Scripts/Spells: Fixed behaviour of Elune's Candle, Rockets and Rocket Clusters.

Scripts/NPC: Implemented AI for Omen and his summoning ritual.
This commit is contained in:
Souler
2012-01-29 03:49:55 +01:00
parent e336c6ff57
commit 50a6ec015e
4 changed files with 598 additions and 1 deletions
+145 -1
View File
@@ -573,9 +573,151 @@ public:
};
/*####
#
# npc_omen
####*/
enum Omen
{
NPC_OMEN = 15467,
SPELL_OMEN_CLEAVE = 15284,
SPELL_OMEN_STARFALL = 26540,
SPELL_OMEN_SUMMON_SPOTLIGHT = 26392,
SPELL_ELUNE_CANDLE = 26374,
GO_ELUNE_TRAP_1 = 180876,
GO_ELUNE_TRAP_2 = 180877,
EVENT_CAST_CLEAVE = 1,
EVENT_CAST_STARFALL = 2,
EVENT_DESPAWN = 3,
};
class npc_omen : public CreatureScript
{
public:
npc_omen() : CreatureScript("npc_omen") { }
struct npc_omenAI : public ScriptedAI
{
npc_omenAI(Creature* creature) : ScriptedAI(creature)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->GetMotionMaster()->MovePoint(1, 7549.977f, -2855.137f, 456.9678f);
}
EventMap events;
void MovementInform(uint32 type, uint32 pointId)
{
if (type != POINT_MOTION_TYPE)
return;
if (pointId == 1)
{
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
if (Player* player = me->SelectNearestPlayer(40.0f))
AttackStart(player);
}
}
void EnterCombat(Unit* /*attacker*/)
{
events.Reset();
events.ScheduleEvent(EVENT_CAST_CLEAVE, urand(3000, 5000));
events.ScheduleEvent(EVENT_CAST_STARFALL, urand(8000, 10000));
}
void JustDied(Unit* /*killer*/)
{
DoCast(SPELL_OMEN_SUMMON_SPOTLIGHT);
}
void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{
if (spell->Id == SPELL_ELUNE_CANDLE)
{
if (me->HasAura(SPELL_OMEN_STARFALL))
me->RemoveAurasDueToSpell(SPELL_OMEN_STARFALL);
events.RescheduleEvent(EVENT_CAST_STARFALL, urand(14000, 16000));
}
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_CAST_CLEAVE:
DoCastVictim(SPELL_OMEN_CLEAVE);
events.ScheduleEvent(EVENT_CAST_CLEAVE, urand(8000, 10000));
break;
case EVENT_CAST_STARFALL:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(target, SPELL_OMEN_STARFALL);
events.ScheduleEvent(EVENT_CAST_STARFALL, urand(14000, 16000));
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_omenAI(creature);
}
};
class npc_giant_spotlight : public CreatureScript
{
public:
npc_giant_spotlight() : CreatureScript("npc_giant_spotlight") { }
struct npc_giant_spotlightAI : public ScriptedAI
{
npc_giant_spotlightAI(Creature* creature) : ScriptedAI(creature) {}
EventMap events;
void Reset()
{
events.Reset();
events.ScheduleEvent(EVENT_DESPAWN, 5*MINUTE*IN_MILLISECONDS);
}
void UpdateAI(const uint32 diff)
{
events.Update(diff);
if (events.ExecuteEvent() == EVENT_DESPAWN)
{
if (GameObject* trap = me->FindNearestGameObject(GO_ELUNE_TRAP_1, 5.0f))
trap->RemoveFromWorld();
if (GameObject* trap = me->FindNearestGameObject(GO_ELUNE_TRAP_2, 5.0f))
trap->RemoveFromWorld();
if (Creature* omen = me->FindNearestCreature(NPC_OMEN, 5.0f, false))
omen->DespawnOrUnsummon();
me->DespawnOrUnsummon();
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_giant_spotlightAI(creature);
}
};
void AddSC_moonglade()
{
new npc_bunthen_plainswind();
@@ -583,4 +725,6 @@ void AddSC_moonglade()
new npc_silva_filnaveth();
new npc_clintar_dreamwalker();
new npc_clintar_spirit();
new npc_omen();
