[8339] Improved storing/restoring BG entry point
* Introduced new table character_battleground_data
* Entry point is now stored on BG enter event not join event
* Entry point for dungeons is now correctly set to nearest graveyard
(this prevent well known assert in GetInstance because of porting to already destroyed instance)
* Teleporting from BG correctly restore mount state
* Teleporting from BG correctly restore taxi flight
(in multipath flight you will end up in nearest transition point on the route)
Signed-off-by: ApoC <[email protected]>
--HG--
branch : trunk
This commit is contained in:
@@ -1071,7 +1071,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
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plr->SetBGTeam(0);
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if (Transport)
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plr->TeleportTo(plr->GetBattleGroundEntryPoint());
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plr->TeleportToBGEntryPoint();
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sLog.outDetail("BATTLEGROUND: Removed player %s from BattleGround.", plr->GetName());
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}
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@@ -164,9 +164,6 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
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uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // add to queue
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// store entry point coords
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member->SetBattleGroundEntryPoint(member->GetMapId(),member->GetPositionX(),member->GetPositionY(),member->GetPositionZ(),member->GetOrientation());
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WorldPacket data;
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// send status packet (in queue)
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
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@@ -182,8 +179,6 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
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{
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// already checked if queueSlot is valid, now just get it
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uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
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// store entry point coords
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_player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
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WorldPacket data;
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// send status packet (in queue)
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@@ -438,6 +433,9 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
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case 1: // port to battleground
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if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
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return; // cheating?
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_player->SetBattleGroundEntryPoint();
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// resurrect the player
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if (!_player->isAlive())
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{
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@@ -758,9 +756,6 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
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uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);// add to queue
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// store entry point coords (same as leader entry point)
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member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
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WorldPacket data;
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// send status packet (in queue)
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
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@@ -778,9 +773,6 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
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{
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uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
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// store entry point coords
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_player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
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WorldPacket data;
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// send status packet (in queue)
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
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@@ -64,7 +64,7 @@ bool LoginQueryHolder::Initialize()
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// NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure.
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// !!! NOTE: including unused `zone`,`online`
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points,instance_id,bgteam,bgmap,bgx,bgy,bgz,bgo FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points,instance_id FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_mask,stackcount,amount0, amount1, amount2 ,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
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@@ -87,6 +87,7 @@ bool LoginQueryHolder::Initialize()
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS, "SELECT achievement, date FROM character_achievement WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS,"SELECT criteria, counter, date FROM character_achievement_progress WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBGDATA, "SELECT instance_id, team, join_x, join_y, join_z, join_o, join_map, taxi_start, taxi_end, mount_spell FROM character_battleground_data WHERE guid = '%u'", GUID_LOPART(m_guid));
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return res;
