Fix missing changes from previous merge
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@@ -482,21 +482,21 @@ public:
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{
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{
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Shout();
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Shout();
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DoCast(me, SPELL_RENEW);
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DoCast(me, SPELL_RENEW);
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uiRenew_timer = rand(1000, 6000);
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uiRenew_timer = urand(1000, 6000);
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} else uiRenew_timer -= diff;
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} else uiRenew_timer -= diff;
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if (uiInquisitor_Penance_timer <= diff)
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if (uiInquisitor_Penance_timer <= diff)
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{
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{
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Shout();
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Shout();
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DoCast(me->getVictim(), SPELL_INQUISITOR_PENANCE);
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DoCast(me->getVictim(), SPELL_INQUISITOR_PENANCE);
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uiInquisitor_Penance_timer = rand(2000, 7000);
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uiInquisitor_Penance_timer = urand(2000, 7000);
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} else uiInquisitor_Penance_timer -= diff;
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} else uiInquisitor_Penance_timer -= diff;
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if (uiValroth_Smite_timer <= diff)
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if (uiValroth_Smite_timer <= diff)
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{
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{
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Shout();
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Shout();
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DoCast(me->getVictim(), SPELL_VALROTH_SMITE);
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DoCast(me->getVictim(), SPELL_VALROTH_SMITE);
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uiValroth_Smite_timer = rand(1000, 6000);
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uiValroth_Smite_timer = urand(1000, 6000);
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} else uiValroth_Smite_timer -= diff;
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} else uiValroth_Smite_timer -= diff;
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DoMeleeAttackIfReady();
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DoMeleeAttackIfReady();
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@@ -111,7 +111,7 @@ public:
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if (AoESilence_Timer <= diff)
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if (AoESilence_Timer <= diff)
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{
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{
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DoCast(me->getVictim(), SPELL_AOESILENCE);
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DoCast(me->getVictim(), SPELL_AOESILENCE);
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AoESilence_Timer = rand(15000, 20000);
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AoESilence_Timer = urand(15000, 20000);
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} else AoESilence_Timer -= diff;
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} else AoESilence_Timer -= diff;
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//ArcaneExplosion_Timer
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//ArcaneExplosion_Timer
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@@ -92,7 +92,7 @@ public:
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if (FlameShock_Timer <= diff)
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if (FlameShock_Timer <= diff)
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{
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{
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DoCast(me->getVictim(), SPELL_FLAMESHOCK);
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DoCast(me->getVictim(), SPELL_FLAMESHOCK);
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FlameShock_Timer = rand(10000, 15000);
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FlameShock_Timer = urand(10000, 15000);
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} else FlameShock_Timer -= diff;
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} else FlameShock_Timer -= diff;
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//FlameSpike_Timer
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//FlameSpike_Timer
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