new npc_giant_spotlight();
}
@@ -412,6 +412,75 @@ class spell_gen_leeching_swarm : public SpellScriptLoader
}
};
enum EluneCandle
{
NPC_OMEN = 15467,
SPELL_ELUNE_CANDLE_OMEN_HEAD = 26622,
SPELL_ELUNE_CANDLE_OMEN_CHEST = 26624,
SPELL_ELUNE_CANDLE_OMEN_HAND_R = 26625,
SPELL_ELUNE_CANDLE_OMEN_HAND_L = 26649,
SPELL_ELUNE_CANDLE_NORMAL = 26636,
};
class spell_gen_elune_candle : public SpellScriptLoader
{
public:
spell_gen_elune_candle() : SpellScriptLoader("spell_gen_elune_candle") {}
class spell_gen_elune_candle_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_elune_candle_SpellScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_OMEN_HEAD))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_OMEN_CHEST))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_OMEN_HAND_R))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_OMEN_HAND_L))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_NORMAL))
return false;
return true;
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
{
uint32 spellId = 0;
if (target->GetEntry() == NPC_OMEN)
{
switch (urand(0, 3))
{
case 0: spellId = SPELL_ELUNE_CANDLE_OMEN_HEAD; break;
case 1: spellId = SPELL_ELUNE_CANDLE_OMEN_CHEST; break;
case 2: spellId = SPELL_ELUNE_CANDLE_OMEN_HAND_R; break;
case 3: spellId = SPELL_ELUNE_CANDLE_OMEN_HAND_L; break;
}
}
else
spellId = SPELL_ELUNE_CANDLE_NORMAL;
GetCaster()->CastSpell(target, spellId, true, NULL);
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_gen_elune_candle_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gen_elune_candle_SpellScript();
}
};
// 24750 Trick
enum eTrickSpells
{
@@ -1592,4 +1661,5 @@ void AddSC_generic_spell_scripts()
new spell_gen_luck_of_the_draw();
new spell_gen_dalaran_disguise("spell_gen_sunreaver_disguise");
new spell_gen_dalaran_disguise("spell_gen_silver_covenant_disguise");
new spell_gen_elune_candle();
}
+281
View File
@@ -40,6 +40,7 @@ npc_sayge 100% Darkmoon event fortune teller, buff player based
npc_snake_trap_serpents 80% AI for snakes that summoned by Snake Trap
npc_shadowfiend 100% restore 5% of owner's mana when shadowfiend die from damage
npc_locksmith 75% list of keys needs to be confirmed
npc_firework 100% NPC's summoned by rockets and rocket clusters, for making them cast visual
EndContentData */
#include "ScriptPCH.h"
@@ -2764,6 +2765,285 @@ public:
}
};
enum Fireworks
{
NPC_OMEN = 15467,
NPC_MINION_OF_OMEN = 15466,
NPC_FIREWORK_BLUE = 15879,
NPC_FIREWORK_GREEN = 15880,
NPC_FIREWORK_PURPLE = 15881,
NPC_FIREWORK_RED = 15882,
NPC_FIREWORK_YELLOW = 15883,
NPC_FIREWORK_WHITE = 15884,
NPC_FIREWORK_BIG_BLUE = 15885,
NPC_FIREWORK_BIG_GREEN = 15886,
NPC_FIREWORK_BIG_PURPLE = 15887,
NPC_FIREWORK_BIG_RED = 15888,
NPC_FIREWORK_BIG_YELLOW = 15889,
NPC_FIREWORK_BIG_WHITE = 15890,
NPC_CLUSTER_BLUE = 15872,
NPC_CLUSTER_RED = 15873,
NPC_CLUSTER_GREEN = 15874,
NPC_CLUSTER_PURPLE = 15875,
NPC_CLUSTER_WHITE = 15876,
NPC_CLUSTER_YELLOW = 15877,
NPC_CLUSTER_BIG_BLUE = 15911,
NPC_CLUSTER_BIG_GREEN = 15912,
NPC_CLUSTER_BIG_PURPLE = 15913,
NPC_CLUSTER_BIG_RED = 15914,
NPC_CLUSTER_BIG_WHITE = 15915,
NPC_CLUSTER_BIG_YELLOW = 15916,
NPC_CLUSTER_ELUNE = 15918,
GO_FIREWORK_LAUNCHER_1 = 180771,
GO_FIREWORK_LAUNCHER_2 = 180868,
GO_FIREWORK_LAUNCHER_3 = 180850,