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}
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@@ -763,54 +764,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
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pCurrChar->SetMovement(MOVE_WATER_WALK);
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}
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if(uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource())
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{
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sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() );
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uint32 mountDisplayId = objmgr.GetTaxiMountDisplayId(sourceNode, pCurrChar->GetTeam(),true);
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uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath();
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// search appropriate start path node
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uint32 startNode = 0;
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TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
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float distPrev = MAP_SIZE*MAP_SIZE;
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float distNext =
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(nodeList[0].x-pCurrChar->GetPositionX())*(nodeList[0].x-pCurrChar->GetPositionX())+
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(nodeList[0].y-pCurrChar->GetPositionY())*(nodeList[0].y-pCurrChar->GetPositionY())+
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(nodeList[0].z-pCurrChar->GetPositionZ())*(nodeList[0].z-pCurrChar->GetPositionZ());
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for(uint32 i = 1; i < nodeList.size(); ++i)
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{
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TaxiPathNode const& node = nodeList[i];
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TaxiPathNode const& prevNode = nodeList[i-1];
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// skip nodes at another map
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if(node.mapid != pCurrChar->GetMapId())
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continue;
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distPrev = distNext;
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distNext =
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(node.x-pCurrChar->GetPositionX())*(node.x-pCurrChar->GetPositionX())+
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(node.y-pCurrChar->GetPositionY())*(node.y-pCurrChar->GetPositionY())+
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(node.z-pCurrChar->GetPositionZ())*(node.z-pCurrChar->GetPositionZ());
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float distNodes =
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(node.x-prevNode.x)*(node.x-prevNode.x)+
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(node.y-prevNode.y)*(node.y-prevNode.y)+
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(node.z-prevNode.z)*(node.z-prevNode.z);
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if(distNext + distPrev < distNodes)
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{
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startNode = i;
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break;
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}
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}
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SendDoFlight( mountDisplayId, path, startNode );
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}
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pCurrChar->ContinueTaxiFlight();
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// reset for all pets before pet loading
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if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
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+2
-2
@@ -822,7 +822,7 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
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// when porting out from the bg, it will be reset to 0
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target->SetBattleGroundId(m_session->GetPlayer()->GetBattleGroundId(), m_session->GetPlayer()->GetBattleGroundTypeId());
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// remember current position as entry point for return at bg end teleportation
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target->SetBattleGroundEntryPoint(target->GetMapId(),target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(),target->GetOrientation());
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target->SetBattleGroundEntryPoint();
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}
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else if (pMap->IsDungeon())
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{
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@@ -936,7 +936,7 @@ bool ChatHandler::HandleGonameCommand(const char* args)
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// when porting out from the bg, it will be reset to 0
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_player->SetBattleGroundId(target->GetBattleGroundId(), target->GetBattleGroundTypeId());
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// remember current position as entry point for return at bg end teleportation
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_player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
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_player->SetBattleGroundEntryPoint();
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}
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else if(cMap->IsDungeon())
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{
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+221
-94
@@ -369,14 +369,11 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
