*Add better debug log for grid state.
--HG-- branch : trunk
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@@ -40,6 +40,7 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, c
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ObjectGridStoper stoper(grid);
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stoper.StopN();
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grid.SetGridState(GRID_STATE_IDLE);
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sLog.outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId());
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}
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else
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{
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@@ -53,7 +54,7 @@ IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const ui
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{
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m.ResetGridExpiry(grid);
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grid.SetGridState(GRID_STATE_REMOVAL);
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sLog.outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId());
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sLog.outDebug("Grid[%u,%u] on map %u moved to REMOVAL state", x, y, m.GetId());
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}
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void
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+3
-1
@@ -410,6 +410,8 @@ Map::EnsureGridCreated(const GridPair &p)
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Guard guard(*this);
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if(!getNGrid(p.x_coord, p.y_coord))
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{
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sLog.outDebug("Loading grid[%u,%u] for map %u", p.x_coord, p.y_coord, i_id);
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setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld.getConfig(CONFIG_GRID_UNLOAD)),
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p.x_coord, p.y_coord);
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@@ -1139,7 +1141,7 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
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if(!unloadAll && ActiveObjectsNearGrid(x, y) )
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return false;
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DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id);
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sLog.outDebug("Unloading grid[%u,%u] for map %u", x,y, i_id);
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ObjectGridUnloader unloader(*grid);
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