[7227] Implement prismatic sockets. Related code cleanups.
Big thanks to TOM_RUS for help in reseach!
Author: VladimirMangos
--HG--
branch : trunk
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@@ -350,6 +350,7 @@ class Spell
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void EffectRedirectThreat(uint32 i);
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void EffectActivateRune(uint32 i);
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void EffectTitanGrip(uint32 i);
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void EffectEnchantItemPrismatic(uint32 i);
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Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, Spell** triggeringContainer = NULL, bool skipCheck = false );
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~Spell();
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