*Updated FindCreature and FindGameObject function
--HG-- branch : trunk
This commit is contained in:
@@ -720,7 +720,7 @@ UPDATE `creature_template` SET `ScriptName`='npc_overlord_morghor' WHERE entry=
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UPDATE `creature_template` SET `ScriptName`='' WHERE entry=23141;
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UPDATE `creature_template` SET `ScriptName`='mob_illidari_spawn' WHERE `entry` IN (22075, 22074, 19797);
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UPDATE `creature_template` SET `ScriptName`='mob_torloth_the_magnificent' WHERE `entry`='22076';
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UPDATE `creature_template SET `ScriptName`='npc_lord_illidan_stormrage' WHERE `entry`=22083;
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UPDATE `creature_template` SET `ScriptName`='npc_lord_illidan_stormrage' WHERE `entry`=22083;
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UPDATE `creature_template` SET `ScriptName`='npc_earthmender_wilda' WHERE `entry`=21027;
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/* SHATTRATH */
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@@ -761,21 +761,25 @@ void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
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i_pl->TeleportTo(m_creature->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
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}
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Unit* ScriptedAI::FindCreature(uint32 entry, float range)
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{
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Unit* FindCreature(uint32 entry, float range, Unit* Finder)
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{
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if(!Finder)
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return NULL;
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Creature* target = NULL;
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Trinity::AllCreaturesOfEntryInRange check(m_creature, entry, range);
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Trinity::AllCreaturesOfEntryInRange check(Finder, entry, range);
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Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(target, check);
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m_creature->VisitNearbyObject(range, searcher);
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Finder->VisitNearbyObject(range, searcher);
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return target;
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}
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GameObject* ScriptedAI::FindGameObject(uint32 entry, float range)
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GameObject* FindGameObject(uint32 entry, float range, Unit* Finder)
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{
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if(!Finder)
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return NULL;
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GameObject* target = NULL;
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Trinity::AllGameObjectsWithEntryInGrid go_check(entry);
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Trinity::GameObjectSearcher<Trinity::AllGameObjectsWithEntryInGrid> searcher(target, go_check);
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m_creature->VisitNearbyGridObject(range, searcher);
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Finder->VisitNearbyGridObject(range, searcher);
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return target;
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}
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@@ -25,6 +25,12 @@ private:
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Creature *m_creature;
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};
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//Get a single creature of given entry
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Unit* FindCreature(uint32 entry, float range, Unit* Finder);
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//Get a single gameobject of given entry
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GameObject* FindGameObject(uint32 entry, float range, Unit* Finder);
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struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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{
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ScriptedAI(Creature* creature) : m_creature(creature), InCombat(false), IsFleeing(false) {}
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@@ -153,12 +159,6 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o);
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void DoTeleportAll(float x, float y, float z, float o);
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//Get a single creature of given entry
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Unit* FindCreature(uint32 entry, float range);
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//Get a single gameobject of given entry
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GameObject* FindGameObject(uint32 entry, float range);
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//Returns friendly unit with the most amount of hp missing from max hp
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Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff = 1);
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@@ -202,7 +202,7 @@ struct TRINITY_DLL_DECL npc_ruul_snowhoofAI : public npc_escortAI
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{
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case 0: {
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m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
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GameObject* Cage = FindGameObject(GO_CAGE, 99);
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GameObject* Cage = FindGameObject(GO_CAGE, 20, m_creature);
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if(Cage)
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Cage->SetGoState(0);
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break;}
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@@ -232,7 +232,7 @@ struct TRINITY_DLL_DECL npc_ruul_snowhoofAI : public npc_escortAI
