Core/Scripts: pass message parameter by reference in OnChat methods to make it possible to be modified inside the script.
--HG-- branch : trunk
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@@ -5458,7 +5458,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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target = this;
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if (roll_chance_i(10))
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this->ToPlayer()->Say("This is Madness!", LANG_UNIVERSAL);
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this->ToPlayer()->Say(std::string("This is Madness!"), LANG_UNIVERSAL);
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break;
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}
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// Sunwell Exalted Caster Neck (??? neck)
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