GO_CLUSTER_LAUNCHER_1 = 180772,
GO_CLUSTER_LAUNCHER_2 = 180859,
GO_CLUSTER_LAUNCHER_3 = 180869,
GO_CLUSTER_LAUNCHER_4 = 180874,
SPELL_ROCKET_BLUE = 26344,
SPELL_ROCKET_GREEN = 26345,
SPELL_ROCKET_PURPLE = 26346,
SPELL_ROCKET_RED = 26347,
SPELL_ROCKET_WHITE = 26348,
SPELL_ROCKET_YELLOW = 26349,
SPELL_ROCKET_BIG_BLUE = 26351,
SPELL_ROCKET_BIG_GREEN = 26352,
SPELL_ROCKET_BIG_PURPLE = 26353,
SPELL_ROCKET_BIG_RED = 26354,
SPELL_ROCKET_BIG_WHITE = 26355,
SPELL_ROCKET_BIG_YELLOW = 26356,
SPELL_LUNAR_FORTUNE = 26522,
ANIM_GO_LAUNCH_FIREWORK = 3,
ZONE_MOONGLADE = 493,
};
Position omenSummonPos = {7558.993f, -2839.999f, 450.0214f, 4.46f};
class npc_firework : public CreatureScript
{
public:
npc_firework() : CreatureScript("npc_firework") { }
struct npc_fireworkAI : public ScriptedAI
{
npc_fireworkAI(Creature* creature) : ScriptedAI(creature) {}
bool isCluster()
{
switch (me->GetEntry())
{
case NPC_FIREWORK_BLUE:
case NPC_FIREWORK_GREEN:
case NPC_FIREWORK_PURPLE:
case NPC_FIREWORK_RED:
case NPC_FIREWORK_YELLOW:
case NPC_FIREWORK_WHITE:
case NPC_FIREWORK_BIG_BLUE:
case NPC_FIREWORK_BIG_GREEN:
case NPC_FIREWORK_BIG_PURPLE:
case NPC_FIREWORK_BIG_RED:
case NPC_FIREWORK_BIG_YELLOW:
case NPC_FIREWORK_BIG_WHITE:
return false;
case NPC_CLUSTER_BLUE:
case NPC_CLUSTER_GREEN:
case NPC_CLUSTER_PURPLE:
case NPC_CLUSTER_RED:
case NPC_CLUSTER_YELLOW:
case NPC_CLUSTER_WHITE:
case NPC_CLUSTER_BIG_BLUE:
case NPC_CLUSTER_BIG_GREEN:
case NPC_CLUSTER_BIG_PURPLE:
case NPC_CLUSTER_BIG_RED:
case NPC_CLUSTER_BIG_YELLOW:
case NPC_CLUSTER_BIG_WHITE:
case NPC_CLUSTER_ELUNE:
default:
return true;
}
}
GameObject* FindNearestLauncher()
{
GameObject* launcher = NULL;
if (isCluster())
{
GameObject* launcher1 = GetClosestGameObjectWithEntry(me, GO_CLUSTER_LAUNCHER_1, 0.5f);
GameObject* launcher2 = GetClosestGameObjectWithEntry(me, GO_CLUSTER_LAUNCHER_2, 0.5f);
GameObject* launcher3 = GetClosestGameObjectWithEntry(me, GO_CLUSTER_LAUNCHER_3, 0.5f);
GameObject* launcher4 = GetClosestGameObjectWithEntry(me, GO_CLUSTER_LAUNCHER_4, 0.5f);
if (launcher1)
launcher = launcher1;
else if (launcher2)
launcher = launcher2;
else if (launcher3)
launcher = launcher3;
else if (launcher4)
launcher = launcher4;
}
else
{
GameObject* launcher1 = GetClosestGameObjectWithEntry(me, GO_FIREWORK_LAUNCHER_1, 0.5f);
GameObject* launcher2 = GetClosestGameObjectWithEntry(me, GO_FIREWORK_LAUNCHER_2, 0.5f);
GameObject* launcher3 = GetClosestGameObjectWithEntry(me, GO_FIREWORK_LAUNCHER_3, 0.5f);
if (launcher1)
launcher = launcher1;
else if (launcher2)
launcher = launcher2;
else if (launcher3)
launcher = launcher3;
}
return launcher;
}
uint32 GetFireworkSpell(uint32 entry)
{
switch (entry)
{
case NPC_FIREWORK_BLUE:
return SPELL_ROCKET_BLUE;
case NPC_FIREWORK_GREEN:
return SPELL_ROCKET_GREEN;
case NPC_FIREWORK_PURPLE:
return SPELL_ROCKET_PURPLE;
case NPC_FIREWORK_RED:
return SPELL_ROCKET_RED;
case NPC_FIREWORK_YELLOW:
return SPELL_ROCKET_YELLOW;
case NPC_FIREWORK_WHITE:
return SPELL_ROCKET_WHITE;
case NPC_FIREWORK_BIG_BLUE:
return SPELL_ROCKET_BIG_BLUE;
case NPC_FIREWORK_BIG_GREEN:
return SPELL_ROCKET_BIG_GREEN;
case NPC_FIREWORK_BIG_PURPLE:
return SPELL_ROCKET_BIG_PURPLE;
case NPC_FIREWORK_BIG_RED:
return SPELL_ROCKET_BIG_RED;
