 1, file);
return ret;
}
Vector3 Utils::GetLiquidVert(G3D::Matrix4 transformation, Vector3 basePosition, float height, int x, int y)
{
if (Utils::Distance(height, 0.0f) > 0.5f)
basePosition.z = 0.0f;
return Utils::VectorTransform(basePosition + Vector3(basePosition.x * Constants::UnitSize, basePosition.y * Constants::UnitSize, height), transformation);
}
float Utils::Distance( float x, float y )
{
return sqrt(x*x + y*y);
}
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#ifndef UTILS_H
#define UTILS_H
#include <cstdio>
#include <string>
#include <sstream>
#include "g3d/Matrix4.h"
#include "Common.h"
#include "Constants.h"
struct Vector3
{
Vector3() {}
Vector3(float X, float Y, float Z) : x(X), y(Y), z(Z) {}
float x;
float y;
float z;
Vector3 operator+(Vector3 right, Vector3 left)
{
return Vector3(right.x+left.x, right.y+left.y, right.z+left.z);
}
static Vector3 Read(FILE* file);
};
struct TilePos
{
TilePos(int x, int y) : X(x), Y(y) {}
int X;
int Y;
};
template<typename T>
struct Triangle
{
Triangle(Constants::TriangleType type, T v0, T v1, T v2) : Type(type), V0(v0), V1(v1), V2(v2) {}
T V0;
T V1;
T V2;
Constants::TriangleType Type;
};
class MapChunkHeader
{
public:
MapChunkHeader() {}
uint32 Flags;
uint32 IndexX;
uint32 IndexY;
uint32 Layers;
uint32 DoodadRefs;
uint32 OffsetMCVT;
uint32 OffsetMCNR;
uint32 OffsetMCLY;
uint32 OffsetMCRF;
uint32 OffsetMCAL;
uint32 SizeMCAL;
uint32 OffsetMCSH;
uint32 SizeMCSH;
uint32 AreaId;
uint32 MapObjectRefs;
uint32 Holes;
uint32* LowQualityTextureMap;
uint32 PredTex;
uint32 NumberEffectDoodad;
uint32 OffsetMCSE;
uint32 SoundEmitters;
uint32 OffsetMCLQ;
uint32 SizeMCLQ;
Vector3 Position;
uint32 OffsetMCCV;
void Read(FILE* stream)
{
fread(&Flags, sizeof(uint32), 1, stream);
fread(&IndexX, sizeof(uint32), 1, stream);
fread(&IndexY, sizeof(uint32), 1, stream);
fread(&Layers, sizeof(uint32), 1, stream);
fread(&DoodadRefs, sizeof(uint32), 1, stream);
fread(&OffsetMCVT, sizeof(uint32), 1, stream);
fread(&OffsetMCNR, sizeof(uint32), 1, stream);
fread(&OffsetMCLY, sizeof(uint32), 1, stream);
fread(&OffsetMCRF, sizeof(uint32), 1, stream);
fread(&OffsetMCAL, sizeof(uint32), 1, stream);
fread(&SizeMCAL, sizeof(uint32), 1, stream);
fread(&OffsetMCSH, sizeof(uint32), 1, stream);
fread(&SizeMCSH, sizeof(uint32), 1, stream);
fread(&AreaId, sizeof(uint32), 1, stream);
fread(&MapObjectRefs, sizeof(uint32), 1, stream);
fread(&Holes, sizeof(uint32), 1, stream);
LowQualityTextureMap = new uint32[4];
fread(LowQualityTextureMap, sizeof(uint32), 4, stream);
fread(&PredTex, sizeof(uint32), 1, stream);
fread(&NumberEffectDoodad, sizeof(uint32), 1, stream);
fread(&OffsetMCSE, sizeof(uint32), 1, stream);
fread(&SoundEmitters, sizeof(uint32), 1, stream);
fread(&OffsetMCLQ, sizeof(uint32), 1, stream);
fread(&SizeMCLQ, sizeof(uint32), 1, stream);
Position = Vector3::Read(stream);
fread(&OffsetMCCV, sizeof(uint32), 1, stream);
}
};
class MHDR
{
public:
MHDR() {}
uint32 Flags;
uint32 OffsetMCIN;
uint32 OffsetMTEX;
uint32 OffsetMMDX;
uint32 OffsetMMID;
uint32 OffsetMWMO;
uint32 OffsetMWID;
uint32 OffsetMDDF;
uint32 OffsetMODF;
uint32 OffsetMFBO;
uint32 OffsetMH2O;
uint32 OffsetMTFX;
void Read(FILE* stream)
{
fread(&Flags, sizeof(uint32), 1, stream);
fread(&OffsetMCIN, sizeof(uint32), 1, stream);