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m_DetectInvTimer = 1*IN_MILISECONDS;
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m_bgBattleGroundID = 0;
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m_bgTypeID = BATTLEGROUND_TYPE_NONE;
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for (int j=0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; j++)
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for (int j=0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
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{
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m_bgBattleGroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
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m_bgBattleGroundQueueID[j].invitedToInstance = 0;
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}
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m_bgTeam = 0;
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m_logintime = time(NULL);
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m_Last_tick = m_logintime;
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@@ -459,7 +456,6 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
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m_mover = this;
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m_seer = this;
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m_bgAfkReportedTimer = 0;
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m_contestedPvPTimer = 0;
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m_declinedname = NULL;
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@@ -1879,6 +1875,13 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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return true;
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}
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bool Player::TeleportToBGEntryPoint()
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{
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ScheduleDelayedOperation(DELAYED_BG_MOUNT_RESTORE);
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ScheduleDelayedOperation(DELAYED_BG_TAXI_RESTORE);
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return TeleportTo(m_bgData.joinPos);
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}
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void Player::ProcessDelayedOperations()
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{
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if(m_DelayedOperations == 0)
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@@ -1914,18 +1917,31 @@ void Player::ProcessDelayedOperations()
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CastSpell(this, SPELL_ID_DESERTER, true); // Deserter
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}
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if (m_DelayedOperations & DELAYED_BG_MOUNT_RESTORE)
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{
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if (m_bgData.mountSpell)
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{
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CastSpell(this, m_bgData.mountSpell, true);
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m_bgData.mountSpell = 0;
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}
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}
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if (m_DelayedOperations & DELAYED_BG_TAXI_RESTORE)
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{
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if (m_bgData.HasTaxiPath())
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{
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m_taxi.AddTaxiDestination(m_bgData.taxiPath[0]);
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m_taxi.AddTaxiDestination(m_bgData.taxiPath[1]);
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m_bgData.ClearTaxiPath();
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ContinueTaxiFlight();
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}
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}
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//we have executed ALL delayed ops, so clear the flag
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m_DelayedOperations = 0;
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}
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void Player::ScheduleDelayedOperation(uint32 operation)
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{
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if(operation >= DELAYED_END)
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return;
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m_DelayedOperations |= operation;
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}
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void Player::AddToWorld()
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{
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///- Do not add/remove the player from the object storage
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@@ -14395,6 +14411,28 @@ void Player::_LoadEquipmentSets(QueryResult *result)
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delete result;
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}
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void Player::_LoadBGData(QueryResult* result)
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{
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if (!result)
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return;
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// Expecting only one row
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Field *fields = result->Fetch();
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/* bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */
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m_bgData.bgInstanceID = fields[0].GetUInt32();
