*Fix possible exploits with flying paths. by QAston
--HG-- branch : trunk
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@@ -399,7 +399,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
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if (_player->isInFlight())
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{
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_player->GetMotionMaster()->MovementExpired();
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_player->m_taxi.ClearTaxiDestinations();
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_player->CleanupAfterTaxiFlight();
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}
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType());
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