fread(&OffsetMTEX, sizeof(uint32), 1, stream);
fread(&OffsetMMDX, sizeof(uint32), 1, stream);
fread(&OffsetMMID, sizeof(uint32), 1, stream);
fread(&OffsetMWMO, sizeof(uint32), 1, stream);
fread(&OffsetMWID, sizeof(uint32), 1, stream);
fread(&OffsetMDDF, sizeof(uint32), 1, stream);
fread(&OffsetMODF, sizeof(uint32), 1, stream);
fread(&OffsetMFBO, sizeof(uint32), 1, stream);
fread(&OffsetMH2O, sizeof(uint32), 1, stream);
fread(&OffsetMTFX, sizeof(uint32), 1, stream);
}
};
class ModelHeader
{
public:
char Magic[5];
uint32 Version;
uint32 LengthModelName;
uint32 OffsetName;
uint32 ModelFlags;
uint32 CountGlobalSequences;
uint32 OffsetGlobalSequences;
uint32 CountAnimations;
uint32 OffsetAnimations;
uint32 CountAnimationLookup;
uint32 OffsetAnimationLookup;
uint32 CountBones;
uint32 OffsetBones;
uint32 CountKeyBoneLookup;
uint32 OffsetKeyBoneLookup;
uint32 CountVertices;
uint32 OffsetVertices;
uint32 CountViews;
uint32 CountColors;
uint32 OffsetColors;
uint32 CountTextures;
uint32 OffsetTextures;
uint32 CountTransparency;
uint32 OffsetTransparency;
uint32 CountUvAnimation;
uint32 OffsetUvAnimation;
uint32 CountTexReplace;
uint32 OffsetTexReplace;
uint32 CountRenderFlags;
uint32 OffsetRenderFlags;
uint32 CountBoneLookup;
uint32 OffsetBoneLookup;
uint32 CountTexLookup;
uint32 OffsetTexLookup;
uint32 CountTexUnits;
uint32 OffsetTexUnits;
uint32 CountTransLookup;
uint32 OffsetTransLookup;
uint32 CountUvAnimLookup;
uint32 OffsetUvAnimLookup;
Vector3 VertexBox[2];
float VertexRadius;
Vector3 BoundingBox[2];
float BoundingRadius;
uint32 CountBoundingTriangles;
uint32 OffsetBoundingTriangles;
uint32 CountBoundingVertices;
uint32 OffsetBoundingVertices;
uint32 CountBoundingNormals;
uint32 OffsetBoundingNormals;
void Read(FILE* stream)
{
fread(&Magic, sizeof(char), 4, stream);
Magic[4] = '\0'; // null-terminate it.
fread(&Version, sizeof(uint32), 1, stream);
fread(&LengthModelName, sizeof(uint32), 1, stream);
fread(&OffsetName, sizeof(uint32), 1, stream);
fread(&ModelFlags, sizeof(uint32), 1, stream);
fread(&CountGlobalSequences, sizeof(uint32), 1, stream);
fread(&OffsetGlobalSequences, sizeof(uint32), 1, stream);
fread(&CountAnimations, sizeof(uint32), 1, stream);
fread(&OffsetAnimations, sizeof(uint32), 1, stream);
fread(&CountAnimationLookup, sizeof(uint32), 1, stream);
fread(&OffsetAnimationLookup, sizeof(uint32), 1, stream);
fread(&CountBones, sizeof(uint32), 1, stream);
fread(&OffsetBones, sizeof(uint32), 1, stream);
fread(&CountKeyBoneLookup, sizeof(uint32), 1, stream);
fread(&OffsetKeyBoneLookup, sizeof(uint32), 1, stream);
fread(&CountVertices, sizeof(uint32), 1, stream);
fread(&OffsetVertices, sizeof(uint32), 1, stream);
fread(&CountViews, sizeof(uint32), 1, stream);
fread(&CountColors, sizeof(uint32), 1, stream);
fread(&OffsetColors, sizeof(uint32), 1, stream);
fread(&CountTextures, sizeof(uint32), 1, stream);
fread(&OffsetTextures, sizeof(uint32), 1, stream);
fread(&CountTransparency, sizeof(uint32), 1, stream);
fread(&OffsetTransparency, sizeof(uint32), 1, stream);
fread(&CountUvAnimation, sizeof(uint32), 1, stream);
fread(&OffsetUvAnimation, sizeof(uint32), 1, stream);
fread(&CountTexReplace, sizeof(uint32), 1, stream);
fread(&OffsetTexReplace, sizeof(uint32), 1, stream);