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m_bgData.bgTeam = fields[1].GetUInt32();
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m_bgData.joinPos = WorldLocation(fields[6].GetUInt32(), // Map
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fields[2].GetFloat(), // X
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fields[3].GetFloat(), // Y
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fields[4].GetFloat(), // Z
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fields[5].GetFloat()); // Orientation
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m_bgData.taxiPath[0] = fields[7].GetUInt32();
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m_bgData.taxiPath[1] = fields[8].GetUInt32();
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m_bgData.mountSpell = fields[9].GetUInt32();
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delete result;
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}
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bool Player::LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid)
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{
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QueryResult *result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,taxi_path FROM characters WHERE guid = '%u'",GUID_LOPART(guid));
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@@ -14497,8 +14535,8 @@ float Player::GetFloatValueFromDB(uint16 index, uint64 guid)
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bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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{
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//// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
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//QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, data, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points,bgid,bgteam,bgmap,bgx,bgy,bgz,bgo FROM characters WHERE guid = '%u'", guid);
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//// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
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//QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, data, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points FROM characters WHERE guid = '%u'", guid);
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QueryResult *result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM);
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if(!result)
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@@ -14593,7 +14631,15 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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InitPrimaryProfessions(); // to max set before any spell loaded
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// init saved position, and fix it later if problematic
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uint32 transGUID = fields[31].GetUInt32();
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Relocate(fields[13].GetFloat(),fields[14].GetFloat(),fields[15].GetFloat(),fields[17].GetFloat());
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uint32 mapId = fields[16].GetUInt32();
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uint32 instanceId = fields[41].GetFloat();
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SetDifficulty(fields[39].GetUInt32()); // may be changed in _LoadGroup
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std::string taxi_nodes = fields[38].GetCppString();
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#define RelocateToHomebind() mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ)
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_LoadGroup(holder->GetResult(PLAYER_LOGIN_QUERY_LOADGROUP));
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@@ -14622,52 +14668,31 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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}
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_LoadBoundInstances(holder->GetResult(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES));
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// load player map related values
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uint32 transGUID = fields[31].GetUInt32();
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Relocate(fields[13].GetFloat(),fields[14].GetFloat(),fields[15].GetFloat(),fields[17].GetFloat());
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uint32 mapId = fields[16].GetUInt32();
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uint32 instanceId = fields[41].GetFloat();
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std::string taxi_nodes = fields[38].GetCppString();
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_LoadBGData(holder->GetResult(PLAYER_LOGIN_QUERY_LOADBGDATA));
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MapEntry const * mapEntry = sMapStore.LookupEntry(mapId);
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if(!IsPositionValid())
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{
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sLog.outError("Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
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RelocateToHomebind(mapId);
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transGUID = 0;
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instanceId = 0;
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m_movementInfo.t_x = 0.0f;
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m_movementInfo.t_y = 0.0f;
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m_movementInfo.t_z = 0.0f;
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m_movementInfo.t_o = 0.0f;
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RelocateToHomebind();
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}
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// Player was saved in Arena or Bg
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else if (mapEntry && mapEntry->IsBattleGroundOrArena())