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if (!IsBeingEscorted)
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m_creature->setFaction(1602);
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GameObject* Cage = FindGameObject(GO_CAGE, 99);
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GameObject* Cage = FindGameObject(GO_CAGE, 20, m_creature);
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if(Cage)
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Cage->SetGoState(1);
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}
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+1
-1
@@ -241,7 +241,7 @@ struct TRINITY_DLL_DECL mob_ethereal_beaconAI : public ScriptedAI
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{
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DoCast(m_creature->getVictim(),SPELL_ARCANE_BOLT);
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ArcaneBolt_Timer = 2000 + rand()%2500;
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Unit *shaffar = FindCreature(ENTRY_SHAFFAR, 100);
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Unit *shaffar = FindCreature(ENTRY_SHAFFAR, 100, m_creature);
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if(!shaffar || shaffar->isDead())
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{
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m_creature->SetVisibility(VISIBILITY_OFF);
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@@ -427,7 +427,7 @@ struct TRINITY_DLL_DECL npc_wizzlecrank_shredderAI : public npc_escortAI
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case 10: DoScriptText(SAY_PROGRESS_3, m_creature, player);
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m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
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case 20:{
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Unit* Mercenary = FindCreature(MOB_MERCENARY, 99);
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Unit* Mercenary = FindCreature(MOB_MERCENARY, 99, m_creature);
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if(Mercenary)
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{
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DoScriptText(SAY_MERCENARY_4, Mercenary);
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@@ -165,7 +165,7 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
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case 0:
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{
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m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
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GameObject* Cage = FindGameObject(GO_CAGE, 99);
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GameObject* Cage = FindGameObject(GO_CAGE, 20, m_creature);
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if(Cage)
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Cage->SetGoState(0);
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DoScriptText(SAY_START, m_creature, player);
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@@ -200,7 +200,7 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
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case 33:
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m_creature->SetOrientation(5.858011);
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DoScriptText(SAY_END2, m_creature, player);
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Unit* CaptainHelios = FindCreature(NPC_CAPTAIN_HELIOS, 50);
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Unit* CaptainHelios = FindCreature(NPC_CAPTAIN_HELIOS, 50, m_creature);
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if(CaptainHelios)
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DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, player);
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break;
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@@ -214,7 +214,7 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
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if (!IsBeingEscorted)
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m_creature->setFaction(1602);
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GameObject* Cage = FindGameObject(GO_CAGE, 99);
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GameObject* Cage = FindGameObject(GO_CAGE, 20, m_creature);
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if(Cage)
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Cage->SetGoState(1);
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}
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+3
-3
@@ -294,7 +294,7 @@ struct TRINITY_DLL_DECL mob_shadowmoon_channelerAI : public ScriptedAI
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void Aggro(Unit* who)
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{
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if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100))
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if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100, m_creature))
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((boss_kelidan_the_breakerAI*)Kelidan->AI())->ChannelerEngaged(who);
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if (m_creature->IsNonMeleeSpellCasted(false))
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m_creature->InterruptNonMeleeSpells(true);
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@@ -303,7 +303,7 @@ struct TRINITY_DLL_DECL mob_shadowmoon_channelerAI : public ScriptedAI
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void JustDied(Unit* Killer)
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{
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if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100))
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if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100, m_creature))
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((boss_kelidan_the_breakerAI*)Kelidan->AI())->ChannelerDied(Killer);
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}
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@@ -314,7 +314,7 @@ struct TRINITY_DLL_DECL mob_shadowmoon_channelerAI : public ScriptedAI
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if(check_Timer < diff)
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{