fread(&CountRenderFlags, sizeof(uint32), 1, stream);
fread(&OffsetRenderFlags, sizeof(uint32), 1, stream);
fread(&CountBoneLookup, sizeof(uint32), 1, stream);
fread(&OffsetBoneLookup, sizeof(uint32), 1, stream);
fread(&CountTexLookup, sizeof(uint32), 1, stream);
fread(&OffsetTexLookup, sizeof(uint32), 1, stream);
fread(&CountTexUnits, sizeof(uint32), 1, stream);
fread(&OffsetTexUnits, sizeof(uint32), 1, stream);
fread(&CountTransLookup, sizeof(uint32), 1, stream);
fread(&OffsetTransLookup, sizeof(uint32), 1, stream);
fread(&CountUvAnimLookup, sizeof(uint32), 1, stream);
fread(&OffsetUvAnimLookup, sizeof(uint32), 1, stream);
fread(&CountColors, sizeof(uint32), 1, stream);
fread(&OffsetColors, sizeof(uint32), 1, stream);
fread(&CountTextures, sizeof(uint32), 1, stream);
fread(&OffsetTextures, sizeof(uint32), 1, stream);
fread(&CountTransparency, sizeof(uint32), 1, stream);
fread(&OffsetTransparency, sizeof(uint32), 1, stream);
fread(&CountUvAnimation, sizeof(uint32), 1, stream);
fread(&OffsetUvAnimation, sizeof(uint32), 1, stream);
fread(&CountTexReplace, sizeof(uint32), 1, stream);
fread(&OffsetTexReplace, sizeof(uint32), 1, stream);
VertexBox[0] = Vector3::Read(stream);
VertexBox[1] = Vector3::Read(stream);
fread(&VertexRadius, sizeof(float), 1, stream);
BoundingBox[0] = Vector3::Read(stream);
BoundingBox[1] = Vector3::Read(stream);
fread(&BoundingRadius, sizeof(float), 1, stream);
fread(&CountBoundingTriangles, sizeof(uint32), 1, stream);
fread(&OffsetBoundingTriangles, sizeof(uint32), 1, stream);
fread(&CountBoundingVertices, sizeof(uint32), 1, stream);
fread(&OffsetBoundingVertices, sizeof(uint32), 1, stream);
fread(&CountBoundingNormals, sizeof(uint32), 1, stream);
fread(&OffsetBoundingNormals, sizeof(uint32), 1, stream);
}
};
class WorldModelHeader
{
public:
WorldModelHeader() {}
uint32 CountMaterials;
uint32 CountGroups;
uint32 CountPortals;
uint32 CountLights;
uint32 CountModels;
uint32 CountDoodads;
uint32 CountSets;
uint32 AmbientColorUnk;
uint32 WmoId;
Vector3 BoundingBox[2];
uint32 LiquidTypeRelated;
static WorldModelHeader Read(FILE* stream)
{
WorldModelHeader ret;
fread(&ret.CountMaterials, sizeof(uint32), 1, stream);
fread(&ret.CountGroups, sizeof(uint32), 1, stream);
fread(&ret.CountPortals, sizeof(uint32), 1, stream);
fread(&ret.CountLights, sizeof(uint32), 1, stream);
fread(&ret.CountModels, sizeof(uint32), 1, stream);
fread(&ret.CountDoodads, sizeof(uint32), 1, stream);
fread(&ret.CountSets, sizeof(uint32), 1, stream);
fread(&ret.AmbientColorUnk, sizeof(uint32), 1, stream);
fread(&ret.WmoId, sizeof(uint32), 1, stream);
ret.BoundingBox[0] = Vector3::Read(stream);
ret.BoundingBox[1] = Vector3::Read(stream);
fread(&ret.LiquidTypeRelated, sizeof(uint32), 1, stream);
return ret;
}
};
class DoodadInstance
{
public:
DoodadInstance() {}
uint32 FileOffset;
std::string File;
Vector3 Position;
float QuatW;
float QuatX;
float QuatY;
float QuatZ;
float Scale;
uint32 LightColor;
static DoodadInstance Read(FILE* stream)
{
DoodadInstance ret;
fread(&ret.FileOffset, sizeof(uint32), 1, stream);
ret.Position = Vector3::Read(stream);
fread(&ret.QuatW, sizeof(float), 1, stream);
fread(&ret.QuatX, sizeof(float), 1, stream);
fread(&ret.QuatY, sizeof(float), 1, stream);
