Update to creature formations.
This is a big merge, it may cause problems. Use with caution, report bugs. --HG-- branch : trunk
This commit is contained in:
@@ -147,7 +147,7 @@ m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_resp
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m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false), m_reactState(REACT_AGGRESSIVE),
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m_regenTimer(2000), m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0),
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m_AlreadyCallAssistance(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false),
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m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),m_creatureInfo(NULL), m_DBTableGuid(0), m_formationID(0)
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m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),m_creatureInfo(NULL), m_DBTableGuid(0), m_formation(NULL)
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{
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m_valuesCount = UNIT_END;
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@@ -191,8 +191,8 @@ void Creature::RemoveFromWorld()
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///- Remove the creature from the accessor
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if(IsInWorld())
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{
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if(m_formationID)
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formation_mgr.DestroyGroup(m_formationID, GetGUID());
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if(m_formation)
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formation_mgr.RemoveCreatureFromGroup(m_formation, this);
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ObjectAccessor::Instance().RemoveObject(this);
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Unit::RemoveFromWorld();
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}
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@@ -204,12 +204,13 @@ void Creature::SearchFormation()
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return;
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uint32 lowguid = GetDBTableGUIDLow();
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if(!lowguid)
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return;
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CreatureGroupInfoType::iterator frmdata = CreatureGroupMap.find(lowguid);
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if(frmdata != CreatureGroupMap.end())
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formation_mgr.AddCreatureToGroup(frmdata->second->leaderGUID, this);
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if(lowguid && CreatureGroupMap.find(lowguid) != CreatureGroupMap.end())
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{
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m_formationID = CreatureGroupMap[lowguid]->leaderGUID;
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formation_mgr.UpdateCreatureGroup(m_formationID, this);
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}
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}
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void Creature::RemoveCorpse()
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+4
-3
@@ -38,6 +38,7 @@ class CreatureAI;
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class Quest;
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class Player;
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class WorldSession;
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class CreatureGroup;
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enum Gossip_Option
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{
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@@ -629,8 +630,8 @@ class TRINITY_DLL_SPEC Creature : public Unit
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void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;}
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void SearchFormation();
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bool IsFormationLeader() {return (GetDBTableGUIDLow() && GetDBTableGUIDLow() == m_formationID);}
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uint32 GetFormationID(){return m_formationID;}
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CreatureGroup *GetFormation(){return m_formation;}
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void SetFormation(CreatureGroup *formation) {m_formation = formation;}
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Unit *SelectVictim();
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@@ -694,7 +695,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
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uint32 m_path_id;
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//Formation var
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uint32 m_formationID;
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CreatureGroup *m_formation;
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GridReference<Creature> m_gridRef;
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CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
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+135
-98
@@ -1,7 +1,7 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -23,43 +23,52 @@
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#include "ObjectMgr.h"
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#include "ProgressBar.h"
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#include "Policies/SingletonImp.h"
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#include "CreatureAI.h"
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#define MAX_DESYNC 5.0f
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//TODO: Create group manager for each map
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INSTANTIATE_SINGLETON_1(CreatureGroupManager);
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UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolder;
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UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
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CreatureGroupInfoType CreatureGroupMap;
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void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature *member)
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void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member)
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{
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if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
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Map *map = member->FindMap();
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if(!map)
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return;
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CreatureGroupHolderType::iterator itr = map->CreatureGroupHolder.find(groupId);
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//Add member to an existing group
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if(itr != map->CreatureGroupHolder.end())
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{
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sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow());
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CreatureGroupHolder[group_id]->AddMember(member);
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sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId());
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itr->second->AddMember(member);
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}
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//Create new group
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else
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{
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sLog.outDebug("Group not found: %u. Creating new group.", group_id);
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CreatureGroup* formation = new CreatureGroup;
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CreatureGroupHolder[group_id] = formation;
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formation->AddMember(member);
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sLog.outDebug("Group not found: %u. Creating new group.", groupId);
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CreatureGroup* group = new CreatureGroup(groupId);
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map->CreatureGroupHolder[groupId] = group;
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group->AddMember(member);
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}
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}
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void CreatureGroupManager::DestroyGroup(uint32 group_id, uint64 guid)
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void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creature *member)
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{
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if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
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{
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sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid);
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CreatureGroupHolder[group_id]->RemoveMember(guid);
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sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
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group->RemoveMember(member);
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if(CreatureGroupHolder[group_id]->isEmpty())
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{
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sLog.outDebug("Deleting group %u", group_id);
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delete CreatureGroupHolder[group_id];
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CreatureGroupHolder.erase(group_id);
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}
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if(group->isEmpty())
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{
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Map *map = member->FindMap();
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if(!map)
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return;
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sLog.outDebug("Deleting group with InstanceID %u", member->GetInstanceId());
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map->CreatureGroupHolder.erase(group->GetId());
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delete group;
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}
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}
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@@ -73,7 +82,7 @@ void CreatureGroupManager::LoadCreatureFormations()
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if(!result)
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{
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sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
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sLog.outErrorDb(" ...an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
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return;
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}
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delete result;
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@@ -87,11 +96,11 @@ void CreatureGroupManager::LoadCreatureFormations()
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return;
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}
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uint32 total_records = result->GetRowCount(), lastLeaderGUID = 0;
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uint32 total_records = result->GetRowCount();
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barGoLink bar( total_records);
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Field *fields;
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FormationMember *group_member;
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FormationInfo *group_member;
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//Loading data...