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if (!m_creature->IsNonMeleeSpellCasted(false))
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if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100))
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if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100, m_creature))
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{
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uint64 channeler = ((boss_kelidan_the_breakerAI*)Kelidan->AI())->GetChanneled(m_creature);
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if(Unit *channeled = Unit::GetUnit(*m_creature, channeler))
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+3
-3
@@ -284,7 +284,7 @@ struct TRINITY_DLL_DECL boss_vazruden_the_heraldAI : public ScriptedAI
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{
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Creature *Nazan = (Creature*)Unit::GetUnit(*m_creature, NazanGUID);
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Creature *Vazruden = (Creature*)Unit::GetUnit(*m_creature, VazrudenGUID);
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if(Nazan || (Nazan = (Creature *)FindCreature(ENTRY_NAZAN, 5000)))
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if(Nazan || (Nazan = (Creature *)FindCreature(ENTRY_NAZAN, 5000, m_creature)))
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{
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Nazan->SetLootRecipient(NULL);
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Nazan->SetVisibility(VISIBILITY_OFF);
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@@ -292,7 +292,7 @@ struct TRINITY_DLL_DECL boss_vazruden_the_heraldAI : public ScriptedAI
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Nazan->RemoveCorpse();
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NazanGUID = 0;
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}
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if(Vazruden || (Vazruden = (Creature *)FindCreature(ENTRY_VAZRUDEN, 5000)))
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if(Vazruden || (Vazruden = (Creature *)FindCreature(ENTRY_VAZRUDEN, 5000, m_creature)))
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{
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Vazruden->SetLootRecipient(NULL);
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Vazruden->SetVisibility(VISIBILITY_OFF);
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@@ -424,7 +424,7 @@ struct TRINITY_DLL_DECL mob_hellfire_sentryAI : public ScriptedAI
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void JustDied(Unit* who)
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{
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if(Creature *herald = (Creature *)FindCreature(ENTRY_VAZRUDEN_HERALD,150))
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if(Creature *herald = (Creature *)FindCreature(ENTRY_VAZRUDEN_HERALD,150, m_creature))
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((boss_vazruden_the_heraldAI *)herald->AI())->SentryDownBy(who);
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}
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@@ -174,7 +174,7 @@ struct TRINITY_DLL_DECL npc_greengill_slaveAI : public ScriptedAI
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((Player*)plr)->KilledMonster(25086, m_creature->GetGUID());
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}
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DoCast(m_creature, ENRAGE);
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Unit* Myrmidon = FindCreature(DM, 70);
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Unit* Myrmidon = FindCreature(DM, 70, m_creature);
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if(Myrmidon)
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{
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m_creature->AddThreat(Myrmidon, 100000.0f);
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@@ -946,11 +946,11 @@ struct TRINITY_DLL_DECL npc_bessyAI : public npc_escortAI
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((Player*)player)->GroupEventHappens(Q_ALMABTRIEB, m_creature);
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Completed = true;
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}
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{Unit* Thadell = FindCreature(N_THADELL, 30);
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{Unit* Thadell = FindCreature(N_THADELL, 30, m_creature);
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if(Thadell)
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DoScriptText(SAY_THADELL_1, m_creature);}break;
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case 13:
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{Unit* Thadell = FindCreature(N_THADELL, 30);
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{Unit* Thadell = FindCreature(N_THADELL, 30, m_creature);
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if(Thadell)
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DoScriptText(SAY_THADELL_2, m_creature, player);}break;
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}
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@@ -165,15 +165,6 @@ CreatureAI* GetAI_mob_mature_netherwing_drake(Creature *_creature)
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# mob_enslaved_netherwing_drake
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####*/
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Creature* SelectCreatureInGrid(Unit* pUnit, uint32 entry, float range)
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{
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Creature* target = NULL;
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Trinity::AllCreaturesOfEntryInRange check(pUnit, entry, range);
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Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(target, check);
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pUnit->VisitNearbyObject(range, searcher);
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return target;
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}
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#define FACTION_DEFAULT 62
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#define FACTION_FRIENDLY 1840 // Not sure if this is correct, it was taken off of Mordenai.