fread(&ret.QuatZ, sizeof(float), 1, stream);
fread(&ret.Scale, sizeof(float), 1, stream);
fread(&ret.LightColor, sizeof(uint32), 1, stream);
return ret;
}
};
class DoodadSet
{
public:
DoodadSet() {}
std::string Name;
uint32 FirstInstanceIndex;
uint32 CountInstances;
uint32 UnknownZero;
static DoodadSet Read(FILE* stream)
{
DoodadSet ret;
char name[21];
fread(&name, sizeof(char), 20, stream);
name[20] = '\0';
ret.Name = name;
fread(&ret.FirstInstanceIndex, sizeof(uint32), 1, stream);
fread(&ret.CountInstances, sizeof(uint32), 1, stream);
fread(&ret.UnknownZero, sizeof(uint32), 1, stream);
return ret;
}
}
class LiquidHeader
{
public:
LiquidHeader() {}
uint32 CountXVertices;
uint32 CountYVertices;
uint32 Width;
uint32 Height;
Vector3 BaseLocation;
uint16 MaterialId;
static LiquidHeader Read(FILE* stream)
{
LiquidHeader ret;
fread(&ret.CountXVertices, sizeof(uint32), 1, stream);
fread(&ret.CountYVertices, sizeof(uint32), 1, stream);
fread(&ret.Width, sizeof(uint32), 1, stream);
fread(&ret.Height, sizeof(uint32), 1, stream);
ret.BaseLocation = Vector3::Read(stream);
fread(&ret.MaterialId, sizeof(uint16), 1, stream);
return ret;
}
};
class LiquidData
{
public:
LiquidData() {}
float** HeightMap;
uint8** RenderFlags;
bool ShouldRender(int x, int y)
{
return RenderFlags[x][y] != 0x0F;
}
public static LiquidData Read(FILE* stream, LiquidHeader header)
{
LiquidData ret;
ret.HeightMap = new float*[header.CountXVertices];
for (int i = 0; i < header.CountXVertices; ++i)
ret.HeightMap[i] = new float[header.CountYVertices];
ret.RenderFlags = new uint8*[header.Width];
for (int i = 0; i < header.Width; ++i)
ret.RenderFlags[i] = new uint8[header.Height];
for (int y = 0; y < header.CountYVertices; y++)
{
for (int x = 0; x < header.CountXVertices; x++)
{
uint32 discard;
fread(&discard, sizeof(uint32), 1, stream);
float tmp;
fread(&tmp, sizeof(float), 1, stream);
ret.HeightMap[x][y] = tmp;
}
}
for (int y = 0; y < header.Height; y++)
{
for (int x = 0; x < header.Width; x++)
{
uint8 tmp;
fread(&tmp, sizeof(uint8), 1, stream);
ret.RenderFlags[x][y] = tmp;
}
}
return ret;
}
};
class H2ORenderMask
{
public:
H2ORenderMask() {}
uint8 Mask[8];
bool ShouldRender(int x, int y)
{
return (Mask[y] >> x & 1) != 0;
}
static H2ORenderMask Read(FILE* stream)
{
H2ORenderMask ret;
fread(&ret.Mask, sizeof(uint8), 8, stream);
return ret;
}
};
class MCNKLiquidData
{
public:
MCNKLiquidData() {}
const float MaxStandableHeight = 1.5f;
float** Heights;
H2ORenderMask* Mask;
bool IsWater(int x, int y, float height)
{
if (!Heights || !Mask)
return false;
if (!Mask->ShouldRender(x, y))
return false;
float diff = Heights[x][y] - height;
if (diff > MaxStandableHeight)
return true;
return false;
}
};
// Dummy class to act as an interface.
class IDefinition
{
public:
Vector3 Position;
Vector3 Rotation;
virtual float Scale() = 0;
};
class Utils
{
public:
static void Reverse(char word[]);
static std::string ReadString(FILE* file);
static uint32 Size(FILE* file);
static Vector3 ToRecast( Vector3 val );
static std::string GetAdtPath(std::string world, int x, int y);
static std::string FixModelPath(std::string path);
static G3D::Matrix4 GetTransformation(IDefinition def);
/// They say its better to declare template functions in the header files.