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{
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// Get Entry Point(bg master) or Homebind
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SetBattleGroundEntryPoint(fields[43].GetUInt32(),fields[44].GetFloat(),fields[45].GetFloat(),fields[46].GetFloat(),fields[47].GetFloat());
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BattleGround *currentBg = NULL;
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if(m_bgData.bgInstanceID) //saved in BattleGround
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currentBg = sBattleGroundMgr.GetBattleGround(m_bgData.bgInstanceID, BATTLEGROUND_TYPE_NONE);
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MapEntry const* bgEntry = sMapStore.LookupEntry(m_bgEntryPoint.mapid);
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if(!bgEntry || bgEntry->Instanceable() || !MapManager::IsValidMapCoord(m_bgEntryPoint))
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SetBattleGroundEntryPoint(m_homebindMapId,m_homebindX,m_homebindY,m_homebindZ,0.0f);
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// Bg still exists - join it!
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BattleGround *currentBg = sBattleGroundMgr.GetBattleGround(instanceId, BATTLEGROUND_TYPE_NONE);
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if(currentBg && currentBg->IsPlayerInBattleGround(GetGUID()))
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{
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uint32 bgteam = fields[42].GetUInt32();
|
||||
BattleGroundQueueTypeId bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
|
||||
AddBattleGroundQueueId(bgQueueTypeId);
|
||||
|
||||
SetBattleGroundId(currentBg->GetInstanceID(), currentBg->GetTypeID());
|
||||
SetBGTeam(bgteam);
|
||||
m_bgData.bgTypeID = currentBg->GetTypeID();
|
||||
|
||||
//join player to battleground group
|
||||
currentBg->EventPlayerLoggedIn(this, GetGUID());
|
||||
currentBg->AddOrSetPlayerToCorrectBgGroup(this, GetGUID(), bgteam);
|
||||
currentBg->AddOrSetPlayerToCorrectBgGroup(this, GetGUID(), m_bgData.bgTeam);
|
||||
|
||||
SetInviteForBattleGroundQueueType(bgQueueTypeId,currentBg->GetInstanceID());
|
||||
}
|
||||
@@ -14675,13 +14700,13 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
||||
else
|
||||
{
|
||||
// Do not look for instance if bg not found
|
||||
instanceId = 0;
|
||||
const WorldLocation& _loc = GetBattleGroundEntryPoint();
|
||||
mapId = _loc.mapid;
|
||||
mapId = _loc.mapid; instanceId = 0;
|
||||
Relocate(_loc.coord_x, _loc.coord_y, _loc.coord_z, _loc.orientation);
|
||||
}
|
||||
}
|
||||
else if (transGUID != 0)
|
||||
// currently we do not support transport in bg
|
||||
else if (transGUID)
|
||||
{
|
||||
// There are no transports on instances
|
||||
instanceId = 0;
|
||||
@@ -14691,7 +14716,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
||||
m_movementInfo.t_z = fields[29].GetFloat();
|
||||
m_movementInfo.t_o = fields[30].GetFloat();
|
||||
|
||||
if( !Trinity::IsValidMapCoord(
|
||||
if( !MaNGOS::IsValidMapCoord(
|
||||
GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y,
|
||||
GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o) ||
|
||||
// transport size limited
|
||||
@@ -14701,14 +14726,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
||||
guid,GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y,
|
||||
GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o);
|
||||
|
||||
RelocateToHomebind(mapId);
|
||||
|
||||
m_movementInfo.t_x = 0.0f;
|
||||
m_movementInfo.t_y = 0.0f;
|
||||
m_movementInfo.t_z = 0.0f;
|
||||
m_movementInfo.t_o = 0.0f;
|
||||
|
||||
transGUID = 0;
|
||||
RelocateToHomebind();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -14727,23 +14745,22 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
||||
sLog.outError("Player (guidlow %d) have problems with transport guid (%u). Teleport to default race/class locations.",
|
||||
guid,transGUID);
|
||||
|
||||
RelocateToHomebind(mapId);
|
||||
|
||||
m_movementInfo.t_x = 0.0f;
|
||||
m_movementInfo.t_y = 0.0f;
|
||||
m_movementInfo.t_z = 0.0f;
|
||||
m_movementInfo.t_o = 0.0f;
|
||||
|
||||
transGUID = 0;
|
||||
RelocateToHomebind();
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!taxi_nodes.empty()) // Taxi Flight path loaded from db
|
||||
// currently we do not support taxi in instance
|
||||
else if (!taxi_nodes.empty())
|
||||
{
|
||||
// There are no flightpaths in instances
|
||||
instanceId = 0;
|
||||
|
||||
if(!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes,GetTeam()))
|
||||
// Not finish taxi flight path
|
||||
if(m_bgData.HasTaxiPath())
|
||||
{
|
||||
for (int i = 0; i < 2; ++i)
|
||||
m_taxi.AddTaxiDestination(m_bgData.taxiPath[i]);
|
||||
}
|
||||
else if(!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes,GetTeam()))
|
||||
{
|
||||
// problems with taxi path loading
|
||||
TaxiNodesEntry const* nodeEntry = NULL;
|
||||
@@ -14753,7 +14770,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
||||
if(!nodeEntry) // don't know taxi start node, to homebind
|
||||
{
|
||||
sLog.outError("Character %u have wrong data in taxi destination list, teleport to homebind.",GetGUIDLow());
|
||||
RelocateToHomebind(mapId);
|
||||
RelocateToHomebind();
|
||||
}
|
||||
else // have start node, to it
|
||||
{
|
||||
@@ -14761,26 +14778,28 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
||||
mapId = nodeEntry->map_id;
|
||||
Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z,0.0f);
|
||||
}
|
||||
m_taxi.ClearTaxiDestinations();
|
||||
}
|
||||
// Taxi path loading succesfull
|
||||
else if(uint32 node_id = m_taxi.GetTaxiSource())
|
||||
|
||||
if(uint32 node_id = m_taxi.GetTaxiSource())
|
||||
{
|
||||
// save source node as recall coord to prevent recall and fall from sky
|
||||
TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
|
||||
assert(nodeEntry); // checked in m_taxi.LoadTaxiDestinationsFromString
|
||||
Relocate(nodeEntry->x,nodeEntry->y,nodeEntry->z,0);