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@@ -221,7 +212,7 @@ struct TRINITY_DLL_DECL mob_enslaved_netherwing_drakeAI : public ScriptedAI
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m_creature->setFaction(FACTION_FRIENDLY);
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DoCast(caster, SPELL_FORCE_OF_NELTHARAKU, true);
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Creature* Dragonmaw = SelectCreatureInGrid(m_creature, CREATURE_DRAGONMAW_SUBJUGATOR, 50);
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Unit* Dragonmaw = FindCreature(CREATURE_DRAGONMAW_SUBJUGATOR, 50, m_creature);
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if(Dragonmaw)
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{
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@@ -281,7 +272,7 @@ struct TRINITY_DLL_DECL mob_enslaved_netherwing_drakeAI : public ScriptedAI
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float dx, dy, dz;
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Creature* EscapeDummy = SelectCreatureInGrid(m_creature, CREATURE_ESCAPE_DUMMY, 30);
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Unit* EscapeDummy = FindCreature(CREATURE_ESCAPE_DUMMY, 30, m_creature);
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if(EscapeDummy)
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EscapeDummy->GetPosition(dx, dy, dz);
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else
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@@ -637,7 +628,7 @@ bool QuestAccept_npc_karynaku(Player* player, Creature* creature, Quest const* q
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nodes.resize(2);
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nodes[0] = 161; // From Karynaku
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nodes[1] = 162; // To Mordenai
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error_log("SD2: Player %s started quest 10870 which has disabled taxi node, need to be fixed in core", player->GetName());
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error_log("TSCR: Player %s started quest 10870 which has disabled taxi node, need to be fixed in core", player->GetName());
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//player->ActivateTaxiPathTo(nodes, 20811);
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}
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@@ -780,7 +771,7 @@ struct TRINITY_DLL_DECL npc_overlord_morghorAI : public ScriptedAI
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return 6000; break;
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case 27:
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{
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Unit* Yarzill = FindCreature(C_YARZILL, 50);
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Unit* Yarzill = FindCreature(C_YARZILL, 50, m_creature);
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if (Yarzill)
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Yarzill->SetUInt64Value(UNIT_FIELD_TARGET, PlayerGUID);
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return 500; }break;
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@@ -792,19 +783,19 @@ struct TRINITY_DLL_DECL npc_overlord_morghorAI : public ScriptedAI
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return 1000; break;
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case 29:
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{
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Unit* Yarzill = FindCreature(C_YARZILL, 50);
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Unit* Yarzill = FindCreature(C_YARZILL, 50, m_creature);
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if(Yarzill)
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DoScriptText(YARZILL_THE_MERC_SAY, Yarzill, plr);
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return 5000; }break;
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case 30:
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{
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Unit* Yarzill = FindCreature(C_YARZILL, 50);
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Unit* Yarzill = FindCreature(C_YARZILL, 50, m_creature);
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if (Yarzill)
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Yarzill->SetUInt64Value(UNIT_FIELD_TARGET, 0);
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return 5000; }break;
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case 31:
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{
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Unit* Yarzill = FindCreature(C_YARZILL, 50);
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Unit* Yarzill = FindCreature(C_YARZILL, 50, m_creature);
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if (Yarzill)
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Yarzill->CastSpell(plr, 41540, true);