template <typename T>
static std::string ToString(T val)
{
std::stringstream ss;
ss << val;
return ss.str();
}
static G3D::Matrix4 RotationX(float angle);
static G3D::Matrix4 RotationY(float angle);
static G3D::Matrix4 RotationZ(float angle);
static float ToRadians(float degrees);
static Vector3 VectorTransform(Vector3 vec, G3D::Matrix matrix);
static std::string GetPathBase(std::string path);
static Vector3 GetLiquidVert(G3D::Matrix4 transformation, Vector3 basePosition, float height, int x, int y);
static float Distance(float x, float y);
};
#endif
+55
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@@ -0,0 +1,55 @@
#include "WDT.h"
#include "Chunk.h"
#include "ChunkedData.h"
#include "Utils.h"
#include "WorldModelHandler.h"
WDT::WDT(std::string file) : IsValid(false), IsGlobalModel(false)
{
Data = new ChunkedData(file, 2);
ReadTileTable();
ReadGlobalModel();
}
void WDT::ReadGlobalModel()
{
Chunk* fileChunk = Data->GetChunkByName("MWMO");
Chunk* defChunk = Data->GetChunkByName("MODF");
if (!fileChunk || !defChunk)
return;
IsGlobalModel = true;
ModelDefinition = WorldModelDefinition::Read(defChunk->GetStream());
ModelFile = Utils::ReadString(fileChunk->GetStream());
}
void WDT::ReadTileTable()
{
Chunk* chunk = Data->GetChunkByName("MAIN");
if (!chunk)
return;
IsValid = true;
FILE* stream = chunk->GetStream();
for (int y = 0; y < 64; ++y)
{
for (int x = 0; x < 64; ++x)
{
const uint32 hasTileFlag = 0x1;
uint32 flags;
uint32 discard;
fread(&flags, sizeof(uint32), 1, stream);
fread(&discard, sizeof(uint32), 1, stream);
if (flags & hasTileFlag)
TileTable.push_back(TilePos(x, y));
}
}
}
bool WDT::HasTile( int x, int y )
{
for (std::vector<TilePos>::iterator itr = TileTable.begin(); itr != TileTable.end(); ++itr)
if (itr->X == x && itr->Y == y)
return true;
return false;
}
+27
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@@ -0,0 +1,27 @@
#ifndef WDT_H
#define WDT_H
#include <string>
#include <vector>
#include "ChunkedData.h"
#include "WorldModelHandler.h"
#include "Utils.h"
class WDT
{
public:
WDT(std::string file);
ChunkedData* Data;
std::vector<TilePos> TileTable;
bool IsGlobalModel;
bool IsValid;
std::string ModelFile;
WorldModelDefinition ModelDefinition;
bool HasTile(int x, int y);
private:
void ReadGlobalModel();
void ReadTileTable();
};
#endif
@@ -0,0 +1,122 @@
#include "WorldModelGroup.h"
#include "ChunkedData.h"
#include "Chunk.h"
WorldModelGroup::WorldModelGroup( std::string path, int groupIndex ) : GroupIndex(groupIndex), IsBad(false)
{
Data = new ChunkedData(path);
if (!Data->Stream)
{
IsBad = true;
return;
}
Chunk* mainChunk = Data->GetChunkByName("MOGP");
int32 firstSub = mainChunk->FindSubChunkOffset("MOPY");
if (firstSub == -1)
return;
FILE* stream = mainChunk->GetStream();
fseek(stream, firstSub, SEEK_SET);
SubData = new ChunkedData(stream, mainChunk->Length - firstSub);
ReadBoundingBox();
ReadMaterials();
ReadTriangles();
ReadVertices();
ReadNormals();
ReadLiquid();
}
void WorldModelGroup::ReadNormals()
{
Chunk* chunk = SubData->GetChunkByName("MONR");
if (!chunk)
return;
uint32 normalCount = chunk->Length / 12;
Assert(normalCount == Vertices.size(), "normalCount is different than the Vertices count");
Normals.reserve(normalCount);
FILE* stream = chunk->GetStream();
for (int i = 0; i < normalCount; i++)
Normals[i] = Vector3::Read(stream);
}
void WorldModelGroup::ReadLiquid()
{
Chunk* chunk = SubData->GetChunkByName("MLIQ");
if (!chunk)
return;
HasLiquidData = true;
FILE* stream = chunk->GetStream();
LiquidDataHeader = LiquidHeader.Read(stream);
LiquidDataGeometry = LiquidData.Read(stream, LiquidDataHeader);
}
void WorldModelGroup::ReadVertices()
{
Chunk* chunk = SubData->GetChunkByName("MOVT");
if (!chunk)
return;
uint32 verticeCount = chunk.Length / 12;
Vertices.reserve(verticeCount);
FILE* stream = chunk->GetStream();
for (int i = 0; i < verticeCount; i++)
Vertices.push_back(Vector3::Read(stream));
}
void WorldModelGroup::ReadTriangles()
{
Chunk* chunk = SubData->GetChunkByName("MOVI");
if (!chunk)
return;
uint32 triangleCount = chunk.Length / 6;
Assert(triangleCount == TriangleFlags.size(), "triangleCount != TriangleFlags.size()");
FILE* stream = chunk.GetStream();
Triangles.reserve(triangleCount);
for (int i = 0; i < triangleCount; i++)
{
uint16 v0;
uint16 v1;
uint16 v2;
fread(&v0, sizeof(uint16), 1, stream);
fread(&v1, sizeof(uint16), 1, stream);
fread(&v2, sizeof(uint16), 1, stream);
Triangles.push_back(Triangle<uint16>(Constants::TRIANGLE_TYPE_WMO, v0, v1, v2));
}
}
void WorldModelGroup::ReadMaterials()
{
Chunk* chunk = SubData->GetChunkByName("MOPY");
if (!chunk)
return;
FILE* stream = chunk->GetStream();
uint32 triangleCount = chunk.Length / 2;
TriangleFlags.reserve(triangleCount);
TriangleMaterials.reserve(triangleCount);
for (int i = 0; i < triangleCount; i++)
{
uint8 tmp;
fread(&tmp, sizeof(uint8), 1, stream);
TriangleFlags.push_back(tmp);
// Read again for material.
