Core: Remove a few silly warnings here and there (and adjust a comment to allow System.cpp to show properly in the nano-editor)
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@@ -54,7 +54,7 @@ class GameObjectAI
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virtual void SetData(uint32 /*id*/, uint32 /*value*/) {}
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virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) {}
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virtual void OnStateChanged(uint32 /*state*/, Unit* /*unit*/) {}
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virtual void EventInform(uint32 eventId) {}
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virtual void EventInform(uint32 /*eventId*/) {}
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};
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class NullGameObjectAI : public GameObjectAI
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@@ -2691,7 +2691,7 @@ public:
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{
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PrepareSpellScript(spell_gen_touch_the_nightmare_SpellScript);
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void HandleDamageCalc(SpellEffIndex effIndex)
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void HandleDamageCalc(SpellEffIndex /*effIndex*/)
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{
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uint32 bp = GetCaster()->GetMaxHealth() * 0.3f;
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SetHitDamage(bp);
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