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return 1000;}break;
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@@ -1128,10 +1119,10 @@ struct WaveData
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static WaveData WavesInfo[]=
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{
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{9, 0, 22075, 10000, 7000, -1000371},//Illidari Soldier
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{2, 9, 22074, 10000, 7000, -1000372},//Illidari Mind Breaker
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{4, 11, 19797, 10000, 7000, -1000373},//Illidari Highlord
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{1, 15, 22076, 10000, 7000, -1000374} //Torloth The Magnificent
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{9, 0, 22075, 10000, 7000, -1000371}, //Illidari Soldier
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{2, 9, 22074, 10000, 7000, -1000372}, //Illidari Mind Breaker
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{4, 11, 19797, 10000, 7000, -1000373}, //Illidari Highlord
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{1, 15, 22076, 10000, 7000, -1000374} //Torloth The Magnificent
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};
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struct SpawnSpells
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@@ -1141,15 +1132,15 @@ struct SpawnSpells
|
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static SpawnSpells SpawnCast[]=
|
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{
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{10000, 15000, 35871},// Illidari Soldier Cast - Spellbreaker
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{10000, 10000, 38985},// Illidari Mind Breake Cast - Focused Bursts
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{35000, 35000, 22884},// Illidari Mind Breake Cast - Psychic Scream
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{20000, 20000, 17194},// Illidari Mind Breake Cast - Mind Blast
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{8000, 15000, 38010},// Illidari Highlord Cast - Curse of Flames
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{12000, 20000, 16102},// Illidari Highlord Cast - Flamestrike
|
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{10000, 15000, 15284},// Torloth the Magnificent Cast - Cleave
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{18000, 20000, 39082},// Torloth the Magnificent Cast - Shadowfury
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{25000, 28000, 33961}// Torloth the Magnificent Cast - Spell Reflection
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{10000, 15000, 35871}, // Illidari Soldier Cast - Spellbreaker
|
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{10000, 10000, 38985}, // Illidari Mind Breake Cast - Focused Bursts
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{35000, 35000, 22884}, // Illidari Mind Breake Cast - Psychic Scream
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{20000, 20000, 17194}, // Illidari Mind Breake Cast - Mind Blast
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{8000, 15000, 38010}, // Illidari Highlord Cast - Curse of Flames
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{12000, 20000, 16102}, // Illidari Highlord Cast - Flamestrike
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{10000, 15000, 15284}, // Torloth the Magnificent Cast - Cleave
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{18000, 20000, 39082}, // Torloth the Magnificent Cast - Shadowfury
|
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{25000, 28000, 33961} // Torloth the Magnificent Cast - Spell Reflection
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};
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/*######
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@@ -1618,13 +1609,13 @@ bool GOQuestAccept_GO_crystal_prison(Player* plr, GameObject* go, Quest const* q
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{
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if(quest->GetQuestId() == QUEST_BATTLE_OF_THE_CRIMSON_WATCH )
|
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{
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Creature* Illidan = SelectCreatureInGrid(plr, 22083, 50);
|
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Unit* Illidan = FindCreature(22083, 50, plr);
|
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|
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if(Illidan && !(((npc_lord_illidan_stormrageAI*)Illidan->AI())->EventStarted))
|
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if(Illidan && !(((npc_lord_illidan_stormrageAI*)((Creature*)Illidan)->AI())->EventStarted))
|
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{
|
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((npc_lord_illidan_stormrageAI*)Illidan->AI())->PlayerGUID = plr->GetGUID();
|