fread(&tmp, sizeof(uint8), 1, stream);
TriangleMaterials.push_back(tmp);
}
}
void WorldModelGroup::ReadBoundingBox()
{
Chunk* chunk = Data->GetChunkByName("MOGP");
if (!chunk)
return;
FILE* stream = chunk->GetStream();
fseek(stream, 8, SEEK_CUR):
fread(&Flags, sizeof(uint32), 1, stream);
BoundingBox[0] = Vector3::Read(stream);
BoundingBox[1] = Vector3::Read(stream);
}
@@ -0,0 +1,33 @@
#ifndef WMOGROUP_H
#define WMOGROUP_H
#include "ChunkedData.h"
#include "Utils.h"
class WorldModelGroup
{
public:
WorldModelGroup(std::string path, int groupIndex);
ChunkedData* Data;
ChunkedData* SubData;
int GroupIndex;
Vector3 BoundingBox[2];
uint32 Flags;
std::vector<uint8> TriangleFlags;
std::vector<uint8> TriangleMaterials;
std::vector<Triangle<uint16> > Triangles;
std::vector<Vector3> Vertices;
std::vector<Vector3> Normals;
bool HasLiquidData;
bool IsBad;
LiquidHeader LiquidDataHeader;
LiquidData LiquidDataGeometry;
private:
void ReadNormals();
void ReadLiquid();
void ReadVertices();
void ReadTriangles();
void ReadMaterials();
void ReadBoundingBox();
};
#endif
@@ -0,0 +1,190 @@
#include "WorldModelHandler.h"
#include "Chunk.h"
#include "Cache.h"
#include "Common.h"
#include "g3d/Matrix4.h"
#include <cstdio>
WorldModelDefinition WorldModelDefinition::Read( FILE* file )
{
WorldModelDefinition ret;
fread(&ret.MwidIndex, sizeof(uint32), 1, file);
fread(&ret.UniqueId, sizeof(uint32), 1, file);
ret.Position = Vector3::Read(file);
ret.Rotation = Vector3::Read(file);
ret.UpperExtents = Vector3::Read(file);
ret.LowerExtents = Vector3::Read(file);
fread(&ret.Flags, sizeof(uint16), 1, file);
fread(&ret.DooadSet, sizeof(uint16), 1, file);
uint32 discard;
fread(&discard, sizeof(uint32), 1, file);
return ret;
}
WorldModelHandler::WorldModelHandler( ADT* adt ) : ObjectDataHandler(adt)
{
if (!adt->HasObjectData)
return;
ReadModelPaths();
ReadDefinitions();
}
void WorldModelHandler::ProcessInternal( ChunkedData* subChunks )
{
if (!IsSane())
return;
Chunk* wmoReferencesChunk = subChunks->GetChunkByName("MCRW");
if (!wmoReferencesChunk)
return;
FILE* stream = wmoReferencesChunk->GetStream();
uint32 refCount = wmoReferencesChunk->Length / 4;
for (int i = 0; i < refCount; i++)
{
int32 index;
fread(&index, sizeof(int32), 1, stream);
if (index < 0 || index >= _definitions->size())
continue;
WorldModelDefinition wmo = (*_definitions)[index];
if (_drawn.find(wmo.UniqueId) != _drawn.end())
continue;
_drawn.insert(wmo.UniqueId);
if (wmo.MwidIndex >= _paths->size())
continue;
std::string path = _paths[(int) wmo.MwidIndex];
WorldModelRoot* model = Cache->WorldModelCache.Get(path);
if (!model)
{
model = new WorldModelRoot(path);
Cache->WorldModelCache.Insert(path, model);
}
Vertices.reserve(1000);
Triangles.reserve(1000);
InsertModelGeometry(Vertices, Triangles, wmo, model);
}
}
void WorldModelHandler::InsertModelGeometry( std::vector<Vector3> verts, std::vector<Triangle<uint32> > tris, WorldModelDefinition& def, WorldModelRoot* root )
{
G3D::Matrix4 transformation = Utils::GetTransformation();
for (std::vector<WorldModelGroup>::iterator group = root->Groups.begin(); group != root->Groups.end(); ++group)
{
uint32 vertOffset = verts.size();
for (std::vector<Vector3>::iterator itr2 = group->Vertices.begin(); itr2 != group->Vertices.end(); ++itr2)
verts.push_back(Utils::VectorTransform(*itr2, transformation));
for (int i = 0; i < group->Triangles.size(); ++i)
{
// only include collidable tris
if ((group->TriangleFlags[i] & 0x04) != 0 && group->TriangleMaterials[i] != 0xFF)
continue;
Triangle<uint16> tri = group->Triangles[i];
