Core/Spells: fix bladestorm and possibly other spells from causing dbw to be removed. closes #7121

This commit is contained in:
kandera
2012-07-24 09:54:06 -03:00
parent 67bacdc77d
commit 4fb89bde83
@@ -3374,7 +3374,6 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
aura_immunity_list.push_back(SPELL_AURA_MOD_STUN); aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED); aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT); aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE); aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
@@ -3406,7 +3405,6 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
aura_immunity_list.push_back(SPELL_AURA_MOD_STUN); aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED); aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT); aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE); aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
@@ -3444,7 +3442,6 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
aura_immunity_list.push_back(SPELL_AURA_MOD_STUN); aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED); aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT); aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE); aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
@@ -3488,7 +3485,6 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply); target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
aura_immunity_list.push_back(SPELL_AURA_MOD_STUN); aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED); aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT); aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE); aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
@@ -3523,7 +3519,6 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, apply); target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, apply);
target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK_DEST, apply); target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK_DEST, apply);
aura_immunity_list.push_back(SPELL_AURA_MOD_STUN); aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED); aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT); aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE); aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);