*Some optimization of aura update.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-04 22:25:37 -05:00
parent 17591b40c1
commit 5041839918
2 changed files with 25 additions and 24 deletions
+13 -9
View File
@@ -345,7 +345,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
Aura::Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, WorldObject *source, Unit *caster, Item* castItem) : Aura::Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, WorldObject *source, Unit *caster, Item* castItem) :
m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target), m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target),
m_timeCla(1000), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE), m_timeCla(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),m_auraStateMask(0), m_updated(false), m_isRemoved(false) m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),m_auraStateMask(0), m_updated(false), m_isRemoved(false)
{ {
assert(target); assert(target);
@@ -356,6 +356,9 @@ m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),m_aura
m_spellProto = spellproto; m_spellProto = spellproto;
if(m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel)
m_timeCla = 1000;
m_isPassive = IsPassiveSpell(GetId()); m_isPassive = IsPassiveSpell(GetId());
m_auraStateMask = 0; m_auraStateMask = 0;
@@ -627,15 +630,15 @@ void Aura::Update(uint32 diff)
m_duration = 0; m_duration = 0;
// all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
if(m_timeCla > 0) if(m_timeCla)
m_timeCla -= diff;
if(m_timeCla <= 0)
{ {
if(Unit* caster = GetCaster()) if(m_timeCla > diff)
m_timeCla -= diff;
else if(Unit* caster = GetCaster())
{ {
if(int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel()) if(int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel())
{ {
m_timeCla = 1000; m_timeCla += 1000 - diff;
Powers powertype = Powers(m_spellProto->powerType); Powers powertype = Powers(m_spellProto->powerType);
if(powertype == POWER_HEALTH) if(powertype == POWER_HEALTH)
@@ -672,13 +675,14 @@ void AuraEffect::Update(uint32 diff)
{ {
if (m_isPeriodic && (GetParentAura()->GetAuraDuration() >=0 || GetParentAura()->IsPassive() || GetParentAura()->IsPermanent())) if (m_isPeriodic && (GetParentAura()->GetAuraDuration() >=0 || GetParentAura()->IsPassive() || GetParentAura()->IsPermanent()))
{ {
m_periodicTimer -= diff; if(m_periodicTimer > diff)
if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N m_periodicTimer -= diff;
else // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
{ {
++m_tickNumber; ++m_tickNumber;
// update before applying (aura can be removed in TriggerSpell or PeriodicTick calls) // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
m_periodicTimer += m_amplitude; m_periodicTimer += m_amplitude - diff;
if(!m_target->hasUnitState(UNIT_STAT_ISOLATED)) if(!m_target->hasUnitState(UNIT_STAT_ISOLATED))
PeriodicTick(); PeriodicTick();
+12 -15
View File
@@ -3305,12 +3305,11 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
void Unit::_DeleteAuras() void Unit::_DeleteAuras()
{ {
for (AuraList::iterator i = m_removedAuras.begin(); i != m_removedAuras.end();i = m_removedAuras.begin()) while(!m_removedAuras.empty())
{ {
Aura * Aur = *i; delete m_removedAuras.front();
sLog.outDebug("Aura %d is deleted from unit %d", Aur->GetId(), GetGUIDLow());
m_removedAuras.pop_front(); m_removedAuras.pop_front();
delete (Aur); // sLog.outDebug("Aura %d is deleted from unit %d", Aur->GetId(), GetGUIDLow());
} }
} }
@@ -3320,7 +3319,7 @@ void Unit::_UpdateSpells( uint32 time )
_UpdateAutoRepeatSpell(); _UpdateAutoRepeatSpell();
// remove finished spells from current pointers // remove finished spells from current pointers
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
{ {
if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED) if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
{ {
@@ -3371,20 +3370,18 @@ void Unit::_UpdateSpells( uint32 time )
if(!m_gameObj.empty()) if(!m_gameObj.empty())
{ {
GameObjectList::iterator ite1, dnext1; GameObjectList::iterator itr;
for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1) for(itr = m_gameObj.begin(); itr != m_gameObj.end();)
{ {
dnext1 = ite1; if( !(*itr)->isSpawned() )
//(*i)->Update( difftime );
if( !(*ite1)->isSpawned() )
{ {
(*ite1)->SetOwnerGUID(0); (*itr)->SetOwnerGUID(0);
(*ite1)->SetRespawnTime(0); (*itr)->SetRespawnTime(0);
(*ite1)->Delete(); (*itr)->Delete();
dnext1 = m_gameObj.erase(ite1); m_gameObj.erase(itr++);
} }
else else
++dnext1; ++itr;
} }
} }
} }