case NPC_FIREWORK_BIG_YELLOW:
return SPELL_ROCKET_BIG_YELLOW;
case NPC_FIREWORK_BIG_WHITE:
return SPELL_ROCKET_BIG_WHITE;
default:
return 0;
}
}
uint32 GetFireworkGameObjectId()
{
uint32 spellId = 0;
switch (me->GetEntry())
{
case NPC_CLUSTER_BLUE:
spellId = GetFireworkSpell(NPC_FIREWORK_BLUE);
break;
case NPC_CLUSTER_GREEN:
spellId = GetFireworkSpell(NPC_FIREWORK_GREEN);
break;
case NPC_CLUSTER_PURPLE:
spellId = GetFireworkSpell(NPC_FIREWORK_PURPLE);
break;
case NPC_CLUSTER_RED:
spellId = GetFireworkSpell(NPC_FIREWORK_RED);
break;
case NPC_CLUSTER_YELLOW:
spellId = GetFireworkSpell(NPC_FIREWORK_YELLOW);
break;
case NPC_CLUSTER_WHITE:
spellId = GetFireworkSpell(NPC_FIREWORK_WHITE);
break;
case NPC_CLUSTER_BIG_BLUE:
spellId = GetFireworkSpell(NPC_FIREWORK_BIG_BLUE);
break;
case NPC_CLUSTER_BIG_GREEN:
spellId = GetFireworkSpell(NPC_FIREWORK_BIG_GREEN);
break;
case NPC_CLUSTER_BIG_PURPLE:
spellId = GetFireworkSpell(NPC_FIREWORK_BIG_PURPLE);
break;
case NPC_CLUSTER_BIG_RED:
spellId = GetFireworkSpell(NPC_FIREWORK_BIG_RED);
break;
case NPC_CLUSTER_BIG_YELLOW:
spellId = GetFireworkSpell(NPC_FIREWORK_BIG_YELLOW);
break;
case NPC_CLUSTER_BIG_WHITE:
spellId = GetFireworkSpell(NPC_FIREWORK_BIG_WHITE);
break;
case NPC_CLUSTER_ELUNE:
spellId = GetFireworkSpell(urand(NPC_FIREWORK_BLUE, NPC_FIREWORK_WHITE));
break;
}
const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (spellInfo && spellInfo->Effects[0].Effect == SPELL_EFFECT_SUMMON_OBJECT_WILD)
return spellInfo->Effects[0].MiscValue;
return 0;
}
void Reset()
{
if (GameObject* launcher = FindNearestLauncher())
{
launcher->SendCustomAnim(ANIM_GO_LAUNCH_FIREWORK);
me->SetOrientation(launcher->GetOrientation() + M_PI/2);
}
else
return;
if (isCluster())
{
// Check if we are near Elune'ara lake south, if so try to summon Omen or a minion
if (me->GetZoneId() == ZONE_MOONGLADE)
{
if (!me->FindNearestCreature(NPC_OMEN, 100.0f, false) && me->GetDistance2d(omenSummonPos.GetPositionX(), omenSummonPos.GetPositionY()) <= 100.0f)
{
switch (urand(0,9))
{
case 0:
case 1:
case 2:
case 3:
if (Creature* minion = me->SummonCreature(NPC_MINION_OF_OMEN, me->GetPositionX()+frand(-5.0f, 5.0f), me->GetPositionY()+frand(-5.0f, 5.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
minion->AI()->AttackStart(me->SelectNearestPlayer(20.0f));
break;
case 9:
me->SummonCreature(NPC_OMEN, omenSummonPos);
break;
}
}
}
if (me->GetEntry() == NPC_CLUSTER_ELUNE)
DoCast(SPELL_LUNAR_FORTUNE);
float displacement = 0.7f;
for (uint8 i = 0; i < 4; i++)
me->SummonGameObject(GetFireworkGameObjectId(), me->GetPositionX() + (i%2 == 0 ? displacement : -displacement), me->GetPositionY() + (i > 1 ? displacement : -displacement), me->GetPositionZ() + 4.0f, me->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 1);
}
else
//me->CastSpell(me, GetFireworkSpell(me->GetEntry()), true);
me->CastSpell(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), GetFireworkSpell(me->GetEntry()), true);
}
};
CreatureAI *GetAI(Creature* creature) const
{
return new npc_fireworkAI(creature);
}
};
void AddSC_npcs_special()
{
new npc_air_force_bots;
@@ -2796,5 +3076,6 @@ void AddSC_npcs_special()
new npc_experience;
new npc_fire_elemental;
new npc_earth_elemental;
new npc_firework;
}