*Fix a typo that makes target stop automatically when it is hit by attacker.
--HG-- branch : trunk
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@@ -85,10 +85,10 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
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if(stop)
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{
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i_target->GetPosition(x, y, z);
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owner.GetPosition(x, y, z);
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i_destinationHolder.SetDestination(traveller, x, y, z);
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i_destinationHolder.StartTravel(traveller, false);
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i_target->StopMoving();
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owner.StopMoving();
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return false;
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}
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}
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