|
||||
mapId = nodeEntry->map_id;
|
||||
Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z,0.0f);
|
||||
|
||||
// flight will started later
|
||||
}
|
||||
}
|
||||
|
||||
// Map could be changed before
|
||||
mapEntry = sMapStore.LookupEntry(mapId);
|
||||
// client without expansion support
|
||||
if(GetSession()->Expansion() < mapEntry->Expansion())
|
||||
{
|
||||
sLog.outDebug("Player %s using client without required expansion tried login at non accessible map %u", GetName(), mapId);
|
||||
RelocateToHomebind(mapId);
|
||||
instanceId = 0;
|
||||
RelocateToHomebind();
|
||||
}
|
||||
|
||||
// fix crash (because of if(Map *map = _FindMap(instanceId)) in MapInstanced::CreateInstance)
|
||||
@@ -14806,7 +14825,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
||||
else
|
||||
{
|
||||
sLog.outError("Player (guidlow %d) is teleported to home (Map: %u X: %f Y: %f Z: %f O: %f).",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
|
||||
RelocateToHomebind(mapId);
|
||||
RelocateToHomebind();
|
||||
}
|
||||
|
||||
map = MapManager::Instance().CreateMap(mapId, this, 0);
|
||||
@@ -14835,8 +14854,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
||||
else
|
||||
{
|
||||
sLog.outError("Player %s(GUID: %u) logged in to a reset instance (map: %u) and there is no area-trigger leading to this map. Thus he can't be ported back to the entrance. This _might_ be an exploit attempt.", GetName(), GetGUIDLow(), mapId);
|
||||
RelocateToHomebind(mapId);
|
||||
instanceId = 0;
|
||||
RelocateToHomebind();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16116,7 +16134,7 @@ void Player::SaveToDB()
|
||||
"taximask, online, cinematic, "
|
||||
"totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, "
|
||||
"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
|
||||
"death_expire_time, taxi_path, arena_pending_points, latency, bgid, bgteam, bgmap, bgx, bgy, bgz, bgo) VALUES ("
|
||||
"death_expire_time, taxi_path, arena_pending_points, latency) VALUES ("
|
||||
<< GetGUIDLow() << ", "
|
||||
<< GetSession()->GetAccountId() << ", '"
|
||||
<< sql_name << "', "
|
||||
@@ -16198,14 +16216,7 @@ void Player::SaveToDB()
|
||||
|
||||
ss << m_taxi.SaveTaxiDestinationsToString() << "', ";
|
||||
ss << "'0', "; // arena_pending_points
|
||||
ss << GetSession()->GetLatency() << ", ";
|
||||
ss << GetBattleGroundId() << ", ";
|
||||
ss << GetBGTeam() << ", ";
|
||||
ss << m_bgEntryPoint.mapid << ", "
|
||||
<< finiteAlways(m_bgEntryPoint.coord_x) << ", "
|
||||
<< finiteAlways(m_bgEntryPoint.coord_y) << ", "
|
||||
<< finiteAlways(m_bgEntryPoint.coord_z) << ", "
|
||||
<< finiteAlways(m_bgEntryPoint.orientation);
|
||||
ss << GetSession()->GetLatency();
|
||||
ss << ")";
|
||||
|
||||
CharacterDatabase.Execute( ss.str().c_str() );
|
||||
@@ -16213,6 +16224,7 @@ void Player::SaveToDB()
|
||||
if(m_mailsUpdated) //save mails only when needed
|
||||
_SaveMail();
|
||||
|
||||
_SaveBGData();
|
||||
_SaveInventory();
|
||||
_SaveQuestStatus();
|
||||
_SaveDailyQuestStatus();
|
||||
@@ -16779,10 +16791,10 @@ void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId)
|
||||
///checks the 15 afk reports per 5 minutes limit
|
||||
void Player::UpdateAfkReport(time_t currTime)
|
||||
{
|
||||
if(m_bgAfkReportedTimer <= currTime)
|
||||
if(m_bgData.bgAfkReportedTimer <= currTime)
|
||||
{
|
||||
m_bgAfkReportedCount = 0;
|
||||
m_bgAfkReportedTimer = currTime+5*MINUTE;
|
||||
m_bgData.bgAfkReportedCount = 0;
|
||||
m_bgData.bgAfkReportedTimer = currTime+5*MINUTE;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17768,6 +17780,59 @@ void Player::CleanupAfterTaxiFlight()
|
||||
getHostilRefManager().setOnlineOfflineState(true);
|
||||
}
|
||||
|
||||
void Player::ContinueTaxiFlight()
|
||||
{
|
||||
uint32 sourceNode = m_taxi.GetTaxiSource();
|
||||
if (!sourceNode)
|
||||
return;
|
||||
|
||||
sLog.outDebug( "WORLD: Restart character %u taxi flight", GetGUIDLow() );
|
||||
|
||||
uint32 mountDisplayId = objmgr.GetTaxiMountDisplayId(sourceNode, GetTeam(),true);
|
||||
uint32 path = m_taxi.GetCurrentTaxiPath();
|
||||
|
||||
// search appropriate start path node
|
||||
uint32 startNode = 0;
|
||||
|
||||
TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
|
||||
|
||||
float distPrev = MAP_SIZE*MAP_SIZE;
|
||||
float distNext =
|
||||
(nodeList[0].x-GetPositionX())*(nodeList[0].x-GetPositionX())+
|
||||
(nodeList[0].y-GetPositionY())*(nodeList[0].y-GetPositionY())+
|
||||
(nodeList[0].z-GetPositionZ())*(nodeList[0].z-GetPositionZ());
|
||||
|
||||
for(uint32 i = 1; i < nodeList.size(); ++i)
|
||||
{
|
||||
TaxiPathNode const& node = nodeList[i];
|
||||
TaxiPathNode const& prevNode = nodeList[i-1];
|
||||
|
||||
// skip nodes at another map
|
||||
if(node.mapid != GetMapId())
|
||||
continue;
|
||||
|
||||
distPrev = distNext;
|
||||
|
||||
distNext =
|
||||
(node.x-GetPositionX())*(node.x-GetPositionX())+
|
||||
(node.y-GetPositionY())*(node.y-GetPositionY())+
|
||||
(node.z-GetPositionZ())*(node.z-GetPositionZ());
|
||||
|
||||
float distNodes =
|
||||
(node.x-prevNode.x)*(node.x-prevNode.x)+
|
||||
(node.y-prevNode.y)*(node.y-prevNode.y)+
|
||||
(node.z-prevNode.z)*(node.z-prevNode.z);
|
||||
|
||||
if(distNext + distPrev < distNodes)
|
||||
{
|
||||
startNode = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
GetSession()->SendDoFlight(mountDisplayId, path, startNode);
|
||||
}
|
||||
|
||||
void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs )
|
||||
{
|
||||
// last check 2.0.10
|
||||
@@ -18492,6 +18557,56 @@ void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply)
|
||||
}
|
||||
}
|
||||
|
||||
void Player::SetBattleGroundEntryPoint()
|
||||
{
|
||||
// Taxi path store
|
||||
if (!m_taxi.empty())
|
||||
{
|
||||
m_bgData.mountSpell = 0;
|
||||
m_bgData.taxiPath[0] = m_taxi.GetTaxiSource();
|
||||
m_bgData.taxiPath[1] = m_taxi.GetTaxiDestination();
|
||||
|
||||
// On taxi we don't need check for dungeon
|
||||
m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_bgData.ClearTaxiPath();
|
||||
|
||||
