Core/Groups: Fix players being displayed as offline in group view after being teleported to a
different map closes #48 Signed-off-by: Machiavelli <[email protected]>
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@@ -838,7 +838,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data)
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uint64 Guid;
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uint64 Guid;
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recv_data >> Guid;
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recv_data >> Guid;
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Player *player = sObjectMgr->GetPlayer(Guid);
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Player *player = HashMapHolder<Player>::Find(Guid);
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if (!player)
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if (!player)
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{
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{
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WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
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WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
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