*Updated FindCreature and FindGameObject function
--HG-- branch : trunk
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@@ -25,6 +25,12 @@ private:
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Creature *m_creature;
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};
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//Get a single creature of given entry
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Unit* FindCreature(uint32 entry, float range, Unit* Finder);
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//Get a single gameobject of given entry
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GameObject* FindGameObject(uint32 entry, float range, Unit* Finder);
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struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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{
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ScriptedAI(Creature* creature) : m_creature(creature), InCombat(false), IsFleeing(false) {}
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@@ -153,12 +159,6 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o);
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void DoTeleportAll(float x, float y, float z, float o);
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//Get a single creature of given entry
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Unit* FindCreature(uint32 entry, float range);
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//Get a single gameobject of given entry
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GameObject* FindGameObject(uint32 entry, float range);
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//Returns friendly unit with the most amount of hp missing from max hp
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Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff = 1);
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