Added a player searcher
This can be used in scripts to search for Player* objects within a given range.
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@@ -677,3 +677,8 @@ void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject*
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{
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source->GetGameObjectListWithEntryInGrid(list, entry, maxSearchRange);
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}
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void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange)
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{
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source->GetPlayerListInGrid(list, maxSearchRange);
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}
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