Update to creature formations.

This is a big merge, it may cause problems. Use with caution, report bugs.

--HG--
branch : trunk
This commit is contained in:
raczman
2009-04-15 15:46:02 +02:00
parent c97a4519c5
commit 4fb720c7d1
8 changed files with 204 additions and 156 deletions
+136 -99
View File
@@ -1,7 +1,7 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -23,43 +23,52 @@
#include "ObjectMgr.h"
#include "ProgressBar.h"
#include "Policies/SingletonImp.h"
#include "CreatureAI.h"
#define MAX_DESYNC 5.0f
//TODO: Create group manager for each map
INSTANTIATE_SINGLETON_1(CreatureGroupManager);
UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolder;
UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
CreatureGroupInfoType CreatureGroupMap;
void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature *member)
void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member)
{
if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
Map *map = member->FindMap();
if(!map)
return;
CreatureGroupHolderType::iterator itr = map->CreatureGroupHolder.find(groupId);
//Add member to an existing group
if(itr != map->CreatureGroupHolder.end())
{
sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow());
CreatureGroupHolder[group_id]->AddMember(member);
sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId());
itr->second->AddMember(member);
}
//Create new group
else
{
sLog.outDebug("Group not found: %u. Creating new group.", group_id);
CreatureGroup* formation = new CreatureGroup;
CreatureGroupHolder[group_id] = formation;
formation->AddMember(member);
sLog.outDebug("Group not found: %u. Creating new group.", groupId);
CreatureGroup* group = new CreatureGroup(groupId);
map->CreatureGroupHolder[groupId] = group;
group->AddMember(member);
}
}
void CreatureGroupManager::DestroyGroup(uint32 group_id, uint64 guid)
void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creature *member)
{
if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
{
sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid);
CreatureGroupHolder[group_id]->RemoveMember(guid);
sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
group->RemoveMember(member);
if(CreatureGroupHolder[group_id]->isEmpty())
{
sLog.outDebug("Deleting group %u", group_id);
delete CreatureGroupHolder[group_id];
CreatureGroupHolder.erase(group_id);
}
if(group->isEmpty())
{
Map *map = member->FindMap();
if(!map)
return;
sLog.outDebug("Deleting group with InstanceID %u", member->GetInstanceId());
map->CreatureGroupHolder.erase(group->GetId());
delete group;
}
}
@@ -73,7 +82,7 @@ void CreatureGroupManager::LoadCreatureFormations()
if(!result)
{
sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
sLog.outErrorDb(" ...an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
return;
}
delete result;
@@ -87,11 +96,11 @@ void CreatureGroupManager::LoadCreatureFormations()
return;
}
uint32 total_records = result->GetRowCount(), lastLeaderGUID = 0;
uint32 total_records = result->GetRowCount();
barGoLink bar( total_records);
Field *fields;
FormationMember *group_member;
FormationInfo *group_member;
//Loading data...