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do
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{
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@@ -99,21 +108,35 @@ void CreatureGroupManager::LoadCreatureFormations()
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bar.step();
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//Load group member data
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group_member = new FormationMember;
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group_member = new FormationInfo;
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group_member->leaderGUID = fields[0].GetUInt32();
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group_member->memberGUID = fields[1].GetUInt32();
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group_member->groupAI = fields[4].GetUInt8();
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uint32 memberGUID = fields[1].GetUInt32();
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group_member->groupAI = fields[4].GetUInt8();
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//If creature is group leader we may skip loading of dist/angle
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if(group_member->leaderGUID != group_member->memberGUID)
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if(group_member->leaderGUID != memberGUID)
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{
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group_member->follow_dist = fields[2].GetUInt32();
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group_member->follow_angle = fields[3].GetUInt32();
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group_member->follow_dist = fields[2].GetUInt32();
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group_member->follow_angle = fields[3].GetUInt32();
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}
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CreatureGroupMap[group_member->memberGUID] = group_member;
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// check data correctness
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{
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QueryResult* result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID);
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if(!result)
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{
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sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
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continue;
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}
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if(lastLeaderGUID != group_member->leaderGUID)
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lastLeaderGUID = group_member->leaderGUID;
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result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", memberGUID);
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if(!result)
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{
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sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID);
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continue;
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}
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}
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CreatureGroupMap[memberGUID] = group_member;
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}
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while(result->NextRow()) ;
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@@ -126,90 +149,104 @@ void CreatureGroupManager::LoadCreatureFormations()
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void CreatureGroup::AddMember(Creature *member)
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{
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sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow());
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sLog.outDebug("CreatureGroup::AddMember: Adding unit GUIDLow: %u.", member->GetGUIDLow());
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uint64 guid = member->GetGUID();
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//We first search creature member if exist
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if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
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return;
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//Check is that shit is a leader
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if(member->IsFormationLeader())
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//Check if it is a leader
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if(member->GetDBTableGUIDLow() == m_groupID)
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{
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sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
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m_leader = member;
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}
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//Add to the club
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CreatureGroupMembers[guid] = member;
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sLog.outDebug("Unit GUID: %u added.", member->GetGUID());
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m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second;
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member->SetFormation(this);
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}
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void CreatureGroup::RemoveMember(uint64 guid)
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void CreatureGroup::RemoveMember(Creature *member)
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{
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if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
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CreatureGroupMembers.erase(guid);
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if(m_leader == member)
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m_leader = NULL;
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m_members.erase(member);
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member->SetFormation(NULL);
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}
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void CreatureGroup::MemberHasAttacked(Creature *member)
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void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
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{
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uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;;
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for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
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{
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sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
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if(itr->second)
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{
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switch(groupAI)
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{
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case 0:
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return;
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case 1:
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if(!member->IsFormationLeader())