// Mount spell id storing
|
||||
if (IsMounted())
|
||||
{
|
||||
AuraEffectList const& auras = GetAurasByType(SPELL_AURA_MOUNTED);
|
||||
if (!auras.empty())
|
||||
m_bgData.mountSpell = (*auras.begin())->GetId();
|
||||
}
|
||||
else
|
||||
m_bgData.mountSpell = 0;
|
||||
|
||||
// If map is dungeon find linked graveyard
|
||||
if(GetMap()->IsDungeon())
|
||||
{
|
||||
if (const WorldSafeLocsEntry* entry = objmgr.GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam()))
|
||||
{
|
||||
m_bgData.joinPos = WorldLocation(entry->map_id, entry->x, entry->y, entry->z, 0.0f);
|
||||
return;
|
||||
}
|
||||
else
|
||||
sLog.outError("SetBattleGroundEntryPoint: Dungeon map %u has no linked graveyard, setting home location as entry point.", GetMapId());
|
||||
}
|
||||
// If new entry point is not BG or arena set it
|
||||
else if (!GetMap()->IsBattleGroundOrArena())
|
||||
{
|
||||
m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// In error cases use homebind position
|
||||
m_bgData.joinPos = WorldLocation(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, 0.0f);
|
||||
}
|
||||
|
||||
void Player::LeaveBattleground(bool teleportToEntryPoint)
|
||||
{
|
||||
if(BattleGround *bg = GetBattleGround())
|
||||
@@ -18528,9 +18643,9 @@ bool Player::CanJoinToBattleground() const
|
||||
bool Player::CanReportAfkDueToLimit()
|
||||
{
|
||||
// a player can complain about 15 people per 5 minutes
|
||||
if(m_bgAfkReportedCount >= 15)
|
||||
if(m_bgData.bgAfkReportedCount++ >= 15)
|
||||
return false;
|
||||
++m_bgAfkReportedCount;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -18542,15 +18657,15 @@ void Player::ReportedAfkBy(Player* reporter)
|
||||
return;
|
||||
|
||||
// check if player has 'Idle' or 'Inactive' debuff
|
||||
if(m_bgAfkReporter.find(reporter->GetGUIDLow())==m_bgAfkReporter.end() && !HasAura(43680) && !HasAura(43681) && reporter->CanReportAfkDueToLimit())
|
||||
if(m_bgData.bgAfkReporter.find(reporter->GetGUIDLow())==m_bgData.bgAfkReporter.end() && !HasAura(43680) && !HasAura(43681) && reporter->CanReportAfkDueToLimit())
|
||||
{
|
||||
m_bgAfkReporter.insert(reporter->GetGUIDLow());
|
||||
m_bgData.bgAfkReporter.insert(reporter->GetGUIDLow());
|
||||
// 3 players have to complain to apply debuff
|
||||
if(m_bgAfkReporter.size() >= 3)
|
||||
if(m_bgData.bgAfkReporter.size() >= 3)
|
||||
{
|
||||
// cast 'Idle' spell
|
||||
CastSpell(this, 43680, true);
|
||||
m_bgAfkReporter.clear();
|
||||
m_bgData.bgAfkReporter.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19308,7 +19423,7 @@ BattleGround* Player::GetBattleGround() const
|
||||
if(GetBattleGroundId()==0)
|
||||
return NULL;
|
||||
|
||||
return sBattleGroundMgr.GetBattleGround(GetBattleGroundId(), m_bgTypeID);
|
||||
return sBattleGroundMgr.GetBattleGround(GetBattleGroundId(), m_bgData.bgTypeID);
|
||||
}
|
||||
|
||||
bool Player::InArena() const
|
||||
@@ -21334,6 +21449,18 @@ void Player::_SaveEquipmentSets()
|
||||
}
|
||||
}
|
||||
|
||||
void Player::_SaveBGData()
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM character_battleground_data WHERE guid='%u'", GetGUIDLow());
|
||||
if (m_bgData.bgInstanceID)
|
||||
{
|
||||
/* guid, bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */
|
||||
CharacterDatabase.PExecute("INSERT INTO character_battleground_data VALUES ('%u', '%u', '%u', '%f', '%f', '%f', '%f', '%u', '%u', '%u', '%u')",
|
||||
GetGUIDLow(), m_bgData.bgInstanceID, m_bgData.bgTeam, m_bgData.joinPos.coord_x, m_bgData.joinPos.coord_y, m_bgData.joinPos.coord_z,
|
||||
m_bgData.joinPos.orientation, m_bgData.joinPos.mapid, m_bgData.taxiPath[0], m_bgData.taxiPath[1], m_bgData.mountSpell);
|
||||
}
|
||||
}
|
||||
|
||||
void Player::DeleteEquipmentSet(uint64 setGuid)
|
||||
{
|
||||
for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
|
||||
|
||||
+61
-31
@@ -789,14 +789,17 @@ enum PlayerLoginQueryIndex
|
||||
PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS = 18,
|
||||
PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS = 19,
|
||||
PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS = 20,
|
||||
MAX_PLAYER_LOGIN_QUERY = 21
|
||||
PLAYER_LOGIN_QUERY_LOADBGDATA = 21,
|
||||
MAX_PLAYER_LOGIN_QUERY = 22
|
||||
};
|
||||
|
||||
enum PlayerDelayedOperations
|
||||
{
|
||||
DELAYED_SAVE_PLAYER = 1,
|
||||
DELAYED_RESURRECT_PLAYER = 2,
|
||||
DELAYED_SPELL_CAST_DESERTER = 4,
|
||||
DELAYED_SAVE_PLAYER = 0x01,
|
||||
DELAYED_RESURRECT_PLAYER = 0x02,
|
||||
DELAYED_SPELL_CAST_DESERTER = 0x04,
|
||||
DELAYED_BG_MOUNT_RESTORE = 0x08, ///< Flag to restore mount state after teleport from BG
|
||||
DELAYED_BG_TAXI_RESTORE = 0x10, ///< Flag to restore taxi state after teleport from BG
|
||||
DELAYED_END
|
||||
};
|
||||
|
||||
@@ -882,7 +885,36 @@ class TRINITY_DLL_SPEC PlayerTaxi
|
||||
|
||||
std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
|
||||
|
||||
class TRINITY_DLL_SPEC Player : public Unit
|
||||
class Player;
|
||||
|
||||
/// Holder for BattleGround data
|
||||
struct BGData
|
||||
{
|
||||
BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgAfkReportedCount(0), bgAfkReportedTimer(0),
|
||||
bgTeam(0), mountSpell(0) { ClearTaxiPath(); }
|
||||
|
||||
|
||||
uint32 bgInstanceID; ///< This variable is set to bg->m_InstanceID,
|
||||
/// when player is teleported to BG - (it is battleground's GUID)
|
||||
BattleGroundTypeId bgTypeID;
|
||||
|
||||
std::set<uint32> bgAfkReporter;
|
||||
uint8 bgAfkReportedCount;
|
||||
time_t bgAfkReportedTimer;
|
||||
|
||||
uint32 bgTeam; ///< What side the player will be added to
|
||||
|
||||
|
||||
uint32 mountSpell;
|
||||
uint32 taxiPath[2];
|
||||
|
||||
WorldLocation joinPos; ///< From where player entered BG
|
||||
|
||||
void ClearTaxiPath() { taxiPath[0] = taxiPath[1] = 0; }
|
||||
bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
|
||||
};
|
||||
|
||||
class MANGOS_DLL_SPEC Player : public Unit
|
||||
{
|
||||
friend class WorldSession;
|
||||
friend void Item::AddToUpdateQueueOf(Player *player);
|
||||
@@ -907,6 +939,8 @@ class TRINITY_DLL_SPEC Player : public Unit