do
{
@@ -99,22 +108,36 @@ void CreatureGroupManager::LoadCreatureFormations()
bar.step();
//Load group member data
group_member = new FormationMember;
group_member = new FormationInfo;
group_member->leaderGUID = fields[0].GetUInt32();
group_member->memberGUID = fields[1].GetUInt32();
group_member->groupAI = fields[4].GetUInt8();
uint32 memberGUID = fields[1].GetUInt32();
group_member->groupAI = fields[4].GetUInt8();
//If creature is group leader we may skip loading of dist/angle
if(group_member->leaderGUID != group_member->memberGUID)
if(group_member->leaderGUID != memberGUID)
{
group_member->follow_dist = fields[2].GetUInt32();
group_member->follow_angle = fields[3].GetUInt32();
group_member->follow_dist = fields[2].GetUInt32();
group_member->follow_angle = fields[3].GetUInt32();
}
CreatureGroupMap[group_member->memberGUID] = group_member;
// check data correctness
{
QueryResult* result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID);
if(!result)
{
sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
continue;
}
if(lastLeaderGUID != group_member->leaderGUID)
lastLeaderGUID = group_member->leaderGUID;
}
result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", memberGUID);
if(!result)
{
sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID);
continue;
}
}
CreatureGroupMap[memberGUID] = group_member;
}
while(result->NextRow()) ;
sLog.outString();
@@ -126,90 +149,104 @@ void CreatureGroupManager::LoadCreatureFormations()
void CreatureGroup::AddMember(Creature *member)
{
sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow());
sLog.outDebug("CreatureGroup::AddMember: Adding unit GUIDLow: %u.", member->GetGUIDLow());
uint64 guid = member->GetGUID();
//We first search creature member if exist
if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
return;
//Check is that shit is a leader
if(member->IsFormationLeader())
//Check if it is a leader
if(member->GetDBTableGUIDLow() == m_groupID)
{
sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
m_leader = member;
}
//Add to the club
CreatureGroupMembers[guid] = member;
sLog.outDebug("Unit GUID: %u added.", member->GetGUID());
m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second;
member->SetFormation(this);
}
void CreatureGroup::RemoveMember(uint64 guid)
void CreatureGroup::RemoveMember(Creature *member)
{
if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
CreatureGroupMembers.erase(guid);
if(m_leader == member)
m_leader = NULL;
m_members.erase(member);
member->SetFormation(NULL);
}
void CreatureGroup::MemberHasAttacked(Creature *member)
void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
{
uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;;
for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
{
sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
if(itr->second)
{
switch(groupAI)
{
case 0:
return;
case 1:
if(!member->IsFormationLeader())
return;
}
//Attack if everything is OK
itr->second->AI()->AttackStart(member->getVictim());
}
}
}
void CreatureGroup::LeaderMovedInEvade()
{
for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
{
if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
SetMemberDestination(itr->second);
}
}
void CreatureGroup::SetMemberDestination(Creature *member)
{
if(!member || !m_leader || member->IsFormationLeader())
uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;
if(!groupAI)
return;
float x,y,z;
uint32 lowguid = member->GetDBTableGUIDLow();
if(groupAI == 1 && member != m_leader)
return;
UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid);
if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end())
for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
float dist, angle, pathangle;
sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
//sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
angle = CreatureGroupMap[lowguid]->follow_angle;
dist = CreatureGroupMap[lowguid]->follow_dist;
pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
//Skip one check
if(itr->first == member)
continue;
x = x+cos(angle+pathangle)*dist;
y = y+sin(angle+pathangle)*dist;
if(!itr->first->isAlive())
continue;
member->GetMotionMaster()->Clear();
if(itr->first->getVictim())
continue;
if(member->GetDistance(m_leader) < dist+MAX_DESYNC)
if(itr->first->canAttack(target))
itr->first->AI()->AttackStart(target);
}
}
void CreatureGroup::FormationReset(bool dismiss)
{
for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->first != m_leader && itr->first->isAlive())
{
if(dismiss)
itr->first->GetMotionMaster()->Initialize();
else
itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
}
}
m_Formed = !dismiss;
}
void CreatureGroup::LeaderMoveTo(float x, float y, float z)
{
if(!m_leader)
return;
float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x);
for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
Creature *member = itr->first;
if(member == m_leader || !member->isAlive() || member->getVictim())
continue;
float angle = itr->second->follow_angle;
float dist = itr->second->follow_dist;
float dx = x + cos(angle + pathangle) * dist;
float dy = y + sin(angle + pathangle) * dist;
float dz = z;
Trinity::NormalizeMapCoord(dx);
Trinity::NormalizeMapCoord(dy);
member->UpdateGroundPositionZ(dx, dy, dz);
if(member->GetDistance(m_leader) < dist + MAX_DESYNC)
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
else
member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
member->GetMotionMaster()->MovePoint(0, x, y, z);
member->GetMotionMaster()->MovePoint(0, dx, dy, dz);
member->SetHomePosition(dx, dy, dz, pathangle);
}
}