Core/Scripts: pass message parameter by reference in OnChat methods to make it possible to be modified inside the script.

--HG--
branch : trunk
This commit is contained in:
azazel
2010-11-17 18:14:35 +06:00
parent 169c2ef87a
commit 4fb572015a
9 changed files with 33 additions and 33 deletions
+4 -4
View File
@@ -1113,10 +1113,10 @@ class Player : public Unit, public GridObject<Player>
void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
void Say(const std::string& text, const uint32 language);
void Yell(const std::string& text, const uint32 language);
void TextEmote(const std::string& text);
void Whisper(const std::string& text, const uint32 language,uint64 receiver);
void Say(std::string& text, const uint32 language);
void Yell(std::string& text, const uint32 language);
void TextEmote(std::string& text);
void Whisper(std::string& text, const uint32 language,uint64 receiver);
void BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const;
/*********************************************************/