tris.push_back(Triangle<uint32>(Constants::TRIANGLE_TYPE_WMO, tri.V0 + vertOffset, tri.V1 + vertOffset, tri.V2 + vertOffset));
}
}
if (def.DoodadSet >= 0 && def.DoodadSet < root->DoodadSets.size())
{
DoodadSet set = root->DoodadSets[def.DoodadSet];
std::vector<DoodadInstance> instances = new std::vector<DoodadInstance>;
instances.reserve(set.CountInstances);
for (uint32 i = set.FirstInstanceIndex; i < (set.CountInstances + set.FirstInstanceIndex); i++)
{
if (i >= root->DoodadInstances.size())
break;
instances.push_back(root->DoodadInstances[i]);
}
for (std::vector<DoodadInstance>::iterator instance = instances.begin(); instance != instances.end(); ++instance)
{
Model* model = Cache.ModelCache.Get(instance->File);
if (!model)
{
model = new Model(instance->File);
Cache.ModelCache.Insert(instance->File, model);
}
if (!model.IsCollidable)
continue;
G3D::Matrix4 doodadTransformation = Utils::GetWmoDoodadTransformation(instance, def);
int vertOffset = verts.size();
for (std::vector<Vector3>::iterator itr2 = model->Vertices.begin(); itr2 != model->Vertices.end(); ++itr2)
verts.push_back(Utils::VectorTransform(*itr2, doodadTransformation));
for (std::vector<Triangle<uint16> >::iterator itr2 = model->Triangles.begin(); itr2 != model->Triangles.end(); ++itr2)
tris.push_back(Triangle<uint32>(Constants::TRIANGLE_TYPE_WMO, itr2->V0 + vertOffset, itr2->V1 + vertOffset, itr2->V2 + vertOffset));
}
for (std::vector<WorldModelGroup>::iterator group = root->Groups.begin(); group != root->Groups.end(); ++group)
{
if (!group->HasLiquidData)
continue;
for (int y = 0; y < group->LiquidDataHeader.Height; y++)
{
for (int x = 0; x < group->LiquidDataHeader.Width; x++)
{
if (!group->LiquidDataGeometry.ShouldRender(x, y))
continue;
uint32 vertOffset = verts.size();
verts.push_back(Utils::GetLiquidVert(transformation, group->LiquidDataHeader.BaseLocation,
group->LiquidDataGeometry.HeightMap[x][y], x, y));
verts.push_back(Utils::GetLiquidVert(transformation, group->LiquidDataHeader.BaseLocation,
group->LiquidDataGeometry.HeightMap[x + 1][y], x + 1, y));
verts.push_back(Utils::GetLiquidVert(transformation, group->LiquidDataHeader.BaseLocation,
group->LiquidDataGeometry.HeightMap[x][y + 1], x, y + 1));
verts.push_back(Utils::GetLiquidVert(transformation, group->LiquidDataHeader.BaseLocation,
group->LiquidDataGeometry.HeightMap[x + 1][y + 1], x + 1, y + 1));
tris.push_back(Triangle<uint32>(Constants::TRIANGLE_TYPE_WATER, vertOffset, vertOffset + 2, vertOffset + 1));
tris.push_back(new Triangle<uint32>(Constants::TRIANGLE_TYPE_WATER, vertOffset + 2, vertOffset + 3, vertOffset + 1));
}
}
}
}
}
void WorldModelHandler::ReadDefinitions()
{
Chunk* chunk = Source->ObjectData->GetChunkByName("MODF");
if (!chunk)
return;
const int32 definitionSize = 64;
uint32 definitionCount = chunk.Length / definitionSize;
_definitions = new new std::vector<WorldModelDefinition>;
_definitions->reserve(definitionCount);
FILE* stream = chunk->GetStream();
for (int i = 0; i < definitionCount; i++)
_definitions->push_back(WorldModelDefinition::Read(stream));
}
void WorldModelHandler::ReadModelPaths()
{
Chunk* mwid = Source->ObjectData->GetChunkByName("MWID");
Chunk* mwmo = Source->ObjectData->GetChunkByName("MWMO");
if (!mwid || !mwmo)
return;
uint32 paths = mwid.Length / 4;
_paths = new std::vector<std::string>;
_paths->reserve(paths);
for (int i = 0; i < paths; i++)
{
FILE* stream = mwid->GetStream();
fseek(stream, i * 4, SEEK_CUR);
uint32 offset;
fread(&offset, sizeof(uint32), 1, stream);
FILE* dataStream = mwmo->GetStream();
fseek(dataStream, offset + mwmo->Offset, SEEK_SET);
_paths->push_back(Utils::ReadString(dataStream));
}
}