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((npc_lord_illidan_stormrageAI*)Illidan->AI())->LiveCount = 0;
|
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((npc_lord_illidan_stormrageAI*)Illidan->AI())->EventStarted=true;
|
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((npc_lord_illidan_stormrageAI*)((Creature*)Illidan)->AI())->PlayerGUID = plr->GetGUID();
|
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((npc_lord_illidan_stormrageAI*)((Creature*)Illidan)->AI())->LiveCount = 0;
|
||||
((npc_lord_illidan_stormrageAI*)((Creature*)Illidan)->AI())->EventStarted=true;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -453,13 +453,13 @@ struct TRINITY_DLL_DECL npc_dirty_larryAI : public ScriptedAI
|
||||
Step = 0;
|
||||
|
||||
m_creature->setFaction(1194);
|
||||
Unit* Creepjack = FindCreature(NPC_CREEPJACK, 20);
|
||||
Unit* Creepjack = FindCreature(NPC_CREEPJACK, 20, m_creature);
|
||||
if(Creepjack)
|
||||
{
|
||||
((Creature*)Creepjack)->AI()->EnterEvadeMode();
|
||||
Creepjack->setFaction(1194);
|
||||
}
|
||||
Unit* Malone = FindCreature(NPC_MALONE, 20);
|
||||
Unit* Malone = FindCreature(NPC_MALONE, 20, m_creature);
|
||||
if(Malone)
|
||||
{
|
||||
((Creature*)Malone)->AI()->EnterEvadeMode();
|
||||
@@ -474,10 +474,10 @@ struct TRINITY_DLL_DECL npc_dirty_larryAI : public ScriptedAI
|
||||
switch(Step)
|
||||
{
|
||||
case 0:{ m_creature->SetInFront(player);
|
||||
Unit* Creepjack = FindCreature(NPC_CREEPJACK, 20);
|
||||
Unit* Creepjack = FindCreature(NPC_CREEPJACK, 20, m_creature);
|
||||
if(Creepjack)
|
||||
Creepjack->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
Unit* Malone = FindCreature(NPC_MALONE, 20);
|
||||
Unit* Malone = FindCreature(NPC_MALONE, 20, m_creature);
|
||||
if(Malone)
|
||||
Malone->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); }return 2000;
|
||||
@@ -508,14 +508,14 @@ struct TRINITY_DLL_DECL npc_dirty_larryAI : public ScriptedAI
|
||||
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
if(player)
|
||||
{
|
||||
Unit* Creepjack = FindCreature(NPC_CREEPJACK, 20);
|
||||
Unit* Creepjack = FindCreature(NPC_CREEPJACK, 20, m_creature);
|
||||
if(Creepjack)
|
||||
{
|
||||
Creepjack->Attack(player, true);
|
||||
Creepjack->setFaction(14);
|
||||
Creepjack->GetMotionMaster()->MoveChase(player);
|
||||
}
|
||||
Unit* Malone = FindCreature(NPC_MALONE, 20);
|
||||
Unit* Malone = FindCreature(NPC_MALONE, 20, m_creature);
|
||||
if(Malone)
|
||||
{
|
||||
Malone->Attack(player, true);
|
||||
@@ -531,13 +531,13 @@ struct TRINITY_DLL_DECL npc_dirty_larryAI : public ScriptedAI
|
||||
|
||||
if((m_creature->GetHealth()*100)/m_creature->GetMaxHealth() < 1 && !Done)
|
||||
{
|
||||
Unit* Creepjack = FindCreature(NPC_CREEPJACK, 20);
|
||||
Unit* Creepjack = FindCreature(NPC_CREEPJACK, 20, m_creature);
|
||||
if(Creepjack)
|
||||
{
|
||||
((Creature*)Creepjack)->AI()->EnterEvadeMode();
|
||||
Creepjack->setFaction(1194);
|
||||
}
|
||||
Unit* Malone = FindCreature(NPC_MALONE, 20);
|
||||
Unit* Malone = FindCreature(NPC_MALONE, 20, m_creature);
|
||||
if(Malone)
|
||||
{
|
||||
((Creature*)Malone)->AI()->EnterEvadeMode();
|
||||
|
||||
@@ -130,7 +130,7 @@ struct TRINITY_DLL_DECL npc_deathstalker_erlandAI : public npc_escortAI
|
||||
((Player*)player)->GroupEventHappens(QUEST_ESCORTING, m_creature);break;
|
||||
case 14: DoScriptText(SAY_THANKS, m_creature, player);break;
|
||||
case 15: {
|
||||
Unit* Rane = FindCreature(NPC_RANE, 20);
|
||||
Unit* Rane = FindCreature(NPC_RANE, 20, m_creature);
|
||||
if(Rane)
|
||||
DoScriptText(SAY_RANE, Rane);
|
||||
break;}
|
||||
@@ -138,7 +138,7 @@ struct TRINITY_DLL_DECL npc_deathstalker_erlandAI : public npc_escortAI
|
||||
case 17: DoScriptText(SAY_MOVE_QUINN, m_creature); break;
|
||||
case 24: DoScriptText(SAY_GREETINGS, m_creature);break;
|
||||
case 25: {
|
||||
Unit* Quinn = FindCreature(NPC_QUINN, 20);
|
||||
Unit* Quinn = FindCreature(NPC_QUINN, 20, m_creature);
|
||||
if(Quinn)
|
||||
DoScriptText(SAY_QUINN, Quinn);
|
||||
break;}
|
||||
|
||||
@@ -405,7 +405,7 @@ struct TRINITY_DLL_DECL npc_OOX17AI : public npc_escortAI
|
||||
m_creature->SummonCreature(SPAWN_SECOND_2, -7515.07, -4797.50, 9.35, 6.22, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
m_creature->SummonCreature(SPAWN_SECOND_2, -7518.07, -4792.50, 9.35, 6.22, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
DoScriptText(SAY_CHICKEN_AMB, m_creature);
|
||||
{Unit* scoff = FindCreature(SPAWN_SECOND_2, 30);
|
||||
{Unit* scoff = FindCreature(SPAWN_SECOND_2, 30, m_creature);
|
||||
if(scoff)
|
||||
DoScriptText(SAY_SCOFF, scoff);}break;
|
||||
break;
|
||||
|
||||
@@ -387,7 +387,7 @@ struct TRINITY_DLL_DECL npc_isla_starmaneAI : public npc_escortAI
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
GameObject* Cage = FindGameObject(GO_CAGE, 99);
|
||||
GameObject* Cage = FindGameObject(GO_CAGE, 10, m_creature);
|
||||
if(Cage)
|
||||
Cage->SetGoState(0);
|
||||
}break;
|
||||
|
||||
Reference in New Issue
Block a user