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return;
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}
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//Attack if everything is OK
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itr->second->AI()->AttackStart(member->getVictim());
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}
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}
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}
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void CreatureGroup::LeaderMovedInEvade()
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{
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for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
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{
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if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
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SetMemberDestination(itr->second);
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}
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}
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void CreatureGroup::SetMemberDestination(Creature *member)
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{
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if(!member || !m_leader || member->IsFormationLeader())
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uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;
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if(!groupAI)
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return;
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float x,y,z;
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uint32 lowguid = member->GetDBTableGUIDLow();
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if(groupAI == 1 && member != m_leader)
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return;
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UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid);
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if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end())
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for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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float dist, angle, pathangle;
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sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
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//sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
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angle = CreatureGroupMap[lowguid]->follow_angle;
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dist = CreatureGroupMap[lowguid]->follow_dist;
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pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
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//Skip one check
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if(itr->first == member)
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continue;
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x = x+cos(angle+pathangle)*dist;
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y = y+sin(angle+pathangle)*dist;
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if(!itr->first->isAlive())
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continue;
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member->GetMotionMaster()->Clear();
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if(itr->first->getVictim())
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continue;
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if(member->GetDistance(m_leader) < dist+MAX_DESYNC)
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if(itr->first->canAttack(target))
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itr->first->AI()->AttackStart(target);
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}
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}
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void CreatureGroup::FormationReset(bool dismiss)
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{
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for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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if(itr->first != m_leader && itr->first->isAlive())
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{
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if(dismiss)
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itr->first->GetMotionMaster()->Initialize();
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else
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itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
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sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
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}
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}
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m_Formed = !dismiss;
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}
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void CreatureGroup::LeaderMoveTo(float x, float y, float z)
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{
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if(!m_leader)
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return;
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float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x);
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for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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Creature *member = itr->first;
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if(member == m_leader || !member->isAlive() || member->getVictim())
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continue;
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float angle = itr->second->follow_angle;
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float dist = itr->second->follow_dist;
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float dx = x + cos(angle + pathangle) * dist;
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float dy = y + sin(angle + pathangle) * dist;
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float dz = z;
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Trinity::NormalizeMapCoord(dx);
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Trinity::NormalizeMapCoord(dy);
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member->UpdateGroundPositionZ(dx, dy, dz);
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if(member->GetDistance(m_leader) < dist + MAX_DESYNC)
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member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
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else
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member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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member->GetMotionMaster()->MovePoint(0, x, y, z);
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member->GetMotionMaster()->MovePoint(0, dx, dy, dz);
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member->SetHomePosition(dx, dy, dz, pathangle);
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}
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}
|
||||
|
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+35
-26
@@ -1,7 +1,7 @@
|
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/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
@@ -21,49 +21,58 @@
|
||||
#ifndef _FORMATIONS_H
|