@@ -0,0 +1,42 @@
#ifndef WMODEL_HNDL_H
#define WMODEL_HNDL_H
#include "Common.h"
#include "Utils.h"
#include "ObjectDataHandler.h"
#include "ADT.h"
#include <set>
#include <vector>
struct WorldModelDefinition : IDefinition
{
WorldModelDefinition() {}
uint32 MwidIndex;
uint32 UniqueId;
Vector3 UpperExtents;
Vector3 LowerExtents;
uint16 Flags;
uint16 DoodadSet;
float Scale() { return 1.0f; }
static WorldModelDefinition Read(FILE* file);
};
class WorldModelHandler : public ObjectDataHandler
{
public:
WorldModelHandler(ADT* adt);
std::vector<Vector3> Vertices;
std::vector<Triangle<uint32> > Triangles;
bool IsSane() { return _definitions && _paths; }
void InsertModelGeometry(std::vector<Vector3> verts, std::vector<Triangle<uint32> > tris, WorldModelDefinition& def, WorldModelRoot* root);
protected:
void ProcessInternal(ChunkedData* data);
private:
void ReadDefinitions();
void ReadModelPaths();
std::set<uint32> _drawn;
std::vector<WorldModelDefinition>* _definitions;
std::vector<std::string>* _paths;
};
#endif
@@ -0,0 +1,74 @@
#include "WorldModelRoot.h"
#include "ChunkedData.h"
#include "Utils.h"
WorldModelRoot::WorldModelRoot( std::string path )
{
Data = new ChunkedData(path);
Path = path;
ReadHeader();
ReadGroups();
ReadDoodadInstances();
ReadDoodadSets();
}
void WorldModelRoot::ReadGroups()
{
std::string pathBase = Utils::GetPathBase(Path);
Groups.reserve(Header.CountGroups);
for (int i = 0; i < Header.CountGroups; i++)
{
char name[200];
sprintf(name, "%s_%03u.wmo", pathBase.c_str(), i);
WorldModelGroup group(name, i);
if (!group.IsBad)
Groups.push_back(group);
}
}
void WorldModelRoot::ReadDoodadSets()
{
Chunk* chunk = Data->GetChunkByName("MODS");
if (!chunk)
return;
FILE* stream = chunk->GetStream();
Assert(chunk.Length / 32 == Header.CountSets, "chunk.Length / 32 == Header.CountSets");
DoodadSets.reserve(Header.CountSets);
for (int i = 0; i < Header.CountSets; i++)
DoodadSets.push_back(DoodadSet::Read(stream));
}
void WorldModelRoot::ReadDoodadInstances()
{
Chunk* chunk = Data->GetChunkByName("MODD");
Chunk* nameChunk = Data->GetChunkByName("MODN");
if (!chunk || !nameChunk)
return;
const uint32 instanceSize = 40;
uint32 countInstances = chunk->Length / instanceSize;
DoodadInstances.reserve(countInstances);
for (int i = 0; i < countInstances; i++)
{
FILE* stream = chunk->GetStream();
fseek(stream, instanceSize * i, SEEK_CUR);
DoodadInstance instance = DoodadInstance::Read(stream);
FILE* nameStream = nameChunk->GetStream();
if (instance.FileOffset >= nameChunk->Length)
continue;
fseek(nameStream, instance.FileOffset, SEEK_CUR);
instance.File = Utils::ReadString(nameStream);
DoodadInstances.push_back(instance);
}
}
void WorldModelRoot::ReadHeader()
{
Chunk* chunk = Data->GetChunkByName("MOHD");
if (!chunk)
return;
FILE* stream = chunk->GetStream();
Header = WorldModelHeader::Read(stream);
}
+26
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@@ -0,0 +1,26 @@
#ifndef WMOROOT_H
#define WMOROOT_H
#include <string>
#include <vector>
#include "ChunkedData.h"
#include "Utils.h"
#include "WorldModelGroup.h"
class WorldModelRoot
{
public:
WorldModelRoot(std::string path);
std::string Path;
ChunkedData* Data;
WorldModelHeader Header;
std::vector<DoodadInstance> DoodadInstances;
std::vector<DoodadSet> DoodadSets;
std::vector<WorldModelGroup> Groups;
private:
void ReadGroups();
void ReadDoodadSets();
void ReadDoodadInstances();
void ReadHeader();
};
#endif
+6
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@@ -0,0 +1,6 @@
Experimental mesh extractor.
Original work in C# by stschake
Thanks to:
Subv
~
For helping in the porting to C++