|
||||
return TeleportTo(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation, options);
|
||||
}
|
||||
|
||||
bool TeleportToBGEntryPoint();
|
||||
|
||||
void SetSummonPoint(uint32 mapid, float x, float y, float z)
|
||||
{
|
||||
m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
|
||||
@@ -954,6 +988,7 @@ class TRINITY_DLL_SPEC Player : public Unit
|
||||
bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = NULL, uint32 spellid = 0);
|
||||
bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0);
|
||||
void CleanupAfterTaxiFlight();
|
||||
void ContinueTaxiFlight();
|
||||
// mount_id can be used in scripting calls
|
||||
bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
|
||||
void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
|
||||
@@ -1855,10 +1890,10 @@ class TRINITY_DLL_SPEC Player : public Unit
|
||||
/*** BATTLEGROUND SYSTEM ***/
|
||||
/*********************************************************/
|
||||
|
||||
bool InBattleGround() const { return m_bgBattleGroundID != 0; }
|
||||
bool InBattleGround() const { return m_bgData.bgInstanceID != 0; }
|
||||
bool InArena() const;
|
||||
uint32 GetBattleGroundId() const { return m_bgBattleGroundID; }
|
||||
BattleGroundTypeId GetBattleGroundTypeId() const { return m_bgTypeID; }
|
||||
uint32 GetBattleGroundId() const { return m_bgData.bgInstanceID; }
|
||||
BattleGroundTypeId GetBattleGroundTypeId() const { return m_bgData.bgTypeID; }
|
||||
BattleGround* GetBattleGround() const;
|
||||
|
||||
|
||||
@@ -1894,8 +1929,8 @@ class TRINITY_DLL_SPEC Player : public Unit
|
||||
|
||||
void SetBattleGroundId(uint32 val, BattleGroundTypeId bgTypeId)
|
||||
{
|
||||
m_bgBattleGroundID = val;
|
||||
m_bgTypeID = bgTypeId;
|
||||
m_bgData.bgInstanceID = val;
|
||||
m_bgData.bgTypeID = bgTypeId;
|
||||
}
|
||||
uint32 AddBattleGroundQueueId(BattleGroundQueueTypeId val)
|
||||
{
|
||||
@@ -1942,20 +1977,17 @@ class TRINITY_DLL_SPEC Player : public Unit
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
WorldLocation const& GetBattleGroundEntryPoint() const { return m_bgEntryPoint; }
|
||||
void SetBattleGroundEntryPoint(uint32 Map, float PosX, float PosY, float PosZ, float PosO )
|
||||
{
|
||||
m_bgEntryPoint = WorldLocation(Map,PosX,PosY,PosZ,PosO);
|
||||
}
|
||||
WorldLocation const& GetBattleGroundEntryPoint() const { return m_bgData.joinPos; }
|
||||
void SetBattleGroundEntryPoint();
|
||||
|
||||
void SetBGTeam(uint32 team) { m_bgTeam = team; }
|
||||
uint32 GetBGTeam() const { return m_bgTeam ? m_bgTeam : GetTeam(); }
|
||||
void SetBGTeam(uint32 team) { m_bgData.bgTeam = team; }
|
||||
uint32 GetBGTeam() const { return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam(); }
|
||||
|
||||
void LeaveBattleground(bool teleportToEntryPoint = true);
|
||||
bool CanJoinToBattleground() const;
|
||||
bool CanReportAfkDueToLimit();
|
||||
void ReportedAfkBy(Player* reporter);
|
||||
void ClearAfkReports() { m_bgAfkReporter.clear(); }
|
||||
void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
|
||||
|
||||
bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const;
|
||||
bool isTotalImmunity();
|
||||
@@ -2035,7 +2067,6 @@ class TRINITY_DLL_SPEC Player : public Unit
|
||||
float m_homebindX;
|
||||
float m_homebindY;
|
||||
float m_homebindZ;
|
||||
void RelocateToHomebind(uint32 & newMap) { newMap = m_homebindMapId; Relocate(m_homebindX,m_homebindY,m_homebindZ); }
|
||||
|
||||
// currently visible objects at player client
|
||||
typedef std::set<uint64> ClientGUIDs;
|
||||
@@ -2158,13 +2189,12 @@ class TRINITY_DLL_SPEC Player : public Unit
|
||||
bool canSeeSpellClickOn(Creature const* creature) const;
|
||||
protected:
|
||||
|
||||
uint32 m_contestedPvPTimer;
|
||||
|
||||
/*********************************************************/
|
||||
/*** BATTLEGROUND SYSTEM ***/
|
||||
/*********************************************************/
|
||||
|
||||
/* this variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)*/
|
||||
uint32 m_bgBattleGroundID;
|
||||
BattleGroundTypeId m_bgTypeID;
|
||||
/*
|
||||
this is an array of BG queues (BgTypeIDs) in which is player
|
||||
*/
|
||||
@@ -2173,15 +2203,9 @@ class TRINITY_DLL_SPEC Player : public Unit
|
||||
BattleGroundQueueTypeId bgQueueTypeId;
|
||||
uint32 invitedToInstance;
|
||||
};
|
||||
|
||||
BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
|
||||
WorldLocation m_bgEntryPoint;
|
||||
|
||||
std::set<uint32> m_bgAfkReporter;
|
||||
uint8 m_bgAfkReportedCount;
|
||||
time_t m_bgAfkReportedTimer;
|
||||
uint32 m_contestedPvPTimer;
|
||||
|
||||
uint32 m_bgTeam; // what side the player will be added to
|
||||
BGData m_bgData;
|
||||
|
||||
/*********************************************************/
|
||||
/*** QUEST SYSTEM ***/
|
||||
@@ -2214,6 +2238,7 @@ class TRINITY_DLL_SPEC Player : public Unit
|
||||
void _LoadDeclinedNames(QueryResult *result);
|
||||
void _LoadArenaTeamInfo(QueryResult *result);
|
||||
void _LoadEquipmentSets(QueryResult *result);
|
||||
void _LoadBGData(QueryResult* result);
|
||||
|
||||
/*********************************************************/
|
||||
/*** SAVE SYSTEM ***/
|
||||
@@ -2227,6 +2252,7 @@ class TRINITY_DLL_SPEC Player : public Unit
|
||||
void _SaveDailyQuestStatus();
|
||||
void _SaveSpells();
|
||||
void _SaveEquipmentSets();
|
||||
void _SaveBGData();
|
||||
|
||||
void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
|
||||
void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
|
||||
@@ -2389,7 +2415,11 @@ class TRINITY_DLL_SPEC Player : public Unit
|
||||
bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport; }
|
||||
void SetDelayedTeleportFlag(bool setting) { m_bHasDelayedTeleport = setting; }
|
||||
|
||||
void ScheduleDelayedOperation(uint32 operation);
|
||||
void ScheduleDelayedOperation(uint32 operation)
|
||||
{
|
||||
if(operation < DELAYED_END)
|
||||
m_DelayedOperations |= operation;
|
||||
}
|
||||
|
||||
GridReference<Player> m_gridRef;
|
||||
MapReference m_mapRef;
|
||||
|
||||
Reference in New Issue
Block a user