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#define _FORMATIONS_H
|
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|
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#include <map>
|
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#include "Creature.h"
|
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#include "Policies/Singleton.h"
|
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#include "Common.h"
|
||||
|
||||
struct FormationMember
|
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class CreatureGroup;
|
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|
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struct FormationInfo
|
||||
{
|
||||
uint32 leaderGUID;
|
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float follow_dist;
|
||||
float follow_angle;
|
||||
uint32 memberGUID;
|
||||
uint32 leaderGUID;
|
||||
uint8 groupAI;
|
||||
};
|
||||
|
||||
class CreatureGroupManager
|
||||
{
|
||||
public:
|
||||
void UpdateCreatureGroup(uint32 group_id, Creature *member);
|
||||
void DestroyGroup(uint32 group_id, uint64 guid);
|
||||
void AddCreatureToGroup(uint32 group_id, Creature *creature);
|
||||
void RemoveCreatureFromGroup(CreatureGroup *group, Creature *creature);
|
||||
void LoadCreatureFormations();
|
||||
};
|
||||
|
||||
typedef UNORDERED_MAP<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType;
|
||||
|
||||
extern CreatureGroupInfoType CreatureGroupMap;
|
||||
|
||||
class CreatureGroup
|
||||
{
|
||||
UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers;
|
||||
Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
|
||||
private:
|
||||
Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
|
||||
typedef std::map<Creature*, FormationInfo*> CreatureGroupMemberType;
|
||||
CreatureGroupMemberType m_members;
|
||||
|
||||
uint32 m_groupID;
|
||||
bool m_Formed;
|
||||
|
||||
public:
|
||||
CreatureGroup() : m_leader(NULL) {}
|
||||
~CreatureGroup(){sLog.outDebug("Destroying group");}
|
||||
void AddMember(Creature *);
|
||||
void RemoveMember(uint64 guid);
|
||||
void LeaderMovedInEvade();
|
||||
void MemberHasAttacked(Creature *);
|
||||
void SetMemberDestination(Creature *);
|
||||
bool isEmpty() {return CreatureGroupMembers.empty();}
|
||||
//Group cannot be created empty
|
||||
explicit CreatureGroup(uint32 id) : m_groupID(id), m_leader(NULL), m_Formed(false) {}
|
||||
~CreatureGroup() { sLog.outDebug("Destroying group"); }
|
||||
|
||||
Creature* getLeader() const { return m_leader; }
|
||||
uint32 GetId() const { return m_groupID; }
|
||||
bool isEmpty() const { return m_members.empty(); }
|
||||
bool isFormed() const { return m_Formed; }
|
||||
|
||||
void AddMember(Creature *member);
|
||||
void RemoveMember(Creature *member);
|
||||
void FormationReset(bool dismiss);
|
||||
|
||||
void LeaderMoveTo(float x, float y, float z);
|
||||
void MemberAttackStart(Creature* member, Unit *target);
|
||||
};
|
||||
|
||||
typedef UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolderType;
|
||||
|
||||
extern CreatureGroupHolderType CreatureGroupHolder;
|
||||
extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
|
||||
|
||||
#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
+4
-5
@@ -4067,9 +4067,9 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
|
||||
}
|
||||
|
||||
uint32 lowguid = pCreature->GetDBTableGUIDLow();
|
||||
if(pCreature->GetFormationID())
|
||||
if(pCreature->GetFormation())
|
||||
{
|
||||
PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormationID());
|
||||
PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormation()->GetId());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -4077,12 +4077,11 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
|
||||
return false;
|
||||
|
||||
Player *chr = m_session->GetPlayer();
|
||||
FormationMember *group_member;
|
||||
FormationInfo *group_member;
|
||||
|
||||
group_member = new FormationMember;
|
||||
group_member = new FormationInfo;
|
||||
group_member->follow_angle = pCreature->GetAngle(chr) - chr->GetOrientation();
|
||||
group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(),int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(),int(2)));
|
||||
group_member->memberGUID = lowguid;
|
||||
group_member->leaderGUID = leaderGUID;
|
||||
group_member->groupAI = 0;
|
||||
|
||||
|
||||
@@ -43,6 +43,7 @@ class InstanceData;
|
||||
class Group;
|
||||
class InstanceSave;
|
||||
class WorldObject;
|
||||
class CreatureGroup;
|
||||
|
||||
namespace ZThread
|
||||
{
|
||||
@@ -126,6 +127,8 @@ typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
|
||||
#define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
|
||||
#define MIN_UNLOAD_DELAY 1 // immediate unload
|
||||
|
||||
typedef std::map<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType;
|
||||
|
||||
class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockable<Map, ZThread::Mutex>
|
||||
{
|
||||
friend class MapReference;
|
||||
@@ -274,6 +277,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
|
||||
template<class NOTIFIER> void VisitAll(const float &x, const float &y, float radius, NOTIFIER ¬ifier);
|
||||
template<class NOTIFIER> void VisitWorld(const float &x, const float &y, float radius, NOTIFIER ¬ifier);
|
||||
template<class NOTIFIER> void VisitGrid(const float &x, const float &y, float radius, NOTIFIER ¬ifier);
|
||||
CreatureGroupHolderType CreatureGroupHolder;
|
||||
private:
|
||||
void LoadVMap(int pX, int pY);
|
||||
void LoadMap(uint32 mapid, uint32 instanceid, int x,int y);
|
||||
@@ -328,6 +332,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
|
||||
typedef std::set<WorldObject*> ActiveNonPlayers;
|
||||
ActiveNonPlayers m_activeNonPlayers;
|
||||
ActiveNonPlayers::iterator m_activeNonPlayersIter;
|
||||
|
||||
|
||||
private:
|
||||
typedef GridReadGuard ReadGuard;
|
||||
typedef GridWriteGuard WriteGuard;
|
||||
|
||||
@@ -79,11 +79,6 @@ inline void Traveller<Creature>::Relocation(float x, float y, float z, float ori
|
||||
template<>
|
||||
inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t)
|
||||
{
|
||||
//Call for creature group update
|
||||
if(i_traveller.IsFormationLeader() && !i_traveller.isInCombat() &&
|
||||
CreatureGroupHolder.find(i_traveller.GetFormationID()) != CreatureGroupHolder.end())
|
||||
CreatureGroupHolder[i_traveller.GetFormationID()]->LeaderMovedInEvade();
|
||||
|
||||
i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0);
|
||||
}
|
||||
|
||||
|
||||
+7
-7
@@ -9496,7 +9496,14 @@ void Unit::CombatStart(Unit* target)
|
||||
|
||||
if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
|
||||
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled)
|
||||
{
|
||||
((Creature*)target)->AI()->AttackStart(this);
|
||||
if(((Creature*)target)->GetFormation())
|
||||
{
|
||||
((Creature*)target)->GetFormation()->MemberAttackStart((Creature*)target, this);
|
||||
sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);");
|
||||
}
|
||||
}
|
||||
|
||||
SetInCombatWith(target);
|
||||
target->SetInCombatWith(this);
|
||||
@@ -9514,13 +9521,6 @@ void Unit::CombatStart(Unit* target)
|
||||
me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
|
||||
}
|
||||
|
||||
//Call creature group update
|
||||
if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormationID())
|
||||
{
|
||||
CreatureGroupHolderType::iterator itr = CreatureGroupHolder.find(((Creature*)this)->GetFormationID());
|
||||
if(itr != CreatureGroupHolder.end())
|
||||
itr->second->MemberHasAttacked(((Creature*)this));
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::SetInCombatState(bool PvP)
|
||||
|
||||
Reference in New Issue
Block a user