*Lay on hands should have heal amount = caster's max health.
*Let goober call zonescript when an event happens. *Thanks Elron for the last rev (flight bug) --HG-- branch : trunk
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@@ -536,6 +536,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
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Map const* GetBaseMap() const;
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void SetZoneScript();
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ZoneScript * GetZoneScript() const { return m_zoneScript; }
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TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0,TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN,uint32 despwtime = 0);
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Vehicle* SummonVehicle(uint32 entry, float x, float y, float z, float ang = 0);
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